Assassin's Creed: Pirates

Assassin's Creed: Pirates review

One of the great things about Assassin's Creed 4: Black Flag was how often you could pretend that it wasn't actually an Assassin's Creed game at all. Sure, you were still running across rooftops, dealing with Templar mischief and, you know, assassinating people - but for a good portion of the game you could segment all the accumulated franchise clutter away and pretend you were just playing a really fun pirate adventure.

That's even more true of this mobile spin-off, which wears the first two words of its title as a marketing hook more than a promise. Outside of a few static cut-scenes, the convoluted backstory of the main franchise is reduced here to mere background murmur, leaving you free to enjoy a life on the ocean waves with no parkour or Abstergo intrigue to get in the way.

After some perfunctory introductory tutorials, you're left with an open map - the first of many - and free rein as to where you take aspiring pirate captain Alonzo Batilla next. You're supposedly on the trail of the legendary lost treasure of notorious swashbuckler La Buse, but such matters rarely intrude.

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