BioShock Infinite

Spotlight

Key events

25th March 2013

BioShock Infinite review

6th January 2012

Interesting Sequels of 2012

12th August 2010

BioShock Infinite announced

Looking at places to live in games, it would be easy for the most magnificent, pompous and elegant palaces and castles to dominate any appreciation. But there is plenty of room to appreciate those residences that are tucked away, perhaps underrated, that are not major hubs or destinations and that are only subtle intrusions. Some draw a curious sense of attachment from players, eliciting a sense of pseudo-topophilia - a close relationship with a virtual land or place. The resulting effect is sometimes enough to cause the sentiment: if this place were real, I would live there.

Editor's note: Jordan Erica Webber is co-author with Eurogamer contributor Daniel Griliopoulos of the weighty tome Ten Things Video Games Can Teach Us: (about life, philosophy and everything), out this month. We've asked her to write a few thoughts on video games as works of philosophy. Beware: there are spoilers for Soma, the Mass Effect and Fallout series ahead.

It's a peculiar sensation, looking back at another version of yourself and thinking "really?". BioShock Infinite was one of the very first games I covered professionally. I recall enjoying it at the time, but haven't thought about it much since that initial playthrough due to the tsunami of games that have demanded my attention since. Yet as I am about to take an extended break from both gaming and writing in anticipation of the birth of my daughter, I felt a strong urge to revisit this particular landmark in my life, as a form of taking stock, I guess.

I love looking at deleted scenes from films, especially ones that tell a story we didn't get to experience in the final cinematic release. For example, there are the deleted scenes from The Empire Strikes Back in which the wooly Wompa runs amok in the Rebel base on Hoth.

FeatureSometimes I wish more games were just a vertical slice

Always leave them wanting more, not less.

Sega is cutting cheques for consumers who felt Aliens: Colonial Marines was wildly different to the marketing videos used to promote it, but while that particular battle is over, the war of words between the publisher and Gearbox Software, which developed the game, certainly isn't. This week brings fresh squabbling to light. The respective parties presumably wish they could just dust off and nuke the whole sorry episode from orbit.

Greetings, Eurogamers! As a cloud of Saharan dust sweeps across the UK, the official line is that you shouldn't go outside and exercise too hard. Can do, official line. We'll be inside playing video games, just like we were when the air was crisp and sand-free.

VideoOutside Xbox returns to Rapture

Plus: AC Unity wishlist and baffling achievements.

Welcome, Eurogamers, to your weekly dispatch from the fallen utopia of Outside Xbox. Who knew building it in the centre of an active volcano would be such a bad idea?

BioShock Infinite: Burial at Sea - Episode Two review

BioShock creator Ken Levine spoke recently of how he's ready to move away from the linear narratives that he's curated for the past 19 years to embrace something new. Since the inception of the series in 2007, this tightly-scripted form of expression has been one of BioShock's great strengths and has facilitated some truly memorable narrative moments - but it has also been to the series' detriment.

This was most keenly felt in Burial at Sea: Episode One, which seemed more concerned with nailing the impact of its return to Rapture than with providing a fully-formed gameplay experience. Episode Two is free of the burden of this re-acquaintance and excels as a result. It not only concludes the DLC's story arc but ties together the events of both BioShock and BioShock Infinite, enhancing Irrational Games' overarching exploration of existentialism - while also remembering to offer players plenty to do.

Following the dramatic conclusion of Episode One, we step into Elizabeth's high-heeled shoes to continue the story, which is more ambitious and significantly longer than its predecessor. Elizabeth has taken up Booker's mission to save a young girl named Sally, but for much of Episode Two's four-hour running time, this goal takes a back seat as the story examines a more vulnerable, less self-assured woman than the femme fatale of Episode One. Irrational also has a great deal of fun looping the narrative back on itself and weaving together strands from every major event of the BioShock timeline as some familiar names from the series' past crop up and the developer delves deeper still into the perplexing theories that it introduced at the end of BioShock Infinite.

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Irrational unveils 1998 Mode for BioShock Infinite: Burial at Sea - Episode Two

Irrational unveils 1998 Mode for BioShock Infinite: Burial at Sea - Episode Two

Complete the narrative using only non-lethal tools as Elizabeth.

Irrational Games has announced 1998 Mode for BioShock Infinite: Burial at Sea - Episode Two.

This mode challenges players to complete the narrative using only non-lethal tools. The DLC add-on launches on 25th March.

1998 Mode follows 1999 Mode, which was included in BioShock Infinite as its hardest difficulty.

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BioShock Infinite isn't up for a Best Game BAFTA

Tearaway is, so is Assassin's Creed 4.

It's that time of year again: The British Academy Games Awards (BAFTA) nominees have been announced. The biggest surprise is that BioShock Infinite - its triumphant arrival being one of the gaming events of the year, if not the generation - is not nominated for Best Game. Fighting it out for that honour are Tearaway, Assassin's Creed 4, Grand Theft Auto 5, The Last of Us, Super Mario 3D World and Papers, Please.

Hello Eurogamers! January's over and with it our half-hearted fitness plans. Back to the cosily familiar bum-shaped impression on our couch. And while there aren't that many proper games out, developers seem to be using the start of the year lull to flog us DLC for our existing library.

BioShock Infinite: Burial at Sea Episode 2 trailer revealed

BioShock Infinite: Burial at Sea Episode 2 trailer revealed

Includes a major returning character. Spoilers!

UPDATE #2 1.05PM The trailer is now live.

UPDATE 11.23AM We've been told that the video isn't quite ready to be made public yet so we've removed it at 2K's request - it'll be back very shortly.

ORIGINAL STORY 10.53AM Spoilers below for BioShock, BioShock Infinite and Burial at Sea Episode 1.

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BioShock Infinite: Burial at Sea - Episode One review

Constants and variables. BioShock Infinite's first story add-on does a staggering job of weaving a vivid and memorable tale around these core concepts. Irrational has had tremendous fun with the notion of taking characters with whom we are familiar and transporting them to a time and place that we have only imagined - Rapture, the undersea city from the first two BioShock games, before its explosive fall.

It's compelling to look in on Infinite's Booker and Elizabeth, a pair we know to be inextricably tied and yet who appear here as relative strangers. It's exciting to guide them through surroundings to which they are connected but do not belong. Throughout the opening act of Episode One's 150-minute run-time, Irrational serves up a cornucopia of references to Rapture's most evocative themes, places and characters, spinning variables around the many constants that we believe to be fixed.

This opening also serves to highlight the myriad ways in which Rapture is the inverse of Infinite's skybound setting, Columbia: from the crushing black of its horizon to the false freedom of its societal ideals; from Booker's transformation into one of Rapture's own to Elizabeth waltzing into his office with talk of jobs and debts before leading purposefully from the front, rather than following timidly behind. As the constants and variables coalesce time and again, it's a delight to sit outside of it and observe, to pick at the many threads of BioShock's richly woven fiction.

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BioShock Infinite: Burial at Sea - Episode 1 release date

BioShock Infinite developer Irrational Games has confirmed that Burial at Sea - Episode 1 will launch for PC, PlayStation 3 and Xbox 360 on 12th November.

The first slice of a two-part Rapture-based DLC story, Burial at Sea will see Infinite's leading characters Booker and Elizabeth somehow recast in the series' original setting of Rapture.

How they've ended up there - and what they know of Infinite's events - will play a key role in the story. You'll also get to see Rapture before its fall into anarchy, and meet up with a memorable face from the original game.

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FeatureRebuilding Rapture

Behind the scenes on BioShock: Burial At Sea, and the impossible city's improbable return.

Andrew Ryan chose to build the impossible, but it was Ken Levine who decided to rebuild it. He chose Rapture. Again. A city where the artist would not fear the polygon count; where the programmer would not be bound by primitive Unreal shaders, Where great ambition would not be constrained by the limited expectations of DLC! With the sweat of Irrational's brow, Rapture is reborn as it was always meant to be - an objectivist utopia without equal, with a little film noir spice sprinkled on the top for good measure.

BioShock Infinite - Burial at Sea preview: Assessing Rapture's return

FeatureBioShock Infinite - Burial at Sea preview: Assessing Rapture's return

How does Irrational's return to the sea shape up?

In the BioShock multiverse, there's always a lighthouse, there's always a man, and there's always a city. In the world of film noir detectives, the constants are somewhat simpler. There's always a dame. There's always a case. The only variable is how much trouble both will inevitably turn out to be - and in the underwater city of Rapture, you don't need to be a professional s**t-magnet like Booker deWitt to find plenty of that.

Playing Burial At Sea was a strange experience for me, not least because in theory it's the BioShock Noir that I've longed to see since wandering into the PI's office in BioShock 2 - its original trailer feeling less like something Irrational had made than something I'd inadvertently yanked through a dimensional tear. Sure, in my head, it wasn't Elizabeth smokily asking for a light and Booker gracing her cigarette with a plasmid-fuelled burst of flame from his thumb. Everything else though was terrifyingly close, down to tiny details. My ringtone has long been the main theme from the movie This Gun For Hire. Of all the classic noir posters Irrational could have chosen to homage for Burial At Sea, guess which it picked. Creepy.

In practice though, having played through the whole thing from start to finish, it wasn't what I expected - and I suspect that's going to be a common reaction. If not necessarily for the same reason. To answer the basic questions without any spoilers though, yes, while the DLC is set in Rapture, it's absolutely a piece of BioShock Infinite content, yes, it is 'our' Elizabeth rocking the femme fatale look, and yes, this is Rapture Prime rather than an Elseworld. At least, it's meant to be. In an odd but easily ignored time-saver, it does opt to use Infinite's vigors/gear rather than the original game's plasmids/tonics, offering a handwave involving Suchong stealing Fink's research and the city then deciding to go back to injections, and there's a deeply misjudged attempt to retcon in skylines that are then barely even used. For all intents and purposes though, we're indeed returning to the same utopia doomed to become Jack and Delta's ruined playground.

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BioShock Infinite dev talks Burial at Sea DLC

Playing as Elizabeth won't just be "Booker in a dress".

BioShock Infinite developer Irrational has revealed new details of Elizabeth's playable role in the second half of Burial at Sea, the game's upcoming Rapture-set expansion.

Ken Levine finds Chromecast tech more exciting than next-gen

"I don't think the living room matters that much any more. It's about wherever you want to game."

When I spoke to Ken Levine in Boston last Monday about BioShock Infinite DLC, I also wanted to get his quick take on the next generation of consoles. Levine, though, was more interested in talking about another piece of forward-looking technology.

Sam Fisher punches, wears dog on Outside Xbox

Also this week: Payday 2 and BioShock Infinite's Rapture DLC.

Dogs are bang on trend for autumn/winter 2013. After last year's fashionable dalliance with the bow and arrow, a pooch is a video game's must-have accessory. Not convinced? Read on, Eurogamers, and discover the week's top videos from Outside Xbox.

BioShock DLC developer praises Rod Fergusson's impact on Infinite

Late-arriving producer brought "the eyes of a gamer" to help Irrational finish up.

Forrest Dowling, project lead on the newly released Clash in the Clouds DLC for BioShock Infinite, has shed some light on how Rod Fergusson helped Irrational Games finally finish and ship its ambitious story-driven first-person shooter earlier this year.

BioShock Infinite sells over 4 million copies

BioShock Infinite has sold over 4 million units, according to publisher Take-Two Interactive.

Take-Two's chairman and CEO Strauss Zelnick noted during a financial call today that "BioShock Infinite is North America's best-selling multiplatform release so far this year, according to NPD. The title's crossed the 4 million unit selling mark and we expect it to become the top-selling release in the BioShock franchise."

BioShock Infinite has dominated the game industry today with news of its three just announced DLC packs: the combat-driven stopgap Clash in the Clouds, and the underwater steampunk noir Burial at Sea, a two-part adventure that take us back to the series' starting point Rapture.

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It's been something of a special day if you're a fan of BioShock Infinite. Irrational gave a little more detail on what to expect from the trio of DLC packs, and perhaps the most exciting detail was that one of them's being released today. Clash in the Clouds, a horde-like mode that repurposes some of Infinite's locales and places a tough emphasis on combat, is out today, and Tom Bramwell's already delivered a review. Ian Higton's going to be playing it himself, so if you fancy an up-close look this is the place to be.

FeatureKen Levine talks BioShock Infinite: Burial at Sea

Two-part detective story where you play as Booker and Elizabeth in Rapture.

If you ever wondered whether Irrational Games could do anything BioShock-related without throwing in a twist, I've got news for you: they can't. On Monday afternoon I went to a press event in Boston expecting to see a preview version of the first BioShock Infinite DLC pack. Instead I was told the DLC, called Clash in the Clouds, was finished and due out a day later. I got to play through the entire thing. It's pretty good, making more fun out of Infinite's varied combat.

BioShock Infinite: Clash in the Clouds review

BioShock Infinite: Clash in the Clouds review

The first DLC is a wave-based combat game - and it's out today.

First things first: this is not the story-driven new BioShock Infinite adventure for which you were probably hoping. That will come in two parts, the first of which is called Burial at Sea and should be out later this year, and it's there that your dreams will really come true - Booker's a private dick, Elizabeth's a dame with a problem, the two haven't met before, and did I mention it takes place in Rapture before the fall? The fact I'm not making this up is extremely cool.

Before that, though, there's Clash in the Clouds, a five-dollar stopgap that promises a little bit of fan service around the edges, but which is mostly a set of challenges that aim to bring the best out of Infinite's combat, unrelated to the main game except through shared assets and mechanics. If you endured rather than enjoyed the fighty bits of BioShock Infinite, then you might prefer just to look up the secret stuff on YouTube. Me? I loved the combat in Infinite, so this should be right up my street.

Clash in the Clouds is a wave-based arena game, then, where Booker and Elizabeth - now rather mute - team up to see off increasingly devilish combinations of enemies over four maps that have been modelled on, but not directly lifted from, familiar sections of Columbia. Finishing off enemies in creative ways earns points and cash - points go towards fighting your way up a leaderboard, while cash can be ploughed into weapon and vigor upgrades at the hub area you visit between waves.

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BioShock Infinite sells "significantly" more than series predecessors

BioShock Infinite sold "significantly" more copies in its first month than either the original BioShock or BioShock 2.

But that wasn't enough to push publisher Take-Two into profit for the financial year ended 31st March 2012, despite other big successes in Borderlands 2 and NBA 2K13.

More than 3.7 million copies of BioShock Infinite were shipped to retailers, Take-Two's earnings report said, and there was "solid demand" for the game's Season Pass - despite no one yet knowing what those three add-ons will be.

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BioShock Infinite review

BioShock Infinite review

Patriot games.

It would be hard not to begin with Elizabeth. Your computer-controlled female co-star is convincing enough that she becomes one of the most normal things in BioShock Infinite, a tightly wound first-person shooter where you summon fire and lightning from your fingertips as you fight your way through an impossible city suspended in the clouds. And like Andrew Ryan - the idealist who built Rapture, the city under the ocean that dominated the first BioShock - she is a constant presence.

Before you meet her, the game is all about her. She is the daughter of Zachary Comstock, a self-styled prophet who has transformed veneration of America's Founding Fathers into a supremacist cult, and who conceived the floating city of Columbia as a new Ark to carry his followers away from "the Sodom below" - the United States of America. As Booker DeWitt, a former soldier and strike-breaker with a troubled past, you have been sent to this new Eden to retrieve her and take her to New York.

Once you meet her, the game is all about her. She has been kept in a tower for almost her entire life, reading endless books and trying to understand a strange power she has to open 'tears' in the fabric of reality. When you set her free, everything is new to her, and because believable companions are still so rare in video games, you share her sense of wonder as she dances with strangers on a beach or brings fruit to a frightened child cowering under a stair. She never gets in your way, and while it becomes apparent from time to time that she is being subtly teleported around out of sight to fit the circumstances of your behaviour, you dismiss any sense of her artificiality as quickly as you would deja vu.

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FeatureBreathing life into BioShock Infinite

How Irrational's talented animators make all the difference - and why they hope you won't notice.

Shawn Robertson, the animation director of BioShock Infinite, is trying to remember something. "I'll double-check but I believe we have the ability to turn off the floating buildings, and that's so that people don't get seasick." Sorry, what? "Yeah, we've had a couple of people in the company who have. Don't forget this is a really big aesthetic thing - making you feel like you are in the sky - and when things float they don't stay in lockstep with each other, there's always this slightly undulating movement." In other words, welcome to the heavens - and watch out below.

FeatureHow to write BioShock Infinite

Mixing brains and headshots.

Every generalisation has its limits, but this one I'm going to risk: big-budget FPS games have terrible stories. One of the honourable exceptions is the work of Irrational Games, with a legacy that stretches back over a decade to 1999's System Shock 2. The twist in 2007's BioShock still, for my money, stands as the greatest 'wow' moment a shooter has pulled, and its combination (conspiracy?) of player mechanics as part of that narrative climax is - regardless of what comes afterwards - simply brilliant. So BioShock Infinite's story has a lot to live up to, even if it is in capable hands: Ken Levine, writer/creative director, alongside Irrational's in-house writer Drew Holmes.

FeatureWould the real Ken Levine kindly stand up?

From the archive: BioShock Infinite's creative director talks about games, politics and throwing himself on the fire.

Every so often, we reach back into the Eurogamer archive for a feature you may have missed or might enjoy again. This weekend, following the news of Irrational Games winding down, we rewind to early last year when Rich Stanton profiled BioShock's Big Daddy, Ken Levine.

A year and a half after its announcement, BioShock Vita is still not in development

A year and a half after its announcement, BioShock Vita is still not in development

"Hey guys, do you want to work on this and not feed your family?"

More than a year and a half after its announcement at E3 2011, Irrational's BioShock game for PlayStation Vita is still not in development.

A deal has still not been signed between Take-Two - Irrational's parent company - and platform holder Sony.

"That's out of my hands right now," BioShock creator Ken Levine told IGN.

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BioShock Infinite Season Pass announced

BioShock Infinite Season Pass announced

Three DLC packs will offer new stories, characters, abilities and weapons.

The BioShock Infinite Season Pass has been announced by publisher 2K, for release alongside the game on 26th March.

Priced £15.99 on PC and PlayStation 3 and 1600 Microsoft Points on Xbox 360, the Season Pass will include access to three upcoming DLC packs.

The three add-ons will cost £7.99/800 Microsoft Points each, so Season Pass owners get a 30 per cent saving, 2K said.

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BioShock Infinite gameplay trailer teases Elizabeth's role

Update: BioShock Infinite has gone gold, Irrational Games has announced, so it's definitely making its 26th March release date.

"The total cost of the game was five years, 941 billion Klingon darseks (plus tip), 47 camels, a cranberry flan, and the blood, sweat, and tears of the Irrational Team," said creative lead Ken Levine on the company blog.

Original story: BioShock Infinite publisher 2K Games has released another slice of gameplay footage, this time focusing on sidekick Elizabeth.

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Rapturous new BioShock Infinite trailer soars

There's less than two months to go until the release of BioShock Infinite, a game that developer Irrational Games has been teasing now for over two-and-a-half years.

It's been a long wait, but today's new trailer paints a well-rounded picture of the shooter. It feels ready to go.

Click below for new glimpses of Columbia, the mysterious Elizabeth and her dimension-ripping tear ability, and a healthy dose of ideology-wrapped story.

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BioShock Infinite prequel e-book announced for Amazon Kindle

BioShock Infinite prequel e-book announced for Amazon Kindle

£1.85 or free if you pre-order game from Amazon.

Irrational Games' skyborne shooter BioShock Infinite is to have an e-book prequel released on Amazon Kindle next month.

BioShock Infinite: Mind in Revolt will be out 12th February priced £1.85/$2.99. It's free if you pre-order the BioShock Infinite game from Amazon.

The novella is penned by Irrational Games' writer Joe Fielder, aided by BioShock boss Ken Levine and relates events in the war-torn airborne city of Columbia before the arrival of Infinite star Booker DeWitt.

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FeatureDevelopers' Most Anticipated Games of 2013

BioShock! GTA5! The Last of Us! Beyond!

With 2012 already a smudged headline on yesterday's newspaper, it's time to get excited, all over again, for the next twelve months and the incredible games they are sure to bring. There are some amazing-looking games due out this year, including Grand Theft Auto 5, BioShock Infinite, Beyond, The Last of Us and more. And with the next-generation of consoles set to explode onto the scene, proper brand new games are surely not far behind. Hopefully.

After everyone and their mother railed against BioShock Infinite's generic box art, creative lead Ken Levine has announced that the game will feature a reversible cover. What will it look like? That's up to you, as Irrational is asking people to vote on the alternate box art on the developer's website.

New BioShock Infinite gameplay footage emerges

New BioShock Infinite gameplay footage emerges

Meet Elizabeth, fight the Handyman.

New footage of the highly anticipated steampunk shooter BioShock Infinite premiered during the VGAs last night.

The new trailer contains two scenes. The first is where player character Booker DeWitt first meets AI partner character Elizabeth. The second scene is a firefight late in the game where the pair face off against the mechanical primate-like Handyman.

I played through both of these sections the other day at a hands-on event and can confirm that almost everything in that footage is accurate to how it plays. The only thing that tipped me off to it being pre-recorded was that Booker switches tonics without pulling up the radial menu. Otherwise it's a pretty accurate depiction of that thrilling set piece.

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BioShock Infinite preview: back on track?

FeatureBioShock Infinite preview: back on track?

Irrational breaks cover and lets us spend several hours playing with Booker and Elizabeth.

It's not common for a triple-A game to go a year and a half without appearing at a trade show or releasing any new information, but that's what BioShock Infinite has just done. After a stellar showing last spring, Irrational went dark on its highly anticipated spiritual successor to one of this generation's most acclaimed new properties. Some high-level staff left, others were recruited onto the project, and the game's now being pushed back an additional four weeks. Creative lead Ken Levine has even said that the studio was exploring multiplayer possibilities before ultimately deciding to focus all its efforts towards single-player, which may have contributed to the continued hold-up and lack of communication.

Irrational's quietness has bred suspicion, but speaking to Levine at this week's BioShock Infinite hands-on event in LA, he claims the silence was down to something else.

"The reason there's little news about the game is because we really felt we showed what the game was at E3 last year," he says. "It was very, very representative of what our vision for the game was. We didn't see a point in constantly going out and sort of beating the same drum, because what were we going to say at that point, besides, 'Here, play it'? I didn't want to go into weapon types and here's this and here's that."

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Free BioShock 1 with BioShock Infinite PS3 is a US exclusive offer

BioShock 1 is thrown in for free with BioShock Infinite on PlayStation 3 in the US only, 2K Games has confirmed.

Back in May developer Irrational Games said the PlayStation 3 version of BioShock Infinite would come with a free copy of the 2007 classic on the Infinite Blu-ray disc. At the time Irrational failed to specify that it was a US-only offer.

“I can confirm that the PS3 version of BioShock Infinite in North America contains a copy of the original BioShock," a 2K Games spokesperson told Eurogamer.

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BioShock Infinite has no multiplayer, creator confirms

BioShock Infinite will not include a multiplayer portion, series creator Ken Levine has confirmed.

Developer Irrational Games was known to have been working on several multiplayer modes earlier this year. Levine announced in August that at least two of these had been cut.

Levine last night revealed the lack of multiplayer while responding to a fan query on Twitter (as spotted by Evil Avatar).

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BioShock Infinite: Industrial Revolution game exclusive for pre-order customers

BioShock Infinite: Industrial Revolution game exclusive for pre-order customers

Puzzle tie-in unlocks BioShock Infinite in-game content.

PC puzzle tie-in BioShock Infinite: Industrial Revolution will be available exclusively to BioShock Infinite pre-order customers, developer Irrational Games has announced.

Player progress through Industrial Revolution will then unlock in-game content within BioShock Infinite.

Industrial Revolution is available to play now at FinkManufacturing.com, although you'll need a code to access it.

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BioShock Infinite explodes back on the scene with new trailer

BioShock Infinite has returned with an explosive new trailer and confirmation that it will release in February 2013.

The eye-catching shooter had gone dark for the summer, skipping trade shows E3 and Gamescom amid reports of a troubled development and high-profile exits from developer Irrational Games.

Some had expressed concern that the game might miss its February 2013 release - it was initially due out this month. But the new trailer, called Beast of America, hammers home the 26th February 2013 release date.

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New BioShock Infinite enemy revealed in gameplay video

New BioShock Infinite enemy revealed in gameplay video

Ken Levine on the Motorized Patriot, aka, George Washington with a chaingun.

Irrational Games has unveiled a new enemy you'll encounter in BioShock Infinite.

The Motorized Patriot, one of a number of "Heavy Hitter" enemies in the game, is described as George Washington with a chaingun. You'll encounter him throughout BioShock Infinite in non-combat and combat situations. And he packs a punch.

Irrational Games chief creative Ken Levine told Eurogamer in an interview, below, that the Motorized Patriot and his fellow Heavy Hitters are designed to add variety to the combat - something BioShock 1 lacked.

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BioShock Infinite release date announced

BioShock Infinite release date announced

Now, would you kindly pre-order.

BioShock Infinite launches in Europe on 19th October 2012, 2K Games has announced.

The Irrational Games shooter launches in the US on 16th October. Those dates apply to all three versions of the game: for PC, PlayStation 3 and Xbox 360.

"After BioShock, we had a vision for a follow up that dwarfed the original in scope and ambition," said creative director Ken Levine.

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FeatureFear of Failure

Partying like it's 1999.

It says something about modern games that BioShock Infinite has been able to make headlines by adding a special "1999 Mode" where your in-game decisions will actually matter. If you've yet to hear about it, you can read our full run-down here, but in summary, it's a special difficulty mode where you'll be forced to make and live with your in-game choices. Where normally you'll be able to jack-of-all-trades your way through most situations, here - supposedly - everything will be a trade-off.

FeatureBioShock Infinite: This is Hardcore

Ken Levine sets a course for 1999.

I've spent a lot of time trying to picture what the newly unveiled 1999 mode means for BioShock Infinite, but I keep coming back to a scene from an old movie. It's Butch Cassidy and the Sundance Kid - which doesn't really have very much to do with Pinkerton agents, American exceptionalism, or floating cities in the sky - and the scene comes right at the end, just before the closing credits.

Fan feedback prompts BioShock Infinite 1999 Mode

A more "demanding" experience with "irreversible" choices.

BioShock Infinite will include "1999 Mode", a harder version of the game where your characters' choices have "irreversible implications", developer Irrational Games has announced.

Interesting Sequels of 2012

Tom's already offered you a rundown of this year's Actual New Games - the ones that are offering, in their own ways, something unique - and now here's the slightly less glamorous look at the other side of the coin.

They're big business, these blockbuster sequels, and for all that we lament the lack of innovation it's these big-budget series that inevitably garner the most attention and inspire the most devotion from the majority. That's nothing to be scorned - iteration's an important thing in games development and indeed the development of games - and a composite of evolved features designed to fulfil a particular desire, be that the needs of a sports fan or those wanting a fresh shooter fix, can be just as important to the progression of the medium as the advent of a new game mechanic or control concept.

Sequels take many forms and capture our attention for many reasons. Some build their features up year by year, like FIFA and Call of Duty, and will continue to be brilliant when we encounter them later in 2012. Others build on the storytelling or world-building of games a few years past, like Gearbox's brilliant-looking Borderlands 2 or the sure-to-be-spectacular finale to the Shepard's tale in Mass Effect 3. And some are interesting because of their circumstances - Halo 4, for example, is another big-budget sequel on the near horizon, and with a new and as-yet unproven developer filling Bungie's big boots, we're just interested in that out of morbid curiosity as devotion to the series.

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BioShock: Rapture book release date

The first book to explore the world of BioShock launches next Tuesday, 19th July.

BioShock: Rapture is by science fiction writer John Shirley, published by Titan Books and sold for £7.99.

It covers events from the creation of Rapture to a point before the first game.

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FeatureBioShock Infinite

Friends in high places.

Surely there are few groups with a greater willingness to suspend their disbelief than the people who play video games. Whether we're pretending to be commandos in follow-the-leader first-person firework displays like Call of Duty or a petal floating on the wind in a game like Flower, we're always on the front lines of make-believe.

FeatureEurogamer's Best of E3 2011

Game of the Show, Best Tech, Best Publisher and more.

It began, as ever, with a leak. With just hours to go until Microsoft's absurdly lavish... Wait a second, this is last year's intro. Oh well, it turns out it still works: where last year we heard about Kinect before we'd even donned our space ponchos, this year we knew about Halo 4 and several new Kinect sequels before Don Mattrick even had a chance to start educating us about "growth and innovation".

Levine still hopeful for BioShock movie

But the "right pieces" must be in place.

Irrational Games boss Ken Levine hasn't given up on getting the stalled BioShock movie off the ground, but admits that getting it right presents a huge challenge.

I can't think of BioShock without thinking of Walt Disney. Aside from Andrew Ryan sporting the same haircut and moustache as the famous animator, both were perfectionist visionaries who would do whatever it took to create their own paradise. One built an underwater city, while the other was in the process of doing the same in a Florida swamp before he died. Disney may not have lived to see his dream come to fruition, but he at least left behind a hell of an amusement park, whereas Andrew Ryan's legacy was a rotting tomb at the bottom of the sea.

2K narrows XCOM, Spec Ops release dates

2K narrows XCOM, Spec Ops release dates

Both before April 2012.

The 2K Australia revamp of XCOM will be released sometime between April 2011 and the end of March 2012, Take-Two's money report has spewed.

Does that mean an early 2012 launch?

If XCOM was coming this autumn, why wouldn't 2K have said? The Darkness II has a confirmed autumn 2011 date and that game was only announced yesterday.

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Levine has "zero desire" for new consoles

BioShock dev happy with what he's got.

BioShock Infinite developer Ken Levine doesn't want Sony and Microsoft to launch new consoles any time soon – despite the Xbox 360 being half a decade old and the PlayStation 3 nearing its fifth birthday.

PS3 BioShock Infinite will not be a port

No repeat of gaffes that blighted original.

Irrational Games are making special efforts to ensure that all versions of its forthcoming BioShock Infinite are up to scratch, the developer has announced.

BioShock Infinite gameplay trailer hits XBL

BioShock Infinite gameplay trailer hits XBL

Lunatic politician! Cyborgs! Vigors! Crows!

A new BioShock Infinite gameplay trailer has hit Xbox Live.

The 10-minute clip offers a first glimpse of how Irrational Games' new title will actually play.

The trailer follows hero Booker DeWitt as he searches the near-deserted streets of floating city Columbia for a woman called Elizabeth.

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BioShock Infinite gameplay vid incoming

BioShock Infinite gameplay vid incoming

Tune in to Xbox Live on 22nd September.

Waiting for your first taste of BioShock Infinite gameplay? Irrational Games will debut a new clip on 22nd September.

According to the developer's blog, the gameplay footage will be up on Xbox Live and www.xbox.com, then "elsewhere online".

Irrational's blogger, Chris Remo, also revealed new info about Ken Levine's latest project, unveiled last month through the stunning cinematic trailer below.

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FeatureBioShock Infinite

Irrational talks powers, story and Final Fantasy.

Keen readers will know we're more than a little enthused by Irrational's BioShock Infinite. We were enthused when we saw its world premiere in New York last month. We were enthused when we sat down with Irrational head honcho Ken Levine to chat about the game. And we were enthused when we were shown a live gameplay demo behind closed doors at German expo gamescom.

Levine "experimenting" with Infinite MP

But "not convinced" it shapes up yet.

Irrational Games' Ken Levine has said he's "experimenting" with multiplayer in BioShock Infinite at the moment. However, he's not sure it yet holds a candle to the single-player experience.

BioShock Infinite announced

BioShock Infinite announced

Seven questions with Ken Levine inside.

Irrational Games has announced BioShock Infinite, due out for the PC, PlayStation 3 and Xbox 360 in 2012.

It's a first-person shooter set in 1912 on Columbia, a huge city in the sky.

We've been over to the US to see the game, and returned with a preview, an interview with BioShock creator Ken Levine, screenshots, and a reveal trailer.

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FeatureBioShock Infinite

The shock of the old.

Whether or not you think of BioShock Infinite as the true sequel to BioShock probably depends on your definition of the word sequel. We've already had a numerical and chronological successor set in the drowned world of Rapture, of course, echoing its pressured, clanking undersea horror and iconic art deco imagery.

Levine: Why I passed on BioShock 2

And what he thought about it.

Irrational Games founder and BioShock creator Ken Levine passed on the opportunity to create BioShock 2 because he'd said all he wanted about underwater city Rapture.

FeatureIrrational's Ken Levine

To Infinite and beyond.

It's a sultry August night in New York and Ken Levine, president and creative director of Irrational Games, writer and designer of Thief and System Shock 2, creator of BioShock, has just revealed his next game to the press for the first time. BioShock Infinite, which you can read about in detail in our preview, inverts the original's claustrophobic, art deco undersea horror to create a bright, brutal satire on early 1900s America aboard Columbia, a city in the clouds.

BioShock film bill "extraordinarily high"

Verbinski cutting costs but not "integrity".

BioShock film producer Gore Verbinski has insisted the project hasn't drowned but is treading water while the team tries to reduce an "extraordinarily high" budget.

Take-Two hints at BioShock 3

Likely to coincide with the film.

Take-Two chairman Strauss Zelnick has hinted at a third BioShock game, even though the second one isn't even out until the end of next year.