I'm not sure whether he was feigning surprise or what, but Dan was rather upset when he found out Wing Commander Arena was rubbish. Xbox Live Arcade may have lots of shoot-'em-ups, but it was short of the sort of thing WCA offered: quick-fire online dogfights in famous spaceships. Battlestar Galactica seems to be going after the same niche, and cocks it up just as spectacularly.
If not more, actually. WCA had lots of different play modes and unlockable ships. BSG has deathmatch, team deathmatch, and domination. The single-player Campaign mode, which builds ten increasingly tricky levels around scenarios from the re-imagined TV show's first three seasons, can be finished in an hour, leaving you to hunt for ridiculously difficult Achievements. A week after the game came out though, it's a struggle to find online opponents, so we might as well start without them.
Played out on a flat 2D plane, with the camera angled downward so you can't see much and have to line up targets using the radar, BSG plonks you in various human ships depending on the mission, but they all behave much the same. Mark II and VII Vipers are the mainstays - nimble fighters that you direct with the analogue stick, boosting backwards and forwards using bumpers, with a defensive bubble on the left trigger, guns on the right trigger, and missiles on A. The right analogue lets you do barrel rolls, or the fancy 180-degree flip turn like Apollo and Starbuck.