Yesterday we talked about Overwatch's PlayStation 4 Pro patch, which only adds superficial improvements. Today, it's the turn of Batman: Return to Arkham - a game that boosts performance but nothing else. It's as if developer Virtuos simply pulled a switch to enable PS4 Pro's additional CPU and GPU power on its base title with little regard as to what would actually happen. The results are predictably variable and rather poor overall, but it may well address unfinished business from our PlayStation 4 Pro review - just what would happen if users had the ability to enable the full resources of the new hardware on existing PS4 titles?
With the release of Batman: Return to Arkham bringing Rocksteady's first two Batman games to PS4 and Xbox One, we felt it might be time to take a look back and get a sense of the studio's achievements with these wonderful superhero adventures.
We've had our say. You've had your say. But what about the people who made the games? What were their favourites of the year just ended? Yes, it's that time of year again, when we pester our favourite creators for their reflections and then watch them show us up with their witty and insightful explanations.
One of the less popular trends of 2011 was the ramping up of the retailer-exclusive in-game extra. You know the sort of the thing - pre-order a title from Game and get a couple of extra character skins, choose HMV and get some weapon unlocks, or give your money to Zavvi and get early access to a map.
Depending on where you stand, it's either a nice bit of added value or a nuisance that prevents fans experiencing absolutely everything a game has to offer. Until recently it's been fairly easy to ignore. But things took a left turn with the release of Batman: Arkham City earlier this year, when UK supermarket giant Tesco secured a significant slab of DLC content all for themselves - a separate set of missions called Joker's Carnival Challenge Map. A sign of things to come, perhaps?
With that in mind we approached a number of UK retailers, publishers and developers to find out more about the process, why it happens and whether gamers are doomed to suffer as a result.
PC versions of cross-platform titles are often characterised as simple ports with only the power of the hardware itself giving any advantage over their console equivalents in terms of higher frame-rates or superior resolutions. Batman: Arkham City on PC is not one of these games. It's enormously improved over the console game, even if the initially broken DirectX 11 rendering mode grabbed headlines for all the wrong reasons.
"Batman must save Gotham," says everyone's favorite butler/surgeon/IT guy Alfred during the third act of Batman: Arkham City. He's not kidding. If I allow Bats to fail at rescuing even one of serial killer Victor Szasz's hostages it's off to the game-over screen. Retry or quit, there is no fail.
This week, gaming's famous characters - you know, Lara Croft, Mario, that chick who died in Final Fantasy and Soldier Pointing a Gun - make way for two of the 20th century's greatest literary heroes on our screens.
Batman: Arkham City is finished, and a tired Rocksteady Studios can emerge from its development bunker and catch some rays. Launch is imminent, and the team is excitedly awaiting your reaction to what is expected to be one of the biggest games of the year.
Eurogamer is delighted to announce the 10 nominees for its Game of the Show, Eurogamer Expo 2011.
I'm playing Batman: Arkham City on a cinema screen. It's just me, in the middle row of the Warner Bros. private screening room in London, with Dax Ginn, Rocksteady's effervescent Aussie marketing man. I've had worse afternoons, it has to be said.
It began, as ever, with a leak. With just hours to go until Microsoft's absurdly lavish... Wait a second, this is last year's intro. Oh well, it turns out it still works: where last year we heard about Kinect before we'd even donned our space ponchos, this year we knew about Halo 4 and several new Kinect sequels before Don Mattrick even had a chance to start educating us about "growth and innovation".
It's an early bird special this week, with many of the biggest upcoming games available to pre-order now for really low prices. With all the new announcements coming out of E3, it looks like we've got an exciting year of gaming ahead of us, and this is your chance get in on the fun at discount prices.
Are the ears slightly longer? I think the ears might be slightly longer. The cape's definitely the same - still stylishly handy for stunning foes or sweeping across the night sky - and the hulking Bat-armour has that familiar metallic sheen. But the ears look... Different? Maybe? Now I'm not sure...