Beyond Good & Evil 2 News

Beyond Good & Evil 2 beta "end of next year"

A beta version of Beyond Good & Evil 2 is due for release towards the end of 2019, creator Michel Ancel has said.

Ubisoft Montpellier's ambitious, currently-half-built open world multiplayer space opera thing got another showing at E3 this year - where we were treated to around 30 minutes of gameplay behind closed doors.

We'll have more on what we saw shortly, but as impressive as BG&E2's tech currently is - and as lovely as that CGI trailer reintroducing BG&E1's Pey'J and Jade was - it was clear the game still had a long way to go.

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Beyond Good  & Evil 2 trailer shows return of Jade and Pey'j

Beyond Good & Evil 2 will include the main characters of Beyond Good & Evil, Ubisoft has just confirmed during its E3 press conference. It's a huge surprise, seeing as both were kept out of the game's reveal a year ago.

Jade is described as an antagonist to the game's main cast. She's younger and fierce looking (BG&E2 is a prequel) and, even more surprisingly, appears to be allied with the BG&E enemies, the Domz.

Pey'J is also back, as your ship's cook. He also looks a little younger.

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Beyond Good and Evil 2 gameplay shown for first time

Fans got a first glimpse at Beyond Good and Evil 2 gameplay last night in a developer livestream filled with information about the work-in-progress game.

The footage shows multiplayer spaceship combat, on-foot melee fighting and sweary monkey shipmate Knox in action.

It was the highlight of a half hour Twitch stream which featured creator Michel Ancel and others discussing the game and its development.

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Beyond Good & Evil 2 reveals awe-inspiring in-engine demo

Michel Ancel's space odyssey takes us from simians to the stars.

Last week Beyond Good & Evil 2 director and series creator Michel Ancel told quite the tale of his upcoming game. He spoke of procedurally-generated star systems, simulated sunsets, and spaceships of various builds blazing through the cosmos. Now, we can actually see what he's talking about as Ubisoft revealed the first in-engine footage of Beyond Good & Evil 2.

Beyond Good & Evil 2 lets you create your own character

Sounds like No Man's Sky meets Breath of the Wild.

Ubisoft has unveiled loads of new details about Beyond Good & Evil 2 and it sounds like it's going to rival No Man's Sky as the most ambitious game of its era. Based on how close it comes to achieving its cosmic pitch, it will either be the greatest game ever or a massive disappointment. Either way, it will make Peter Molyneux's grandiose ambitions sound tame in comparison. Strap in!

Michel Ancel doesn't think BG&E 2 is a Switch exclusive, and he would know

Michel Ancel doesn't think BG&E 2 is a Switch exclusive, and he would know

Says platform listings on official site are "a little buggy".

A common rumour that Beyond Good & Evil 2 would be a Switch exclusive was effectively quashed today, as series creator Michel Ancel took to Instagram to say the much anticipated prequel is "no Switch exclusive as far as I know."

Given that he's the creative director on the game, it seems like he would know.

The game's official website asked people to sign up for their platform of choice with the options being PS4, Xbox One and PC, but Ancel claimed that the site was "a little buggy" and that these choices may not represent the game's final platforms.

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Beyond Good & Evil 2 finally resurfaces, gets a full CGI trailer

Beyond Good & Evil 2 finally resurfaces, gets a full CGI trailer

It's a prequel, set before Jade was born, featuring co-op.

After nearly 15 years the long, long, loooong anticipated sequel to Beyond Good & Evil has finally been unveiled. Only it isn't a sequel at all, but rather a prequel.

Indeed series creator Michel Ancel is full of surprises. Closing Ubisoft's E3 press conference moments ago, Ubisoft unveiled a CGI trailer showing the new cast of this adventure.

The trailer begins with an anthropomorphic monkey trading a relic for a disc with a sinister-looking pig-man sporting a Fu Manchu moustache. The deal goes south when the pig-man realises he's been given a chocolate trophy and things go all The Fifth Element as the monkey man hops onto his getaway flying motorbike driven by a dark-skinned human woman with a fro.

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Ancel dividing time 50-50 between Wild and Ubisoft

But what does this mean for Beyond Good & Evil 2?

Michel Ancel, the French game designer famed for his work on Rayman and Beyond Good & Evil, is still splitting his work between Ubisoft and his own newly formed indie studio Wild Sheep, where he's working on the ambitious open world survival game Wild.

Michel Ancel outlines vision for next-gen Beyond Good & Evil 2

Announcement possible "in the next year".

Beyond Good & Evil 2 will massively expand the scope of the original game and stretch across multiple cities and planets, according to creator Michel Ancel. And while it's not yet confirmed that the game is Ubisoft Montpellier's next project, it could be announced within the next year.

Beyond Good & Evil 2 in "active creation"

Ubisoft can't commit to 2013 launch, claims it "needs more tech".

Beyond Good & Evil 2 is in an "active creation stage", creator Michel Ancel has confirmed, but reiterated the game was unlikely to launch during the current console generation.

Rayman Origins sales will help Beyond Good & Evil 2

Rayman Origins sales will help Beyond Good & Evil 2

Success will Pey'j wages at Ancel studio.

The success of cel-shaded adventure Rayman Origins could help the long-awaited Beyond Good & Evil sequel see light of day.

Ubisoft designer Michel Ancel, creator of both franchises, will get "more leeway" should Origins perform well at retail, the company's sales exec Tony Key told Industry Gamers.

"Ultimately, Rayman is [Ancel's] original creation, and if all the people that love Beyond Good & Evil understand he is more than a one trick pony... and that if Rayman: Origins does well, it gives him more leeway for other opportunities because he has to build up his studio," Key said.

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Beyond Good & Evil 2 "needs power"

Ancel discusses possible next-gen release.

Beyond Good & Evil 2 might be too ambitious for the current generation of consoles to handle, creator Michel Ancel has revealed.

BG&E2 to miss current generation

Rayman Origins is priority, says Ancel

Top game designer Michel Ancel has revealed that the sequel to Beyond Good & Evil will not be released on current-gen consoles. Instead, his Ubisoft Montpellier team is focusing on the upcoming Rayman Origins.

"Keep the faith" for Beyond Good & Evil 2

Ubisoft discusses sequel status.

Things have been worryingly quiet on the Beyond Good & Evil 2 front since it was first revealed back in 2008. Is the sequel to Ubisoft's beloved but under-performing 2003 adventure classic still alive? Or has the publisher got cold feet and canned it?

Beyond Good & Evil HD confirmed

Beyond Good & Evil HD confirmed

Jade's had a makeover.

Ubisoft will release a high definition version of cult classic Beyond Good & Evil on Xbox Live Arcade and PlayStation Network.

It'll be the same game released in 2003 but with HD visuals, reports IGN.

The character models and textures will receive a makeover, and the sountrack is being re-mastered.

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Guillemot urges "patience" with BG&E2

Because "it will be perfect".

Yves Guillemot, captain of the Ubisoft ship, has asked that you are patient with the development of Beyond Good & Evil 2. What Michel Ancel is creating, he said, will be "perfect".

Ancel using small team to make BG&E2

Wants it to have "soul", not be "commercial".

Michel Ancel has revealed that Beyond Good & Evil 2 is still in development with a very small team at Ubisoft's Montpellier studio.

BG&E sequel to be

BG&E sequel to be "more accessible"

Ubi wants to appeal to casual gamers.

Ubisoft boss Yves Guillemot has said Beyond Good & Evil 2 will be "more accessible" so more casual gamers will want to buy it.

He was speaking at the recent UbiDays event, where the very first teaser trailer for the game was shown.

"We saw with Beyond Good & Evil that so many customers were extremely happy with the game. We had a different audience at that time. We had more core gamers than casual gamers than we have today," Yves Guillemot told

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