So much has changed. For six years they were ants in a colony - three people amongst the hundreds building Star Wars: The Old Republic at BioWare Austin. Then, two years ago, they broke away and followed a dream - an idea for a game that had been buzzing around their heads since childhood. They swapped the security of a corporation for a shed-of-an-office behind a bar and laid down a plan: six months, tiny budget, game. Any more and they'd have to dip into their respective family's savings. This way, if things didn't work out, they could just about shrug it off and get a job again.