BioShock: The Collection

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FeatureThe impossible architecture of video games

Bang head against wall of text.

There is a saying in architecture that no building is unbuildable, only unbuilt. Structures may be impossible in the here and now, but have the potential to exist given enough time or technological development: a futuristic cityscape, a spacefaring megastructure, the ruins of an alien civilisation. However, there are also buildings that defy the physical laws of space. It is not an issue that they could not exist, but that they should not. Their forms bend and warp in unthinkable ways; dream-like structures that push spatial logic to its breaking point.

FeatureThe genius of Rapture

A deep dive on BioShock's underwater city to celebrate its 10-year anniversary.

It's now 10 years since we first plunged deep into the Atlantic Ocean and were beguiled by BioShock and the submarine city of Rapture, one of the finest environments in games.

Editor's note: Jordan Erica Webber is co-author with Eurogamer contributor Daniel Griliopoulos of the weighty tome Ten Things Video Games Can Teach Us: (about life, philosophy and everything), out this month. We've asked her to write a few thoughts on video games as works of philosophy. Beware: there are spoilers for Soma, the Mass Effect and Fallout series ahead.

Face-Off: BioShock: The Collection

Digital FoundryFace-Off: BioShock: The Collection

Some nice upgrades are marred by obvious technical issues.

On paper, the package looks compelling. The original BioShock, its underrated sequel and all the DLC are treated to a full remaster for their current-gen console debuts, plus there's a full port of BioShock Infinite, offering the complete PC package for PS4 and Xbox One owners. On top of that, 2K Games has aimed high in terms of performance and image quality, with 1080p resolution and 60fps action targeted for all three titles.

Now in theory, this shouldn't cause any issues for the first two games in the series, at least. After all, despite their striking visuals, BioShock and its sequel are actually based on a modified form of Unreal Engine 2.5, a relatively ancient game engine originally deployed in the PS2 and original Xbox era. On top of that, BioShock Infinite - despite its various streaming glitches - proved to be a mostly solid piece of PC code, the ideal basis from which to port to PS4 and Xbox One, so hopes were high going in here.

Additionally, there's good news for PC owners of the original games too - they get immediate access to all of the remastering work with no further cash outlay required. This is a generous move on the part of 2K, bearing in mind that conversion-smith Blind Squirrel Games has clearly poured a lot of time and effort into bringing BioShock and its sequel into the modern gaming era - there's revamped lighting, new models, and higher resolution textures grafted into the first two games. Additionally, all three titles benefit from the inclusion of a director's commentary, unlocked by discovering new items added to each version of the game.

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BioShock Collection PC patch takes aim at mouse, graphical issues

BioShock Collection PC patch takes aim at mouse, graphical issues

UPDATE: Update released - is it a tonic for your woes?

The BioShock Collection's troubled PC version has now been patched - so if you were waiting for the changes to drop, now may be the time to head back.

Included in the update are field-of-view fixes, 21:9 resolution support and mouse icon updates, all of which should make the refreshed PC versions of the classic BioShock 1 and 2 a little more playable.

It's a shame these things weren't in the game to begin with - but here's hoping they make a difference for you.

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Live speedrun attempt interrupted by fake Windows 10 update

Live speedrun attempt interrupted by fake Windows 10 update

Would you kindly update your computer?

A speedrun of 2007 game BioShock was seemingly interrupted by a Windows 10 update during this year's Games Done Quick charity event.

Speedrunner Blood_Thunder stumbled into the now infamous blue screen update as he approached a terminal in the game at around the 33 minute mark, to the surprise of audiences watching in the room and online.

The installation was later revealed, however, to be a prank, with the cutscene edited to look like an unexpected update was taking place, before the run continued on as normal, finishing with a time of 51:54. Well played!

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Yeah alright, cards on the table. We couldn't find anyone in the office who hadn't played the original Bioshock. Which is hardly surprising when you're talking about a group of games journalists (incidentally, what would the collective noun for that be? A thinkpiece? A scribble? An ornery of games journos? Anyway.) The problem with that is it kind of scuppered my plans for recording a spectacularly well-timed episode of Late to the Party, to celebrate the shocking-but-not-really announcement that Bioshock: The Collection, a remastered edition of Bioshock, Bioshock 2 and Bioshock: Infinite, is heading to Xbox One, PC and PS4.

BioShock: The Collection finally announced

BioShock: The Collection finally announced

Three games, new commentary, all single-player DLC.

At long last, 2K Games has officially announced BioShock: The Collection.

It arrives for PC, PlayStation 4 and Xbox One on 16th September in the UK (13th in North America) and here's what you get:


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