Blacksite: Area 51 News

Midway's not dead yet, says Zucker

Departed boss still thinking positive.

Former Midway boss David Zucker believes the troubled publisher has nothing to fear thanks to its considerable investment in next-gen console technology.

Blacksite director leaves Midway

Soon after criticising game.

Midway has confirmed the departure of Harvey Smith, the creative director of BlackSite: Area 51, who recently criticised the project before it had even been released in Europe, reports.

Smith explains Blacksite issues

"This project was so ****ed up."

Midway's Harvey Smith has admitted that relatively low review scores for Blacksite are "no surprise", admitting to various problems during development.

New Blacksite Live demo

Not long until release.

There's a new demo of Blacksite on Xbox Live Marketplace ahead of the Xbox 360 and PC versions' end-of-November launches.

Blacksite in November

Again, PS3 version iffy.

Midway also confirmed to us this afternoon that Blacksite: Area 51 will launch on PC and 360 in November.

UT3 delayed until 2008

Or not, if Epic can help it.

Epic Games boss Mark Rein has said the studio is still working hard to get Unreal Tournament 3 finished in time for Christmas - even though Midway reckons it won't be out till next year.

Blacksite in October

Slips a month.

Midway has announced that giant octopus-shooter Blacksite: Area 51 will be released in Europe on 26th October.

Midway Austin's Harvey Smith believes videogames are capable of the sort of sophisticated expression that would put them on the same footing as Art Spiegelman's Pulitzer Prize-winning graphic novel "Maus", which told stories of life in Poland before and during the Second World War.

Harvey Smith confirms Blacksite sequel planning

Harvey Smith confirms Blacksite sequel planning

New demos of Blacksite due soon.

Work has yet to be completed on Midway Austin's promising first-person shooter Blacksite: Area 51, but already creative director Harvey Smith is thinking about ways to improve things for the (by the sound of it inevitable) sequel.

"It's really nice to be working on a pure shooter just once. With the next game, we might expand the world-exploration a little bit," Smith told Eurogamer today, before admitting that he wanted to cut his teeth a little on Blacksite, having arrived after the original Area 51 had been completed. He didn't say "cut my teeth" though, obviously - only an idiot like me would write that.

Blacksite is itself a sequel, but Smith confirmed that Midway's focus is on re-establishing it: the desire is to move away from the quirky, almost comedic interludes of the first Area 51, get outside the famed military base and deal with weightier concepts like American foreign policy and the atmosphere of "open lies" (my phrase - aren't I clever?) that pervades politics on that side of the Atlantic. One of the ways Smith summed up the premise was that you and your unit are, in effect, fighting against an insurgency within the mainland United States - one that happens to be made up of aliens. Hence the "Blacksite" badge moving up front, and little reference to Area 51 in the game itself.

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