Harvey Smith's resume probably emits an actual glow. It has Wing Commander, Ultima, System Shock, Deus Ex, Deus Ex: Invisible War and Thief: Deadly Shadows on it. Goodness me. Here he talks to Eurogamer about Blacksite - the sequel to PS2/Xbox shooter Area 51, but without any real connection - and some of the issues that face developers today, including a potentially uncomfortable parallel with Sony's current troubles with the Church of England.
Spot the difference. Gameplay: riding along in a chopper using a minigun to shoot at giant worms, hybrid human soldiers and an octopus monster on a bridge, and then running around in a squad with a tough-talking black guy and a cynical Middle-Eastern woman who tuts when the boys kick down doors. Description: an attempt to present a variety of perspectives on US foreign policy, the role of the military-industrial complex, the concept of special forces fighting an insurgency on American soil, and the belief that America "creates its own enemies", drawing on the lessons learned developing Deus Ex, with a writing team whose credits also include Thief 3 and BioShock.