Bandai Namco has filed a trademark for something called Amazing Katamari Damacy through the European Union Intellectual Property Office.
UPDATE 23/12/2015 12.45am: Tap My Katamari has been confirmed as a 2D clicker-style spin-off for iOS and Android devices.
Katamari Damacy creator Keita Takahashi has returned to game development with Glitch, a massively multiplayer browser game.
New trademark filings suggest quirky collection series Katamari is set for a return.
Katamary Damacy and Noby Noby Boy creator Keita Takahashi has for the first time explained his decision to quit publisher Namco Bandai after 11 years working for the company.
Beautiful Katamari has become the latest addition to Xbox Live's Games on Demand library.
Microsoft's Kudo Tsunoda has said that we're unlikely to see existing games patched to work with Project Natal.
The motion control system's energetic front-man told Destructoid that it involved significant alterations that would likely involve a complete re-release for any game that attempted it.
As at previous conventions, Microsoft showed Project Natal during the Tokyo Game Show using real games as well as technical demos, and in this case had mapped controller-free controls to Space Invaders Extreme and Beautiful Katamari.
At his talk at last week's Game Developers Conference, Namco Bandai's Keita Takahashi revealed that he intended his first game, cult hit Katamari Damacy, to be a comment on consumer culture.
Microsoft has significantly lowered the price of many popular DLC bundles on Xbox Live as part of a special promotion called Extended Play Download Days.
Atari has finally concreted the Beautiful Katamari date as 29th February in Europe.
It's been another bare week for demos. But I stood up on a surfboard in the freezing cold waters of Cornwall. That made me happy, at least until I fell off and hit my back on a rock and tried not to cry. You could say I had a bit of conflict with the water, which is interesting, as Conflict: Denied Ops is one of the new samplers to tell you about.
Atari has rolled a Beautiful Katamari demo on to Live Marketplace.
Atari has said it will be dishing Beautiful Katamari out across Europe in February.
Katamari Damacy will very probably end up among the best PS2 games ever made. Either way, it is certainly among the best never released here. Its sequel - more of an intelligent remix - did appear, but in limited quantities quickly absorbed by fans. So, for an audience of Xbox 360 owners no doubt struggling to believe their luck at scooping Beautiful Katamari, why are these games so revered?
The answers are many. The simplicity of the original Katamari Damacy concept is the most obvious - so captivatingly gamey! Starting off with a pocket-size adhesive ball, your job is to push it around a room rolling over objects small enough to stick to its surface. As your ball - the titular katamari - gathers more and more objects, it grows in size and the scale of the world subtly adjusts so that things that previously deflected you become trivial enough to stick to the outer layer. The obvious potential - to start off on the carpet and come back later to roll over the house - is later realised, and the joy of watching things you've collected wiggle and squirm as they roll over the top of your creation is magic.
The first game's charm, however, was equally dependent on other elements. It was in the King of All Cosmos, a pompous caricature of infallible theocrats (with a delicious dash of regal syphilitic madness thrown in for good measure), who dispensed your goals; it was in the deliberately angular graphics, and the way objects burst with colour and sound when they joined the katamari; it was in the physicality of every object, and the way the ball's movement characteristics changed depending on the shape of the things stuck to the very outside.
It's only been out in the USA and Japan for a matter of days and the stupid slack useless tosser postal service hasn't delivered my import copy yet, but Namco Bandai has already released downloadable premium content for owners of Beautiful Katamari based in Asia.
There's something wrong about this. We've written about Katamari games dozens of times in the past, but we've rarely struggled to think of things to get excited about. Katamari has always been inherently delightful - a game that helps us remember exactly what got us into our hobby in the first place.
Listings for Eternal Sonata on PS3 and Beautiful Katamari on Wii and PS3 have been removed from the Namco Bandai America website. Once again, both are now Xbox 360 exclusives.
European gamers will have to wait a bit longer before the Beautiful Katamari Live demo appears on Xbox Live, it seems.
Namco Bandai has remained quiet on rumours that Beautiful Katamari will be released exclusively on Xbox 360.
Beautiful Katamari will launch on Xbox 360 and PlayStation 3 in the US "later this year", Namco Bandai said late last week, following official confirmation of the game's development.
Start humming those catchy songs, because Namco Bandai has finally confirmed Beautiful Katamari Damacy for Xbox 360 and PS3.