Auto Assault Features

FeatureThe End of the Road

Auto Assault Q&A Part 5: endgame and beyond.

As part of our ongoing series of discussions with NetDevil, creators of massively-multiplayer vehicular-combat game Auto Assault, we talk to president Scott Brown about the endgame and beyond, the lessons learned from other MMOs, and what the development team will be doing once they've finished working on the game. Auto Assault is due out in Europe and the USA simultaneously in spring 2006. You can read more about it by glancing at our recent preview.

FeatureRallying The Global Market

Auto Assault Q&A Part 4: global issues.

As part of our ongoing series of discussions with NetDevil, creators of massively-multiplayer vehicular-combat game Auto Assault, we talk to president Scott Brown about releasing the game in multiple territories, the importance of doing so, and how it affects development. Auto Assault is due out in Europe and the USA simultaneously in spring 2006. You can read more about it by glancing at our recent preview.

FeatureDriving Forces

Auto Assault Q&A Part Three: development influences.

As part of our ongoing series of discussions with NetDevil, creators of massively-multiplayer vehicular-combat game Auto Assault, we talk to president Scott Brown about the game's influences and how they affected its development. Auto Assault is due out in Europe and the USA simultaneously later this year. You can read more about it by glancing at our recent preview.

FeatureAuto Assault

Fully Automatic for the people. Mutant MMO people.

There's a part of Eurogamer's personality it doesn't talk about too much. It's the part that wants to bulk up, cover itself in oil, strip off and slide into a customised leather harness, wear a hockey mask, move to the Australian Outback, wait for an inevitable collapse of the world's socio-economic structure and then rule a tribe of barbaric machine-riders as king supreme. It's not satisfied often (except for a private party back in 1996 which still causes it to toss and turn at night at the memories), but it's always there.

FeatureMad Max on a car phone

Auto Assault Q&A Part Two: considering social interaction.

As part of our ongoing series of discussions with NetDevil, creators of massively-multiplayer vehicular-combat game Auto Assault, we talk to president Scott Brown about the developer's attempts to incorporate the genre's traditional elements of social interaction. Auto Assault is due out in Europe and the USA simultaneously later this year. You can read more about it on the game's European website.

FeatureGetting On The Road

Auto Assault Q&A Part One: NetDevil on the project's origins.

An extended interview with Scott Brown, President of NetDevil, the developers behind Auto Assault, who answers our questions about the fastest, most destructive MMO ever, which will be available from NCsoft simultaneously in Europe and the USA later this year. You can read more about the game on its European website.