The Binding of Isaac: Rebirth

An awful childhood gets a surprisingly arcadey revisit in this blistering action roguelike.

Key events

The Binding of Isaac: Afterbirth+ Switch retail release confirmed for Europe

The Binding of Isaac: Afterbirth+ missed the Switch launch window, but still managed to make it to North America by 17th March on both the eShop and as a retail release. The European and Australian releases, however, were MIA. Now we've got confirmation on a release window, a physical version, and a price.

The European and Australian releases will cost €39.99 (or your local equivalent) and a physical edition will hit retailers via publisher Headup Games, who has partnered with the game's North American publisher Nicalis.

The pair announced that this PAL version will launch sometime in Q2.

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The Binding of Isaac: Afterbirth+ will no longer be a Switch launch title

The Binding of Isaac: Afterbirth+ will no longer be a Switch launch title

But it's still coming in March, and includes a 20-page instruction booklet.

The Binding of Isaac: Afterbirth+ is still coming to Nintendo Switch in March, but it's not going to be ready for the console's 3rd March launch, as previously announced.

The good news is that every first print of the retail game will include two limited sticker sheets, a reversible alternate cover, an Isaac face sticker, and a full-colour 20-page instruction booklet.

Remember when games came with instruction booklets? Oh how fun those were to whet one's appetite on the ride home from the store. This one even hearkens back to the days of yore with its Zelda-referencing cover. Fitting as pretty much everyone who buys is a Switch is going to gorge on Zelda for the first few weeks after the console's launch anyway.

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The Binding of Isaac: Afterbirth+ will be a Switch launch title in North America

Nothing says wholesome family fun like Edmund McMillen's creepy roguelike The Binding of Isaac: Afterbirth+, which is now slated to launch alongside the Nintendo Switch in North America.

So far its release has only been announced for North America, but publisher Nicalis, Inc. is campaigning for a European launch too. It's currently asking for retweets on Twitter.

Price-wise, The Binding of Isaac: Afterbirth+ will cost $39.99 on both the eShop and retail. You can already pre-order it from Amazon and GameStop.

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The Binding of Isaac: Afterbirth+ Steam release date set just after New Year's

The Binding of Isaac: Rebirth's seconds DLC expansion, Afterbirth+, is coming to Steam on 3rd January, developer Edmund McMillen has announced.

A console release is slated to follow in the spring.

The expansive add-on will typically go for $9.99 (about 8), but will be discounted to $6.66 (about 5.30) in its first week for people who own the first DLC, Afterbirth.

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The Binding of Isaac dev teases new game

UPDATE: Described as "a Mega Man / Isaac-like, but a platformer with really tight controls."

UPDATE 27/07/2016 2.43am: Edmund Mcmillen has confirmed to Eurogamer that this untitled game will be on PC and Mac for sure. Consoles are "a big possibility", but it's too early to confirm anything at this stage.

The Binding of Isaac dev announces The Legend of Bum-bo

The Binding of Isaac dev announces The Legend of Bum-bo

UPDATE: Mew-Genics is "not gunna happen" in the next few years.

UPDATE 24/02/2016 12.12am Edmund McMillen has confirmed to Eurogamer that Mew-Genics has been put on hold indefinitely. Here's his status update on the project in his own words:

"I'm unsure of its future but there is a chance we will attempt to revamp it in a few years with a new design of mine that will push it in a new direction that will hopefully make it more exciting for both of us to work on."

"But sadly till then it's not gunna happen."

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The Binding of Isaac: Afterbirth patch nerfs items, will be fixed

The Binding of Isaac: Afterbirth patch nerfs items, will be fixed

Dev claims fan speculation about missing content was off the mark.

The Binding of Isaac's latest patch for its new DLC, Afterbirth, has nerfed a few of the game's items in a way the developer hadn't intended.

As spotted on Reddit by user Ashmedai1, "Azazel's damage is almost halved and charge time increased. Box of Friends is four charges which makes the item kinda bad. Glass Canon destroys spirit hearts so it's completely unusable."

These changes may not sound like much to those who've not played Edmund McMillen's comically gory action-roguelike, but they make a big difference.

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The Binding of Isaac: Rebirth's meaty Afterbirth expansion pushes out a release date

The Binding of Isaac: Rebirth's meaty Afterbirth expansion pushes out a release date

Includes new gameplay mode, challenges, 1000 more rooms.

Indie hit The Binding of Isaac: Rebirth receives its hefty Afterbirth expansion via Steam on 30th October.

Afterbirth is set to add another 100+ hours to the game, according to a new blog post by developer Edmund McMillen.

A new Greed Mode rebalances the game with a fresh risk/reward mechanic, new endings and final boss.

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The Binding of Isaac's original DLC gets a hard mode

New details from Afterbirth emerge.

Earlier this year The Binding of Isaac programmer Florian Himsl said he would add more difficult "eternal" versions of bosses to the original game. As it turns out, he went one step further and added an entire optional hard mode in an update that recently went live to those who own the Wrath of the Lamb DLC on PC.

The Binding of Isaac: Rebirth confirmed for Xbox One, Wii U and New 3DS

The Binding of Isaac: Rebirth has been confirmed for Xbox One, Wii U and New 3DS. But not the older models of 3DS (i.e. 3DS XL, 2DS, and regular vanilla 3DS).

The announcement was originally made by the game's creator, Edmund McMillen, on the official The Binding of Isaac site, but it went up on 1st April and McMillen made a lot of jokes about how he was censoring the game to fit Nintendo's family-friendly sensibilities. Things like changing god into a dog, adding a leaf to Isaac's groin, and recalibrating all the Christian imagery to satirise Scientology instead. But in the cold light of 2nd April he and Tyron Rodriguez, who's handling the ports at Nicalis, have clarified that the game is in fact coming to the aforementioned platforms and "is not censored in any way."

Rodriguez credited Nintendo's former indie game chief Dan Adelman for getting the darkly comic action-roguelike on Nintendo platforms. "If one (former) Nintendo employee deserves all the credit for Isaac Rebirth on Nintendo consoles, it's based @Dan_Adelman," Rodriguez tweeted.

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The Binding of Isaac: Rebirth is getting a massive expansion

The Binding of Isaac: Rebirth is getting a massive expansion

Dev wants the community to suggest item effects.

The Binding of Isaac: Rebirth is getting an expansion "that will almost double the amount of things you can do," developer Ed McMillen has announced.

"Once the holidays end, the Nicalis gang will be jumping back into the abyss and digging into the very large design doc I have ready for 'em," said McMillen on the game's official blog. "I have big plans for this expansion, I hope to add a very huge chunk of gameplay in the form of a new game mode that will almost double the amount of things you can do. I'm very proud of this new design."

"Aside from this new game mode the expansion will feature a ton more enemies, bosses, new areas, endings and a new playable character as well as a slew of new unique items to play with," he added.

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The Binding of Isaac: Rebirth review

The Binding of Isaac is a game about child abuse, both mythological and semi-autobiographical. While its numerous opaque endings are open to interpretation, there is no way to shy away from its distressing foundational theme. It's alluded to in the game's title, borrowed from the myth that features in all three major monotheistic religions in which Abraham comes close to sacrificing his bewildered child, Isaac. And it's made explicit in the game's introductory sequence, which depicts a young boy being chased by his zealot mother, who has been driven to fanaticism by a diet of religious TV and now wants to cleanse her son of his sin with the aid of a carving knife. The eponymous Isaac flees his parent and retreats into the basement beneath the family's house, where responsibility for his safety passes to us.

Price and availability

Available free on PS4 and Vita as part of PlayStation Plus

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The Binding of Isaac: Rebirth release date set for November

The Binding of Isaac: Rebirth release date set for November

New trailer is the best (worst) kind of nightmare fuel.

The Binding of Isaac: Rebirth is set for a 4th November release on PS4, Vita and PC via Steam, developer Ed McMillen revealed in a new, horrifying trailer.

While the trailer was removed from YouTube, we've found it elsewhere and are sure it will be reinstated shortly, as publisher Nicalis teased its impending announcement on Twitter. [Editor's note: and now it's up!]

This remake will include all the content from the original The Binding of Isaac with a huge host of added goodies like 150 new items, three new playable characters, 16 new bosses, and a two-player co-op mode.

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Edmund McMillen immortalises his late cat in The Binding of Isaac: Rebirth

"A great majority of my games were made with him laying his head on my right arm."

It's no secret that The Binding of Isaac creator, Edmund McMillen, really loves cats. His feline obsession is well chronicled in the documentary Indie Game: The Movie, while he and his Team Meat partner, Tommy Refenes, have been collaborating on a "cat lady simulator" called Mew-Genics for the last couple of years. So it's with a heavy heart that McMillen reported last night that his fluffy pal Guppy passed away.

Mew-Genics' first gameplay footage teased in gif

Mew-Genics' first gameplay footage teased in gif

Shows the miracle of childbirth.

Team Meat has shown off a few seconds of gameplay from its upcoming "cat lady simulator" Mew-Genics in the following gif. (Click on to watch.)

While the brief animation clearly portrays the miracle of kitten childbirth (kittenbirth?), Team Meat's Edmund McMillen explained on the game's development blog what's going on here in more detail.

Apparently the father, Manchester, is a rather pervy fellow who knocked up his mate, Dr. Butts, on the first go-round, suggesting that he's a potent feline. The first kitten born, Fanky 2, shares traits from both parents with his father's head shape, body and tail, but his mother's markings. Apparently in the world of Mew-Genics, these spots are considered a sign of being a pure bred, and rate higher in the cat show biz.

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Inside Sony's indie initiative: How the hardware giant is courting small-team talent

"It's not just about our policies, it's about our people."

The two-man developer Vlambeer knew it was on to something with its 2D dogfighting retro throwback Luftrausers. Its snappy pace and minimalist visuals seemed well suited for on-the-go gaming, but Vlambeer worried its control scheme would be compromised on mobile. Instead, the Netherlands-based developer decided it would be a perfect fit for the PlayStation Vita's widescreen and button input. So it did what any small studio would do - it worked on a pitch.

The Binding of Isaac has surpassed 2 million sales

The Binding of Isaac has surpassed 2 million sales

The de-make's unlockable Mystery Man detailed.

Team Meat co-founder and crazy cat man Ed McMillen revealed that his horrific child abuse-themed roguelike The Binding of Isaac has surpassed 2 million sales. Last we checked in June 2012, the game had sold 700K copies since its October 2011 release.

McMillen released this statistic in an interview on the Northernlion Youtube podcast (thanks, Destructoid) where he discussed the game's upcoming PS3, Vita and PC de-make, The Binding of Isaac: Rebirth.

He noted one of the main appeals to the de-make would be that he could escape from the constraints of Flash and enhance some performance issues like the framerate and file size. This means more stuff, like the already announced second expansion that will be exclusive to Rebirth.

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Team Meat on cats, consoles, and its wish for Super Meat Boy

Not keen on future consoles, but will develop for Nintendo if Super Meat Boy could join Super Smash Bros.

Super Meat Boy creators Edmund McMillen and Tommy Refenes at Team Meat really like cats. While Refenes only has one feline companion, McMillen has four - one of which, the hairless Tammy, played a fairly large role in Indie Game: The Movie, last year's high-profile film that detailed the team's plight as it created Super Meat Boy. Despite this, McMillen isn't afraid to call Tammy "a total bitch". I sure hope Tammy isn't reading this.