APB: Reloaded Features

FeatureWhat happened to gaming's Waterworld?

The fall and plummet of APB.

Back in 2008, Realtime Worlds was sitting pretty. A year after the release of the well-received Crackdown, the Dundee-based studio's founder and GTA creator David Jones managed to net $50m for its pet project, the ambitious MMO APB: All Points Bulletin. He was positive about its chances, and given the interest in the project and the pedigree behind it he had every right to be. APB would be the company's first big online game, he thought. Instead, it was to be Realtime Worlds' last.

FeatureThe Fall of Realtime Worlds

An insider speaks out.

"APB has been a fantastic journey, but unfortunately that journey has come to a premature end. Today we are sad to announce that despite everyone's best efforts to keep the service running, APB is coming to a close."

FeatureRealtime Crisis

The collapse of Realtime Worlds will impact UK development for years to come.

Published as part of our sister-site GamesIndustry.biz's widely-read weekly newsletter, the GamesIndustry.biz Editorial, is a weekly dissection of an issue weighing on the minds of the people at the top of the games business. It appears on Eurogamer after it goes out to GI.biz newsletter subscribers.

FeatureDefending APB

Realtime Worlds' Dave Jones hits back.

APB, the action MMO from Dundee-based developer Realtime Worlds, launched in the UK on Friday. Great things were expected, not least because of the pedigree of the developer behind it. So Eurogamer's review, which criticised the game's combat, vehicle handling and matchmaking before dishing out a less-than-stellar 6/10 score, came as some surprise.

APB

Bulletin points.

"The biggest obstacle I think APB faces, period, is the difference between what people have put in their heads already and what APB is - because it's so simple and it's so easy to make a comparison to what's out there, to say, oh, it's a GTA MMO."

FeatureRealtime Worlds' David Jones

The APB mastermind, direct from GDC.

David Jones, boss of Dundee's Realtime Worlds, is hanging out on Epic's thronged, buzzing, walled-in stand on the Game Developers Conference show floor. He's been helping Mark Rein hawk the Unreal engine by running live demos of the Unreal-powered APB, direct from the online crime game's beta servers.

FeatureAPB

Stop in the game of the law!

Mark Rein, star of the maddest thing we've ever published, is a lot of things. He's a former id Software play-tester. He's a vice president of Epic Games. He's a shameless promoter of Unreal Engine 3. He's a fantastic conversation. Today though, Mark Rein is a cop.

FeatureAPB

Liberty city.

Let's start with the hardest question to answer. Is APB (All Points Bulletin), the new online game from the makers of Crackdown, an MMO?