A few years back, when DICE was sitting down and putting together its plans for domination of the first-person shooter genre - plans that may well come to fruition later this year - it peered into the future and asked: what's the one feature that all first-person shooter games will have?
Bodycount's been no stranger to adversity: Codemasters' spiritual sequel to Black has seen the departure of some important team members, and been the subject of plenty of rumour regarding missed milestones and brutal crunch periods. With the project finally headed to a late summer release, we caught up with game director Andrew Wilson to get his perspective on a troubled development – and to see what's driving this ambitious shooter.
Bodycount approaches the FPS genre a little differently to the real world shooters we've been bombarded with of late. In fact, says game director Andy Wilson, there's been a deliberate decision to move away from what has become a familiar formula.
When your game's title music is provided by electro noiseniks Holy F***, some might call that a happy co-incidence. I prefer to think of it as Bodycount's mission statement.
If ever a man reflected the character of the game he was making, it's Stuart Black, the wild creative lead behind Codemasters' gun porn shooter Bodycount. Loud, effervescent, uncompromising, relentless, engaging, destructive. If his mouth was a gun, energetic banter with the silver-haired Scot would end with your brains smeared over the wall.