Minigames are interesting things. They're purpose built to distract the player - to give them something different to do for ten minutes in order to break up the flow of the main game. In a sense, they're tacit admissions of the fact that sometimes games - especially long ones - can get a bit monotonous.
It's bank holiday Monday, a day on which all the bankers are allowed to come out from behind their side of the counter and roam the countryside for a few hours. At least I think that's how it works.
Ubisoft has a penchant for including Easter eggs in its games that reference some of its other famous franchises - but last week the company went a step further and snuck a couple of cheeky hidden objects in a new trailer for Watch Dogs.
Some of the first-party offerings on the new generation of consoles (I think we're going to have to retire next-gen soon) might fall a little flat, but at least the third-party publishers have your back. I've already put forward a case for Need for Speed: Rivals being the best bet to pick up with your new console on day one, and Assassin's Creed 4: Black Flag puts up a pretty good argument too.
Assassin's Creed 4: Black Flag has pirates and ships, which is all great and everything but there's something everyone's forgetting in all the excitement: there's an entire games development studio included for you to nose around.
It's the biggest, busiest Assassin's Creed so far - but after an annual onslaught of games, is anyone really bothered any more? Turns out they are, actually, and Assassin's Creed 4 Black Flag's open seas setting is a breath of salty fresh air that gives the series the kick up the behind it really needs.
We already know that Assassin's Creed 4 aims to build on the impressive naval battles of its predecessor by allowing Edward Kenway to fully submerge himself and probe the bottom of the ocean, but as you'll see in this video interview with producer Arnaud Vaudour, Ubisoft intends for these dives to be much more than throwaway distractions.
Over exclusive underwater gameplay footage, Vaudour explains how the team set out to build beautiful but threatening environments where systems felt consistent with the rest of the game - so just as you hide from guards by lurking in bushes in the open-world on land, so you hide from sharks by mixing with kelp and ducking behind coral under the ocean.
While you're down there, you'll pick up lots of rewards and upgrades for Kenway's ship, and environments will vary in difficulty, with fewer air pockets and more substantial threats as you go deeper beneath the game's surface. Elsewhere in the video, Vaudour also talks about how the game differentiates between self-contained dive sections and the open sea, which you can sail - and swim - across.
Assassin's Creed 4 isn't even out, and we've already unearthed an easter egg within it. Ian Higton picked up the little secret (don't worry - it can't really be considered a spoiler) during his recent travels, and it's kind of tied in to where he headed.
You probably already knew that sticking sharp things in endangered species was going to be a thing in Assassin's Creed 4 (though you can forgive Kenway a little, as back in his day they weren't quite so rare) so now here's a chance to see something a little more deserving of a forceful prod. Sharks, the gits of the sea, can be stabbed up and chopped to bits just so our charming pirate can make a nice new purse.
Assassin's Creed 3 divided people - Tom liked it, and a fair few of you agreed with him while a few more didn't - but there's one thing that everyone's settled on: the naval sections were a clear highlight.