Bluepoint Games boss Andy O'Neil has revealed new details for Blast Factor: Advanced Research, and Tom ordered me to write about them even though they're a bit crusty and old now. He's so pushy.
It's a pseudo-sequel to the PlayStation Network arcade shooter from earlier in the year, which put you in control of a tiny ship tasked with destroying bad virus cells. A bit like Innerspace, where Dennis Quaid and submarine were shrunk and accidentally injected into a hypochondriac's head.
New to Advanced Research are completely revamped visuals and audio, as well as new bosses, enemies and specimens. There will be a monthly online high score table, too, and a practice mode so you won't look silly when your friends come round and watch.
At the risk of annoying Jack Thompson for the second time in a fortnight (apparently I haven't been paying close enough attention to all the medical research that proves videogames are murder simulators - naughty me!), I must admit that from time to time I come across something in a game that I wish I had in real life.
Keeley Hawes, for example. But also, things like Blast Factor's repulsor, which is genius. Sort of like a regular shoot-'em-up smartbomb, you activate it with a shoulder button, but instead of obliterating everything it just barges your enemies out of the way a bit, creating a little circle of calm in the middle of the level. Wouldn't that be lovely? I'd use it all the time. In the bath when I want to pretend I'm Moses for a bit. On the train. In supermarkets, too. Actually, man it'd get some use in supermarkets. Perhaps I could deploy it while wearing my popular "SPATIAL SODDING AWARENESS" t-shirt.
Anyway, Blast Factor has that going for it. The fact it's a neat little shoot-'em-up that costs less than a fiver doesn't hurt either.