BioWare has delayed a raft of additions to Anthem - including its much-hyped Cataclysm, the game's first four-person raid-like activity.
Following a damning report on BioWare's company culture earlier this week, studio general manager Casey Hudson has written to all staff acknowledging the problems outlined in the article, promising that "it's our top priority to continue working to solve them".
BioWare has said it's looking at ways to improve the studio's culture after a new report revealed worrying crunch issues during the troubled development of Anthem.
BioWare boss Casey Hudson has admitted Anthem's launch was "rougher than expected" due to various gameplay issues which did not reveal themselves until after the game was on shop shelves.
This, Hudson says in a frank new blog post, left BioWare "very disappointed, as were many of you".
Hudson's post recaps some of the work BioWare has done since launch - including the delivery of more than 200 improvements, such as the "notable changes to the loot drop rate" rolled out at the weekend. But it also acts as a reassurance to those still playing Anthem that BioWare will remain committed to the game.
EA has confirmed that it's made "some notable changes to the loot drop rate" in Anthem.
A dedicated Anthem fan has used the power of maths to reveal something worrying about the game: loot doesn't really matter.
BioWare's dropping a big patch for embattled shared-world looter Anthem tonight - and it makes some welcome changes.
Patch 1.0.3, which goes live between 7am and 9am Central Time (1pm and 3pm UK time) today, 9th March, removes respawn restrictions, changes the way loot works, tackles crashes and improves the audio.
Digging into the detail, respawn timers are now based on the activity a player is in. So, Crit-Path, Agent Missions and other non-endgame missions now have a respawn timer of 10 seconds. Meanwhile, Strongholds, Legendary Contracts and other endgame missions now have a respawn timer of 30 seconds. (The respawn timer in freeplay is unchanged.)
Anthem's alarming bug which causes PlayStation 4 consoles to shutdown is getting fixed next week, BioWare has said.
And after a "thorough review" alongside PlayStation, BioWare has confirmed no consoles were left "bricked" by the issue, despite numerous reports to this effect circulating on websites and social media earlier in the week.
Writing on Twitter last night, BioWare's live service boss Chad Robertson confirmed fixes for the PS4 crash bug would be included in next week's patch for the game, due 12th March. Several issues had caused the problem, Robertson said, although no more detail was given what they actually were.
If you've played Anthem on PlayStation 4 and experienced its hard crash issue, EA would like you to get in touch.
Who loves loot? Silly question - we all love loot, but Anthem has recently come under fire for not giving players enough of it. That could be about to change, however, as a number of tweaks could see the game become slightly less stingy over its goodies.
Anthem topped the UK boxed game sales chart during its first week of release, but with half the physical sales of BioWare's previous game Mass Effect Andromeda.
Without digital sales through EA's Origin service on PC, or download sales on PlayStation or Xbox, it's difficult to draw exact comparisons. But from the comparisons we can make, Anthem's sales do not paint a hugely positive picture.
Anthem only managing half the launch week sales of Andromeda is disappointing, as Andromeda only managed half the launch week sales of Mass Effect 3.
Anthem's much-needed day one patch is available to download now, and weighs in at around 5GB.
Whether you've been playing Anthem since EA's paid early access release on PC and Xbox One last Friday or are looking forward to the game's official launch tomorrow, you'll be pleased to hear the patch targets many common issues.
Specifically, the patch will improve loading times, and fix issues causing disconnects and crashes. It will also relax the restrictive "gather party" mechanic which can force you into further loading screens if someone zooms too far ahead.
You may have been busy playing Anthem all weekend if you're an EA/Origin Access subscriber, but the game does not officially launch in shops until this Friday. And it's then Anthem will receive its big (and some would say much-needed) day one patch.
Conviction, the live action Anthem short film from District 9 director Neil Blomkamp, is now available to watch online.
The EA marketing machine is in full effect: BioWare has a Neill Blomkamp-directed live-action short called Conviction.
BioWare has updated fans on its progress fixing the Anthem issues which arose during last weekend's VIP demo.
BioWare's head of live service has issued an update about the "rocky" launch of Anthem's VIP demo, disputing speculation that the developer "under-planned" for server capacity.
Players are struggling to get online in the likes of FIFA, Battlefield 5, and Star Wars: Battlefront 2, as EA continues to experience issues across its entire server network following the launch of Anthem's VIP demo earlier today.
EA's server troubles began around 5pm UK time this evening, as BioWare's VIP demo event got underway. In the rush to play, servers quickly became overwhelmed, with players reporting continued difficulties joining a session.
Community manager Jesse Anderson was quick to respond, telling players via Twitter that, "Servers are getting SLAMMED", and that the "team is working on it as we speak." Shortly after, EA Help reported that "more server capacity" was being added in a bid to ease network woes.
BioWare has announced an addition to Anthem: a social space for up to 16 players to hang out in their cool Javelin mech suits.
Electronic Arts has announced two upcoming demos for BioWare's ambitious sci-fi shooter, Anthem.
According to a new report, which Eurogamer understands to be true, BioWare is set to offer a first taste of its long-awaited next Dragon Age at this week's Game Awards. That's despite it still being "at least three years away" from release.
EA has announced that the closed alpha for BioWare's upcoming multiplayer space shooter Anthem will begin on December 8th for PC, PlayStation 4, and Xbox One.
While EA says the closed beta event - which runs from December 8th to December 9th - is an opportunity for players to experience the game, it also warns that BioWare will be "adjusting things like matchmaking and server load on the fly". As such, the event is "more limited than what we want to share in the pre-launch demos".
Given the Anthem Closed Alpha's limited nature, players that want to join in will need to sign up to EA's Community Playtest programme by December 3rd. Access will be available on all platforms - PC, Xbox One, and PS4 - but participants can only register to play on one device.
There are no new Mass Effect games on the immediate horizon, but you will be able to role-play your way through BioWare's upcoming Anthem as an N7 soldier.
Anthem is still causing image problems for BioWare. Each time we see more of the game, debate swirls around the studio's departure from single-player storytelling, for which it is so well known, into cooperative multiplayer action games.
BioWare's latest Anthem trailer focuses on the game's single-player section - your home base of Fort Tarsis - which you'll return to after missions, and where the game's cast of NPCs will live.
A demo for Anthem, Bioware's multiplayer shooter, will be released on the first of Februrary next year. The 'VIP' demo will come to Playstation 4, Xbox One and PC. It will be open to EA Access subscribers and those who have preordered the game.
Mass Effect and Dragon Age developer BioWare has acknowledged the demand for further games in its two biggest series.
Another of BioWare's old-guard has left the building. This time it's James Ohlen, lead designer of Star Wars: Knights of the Old Republic, Baldur's Gate 1 and 2, Neverwinter Nights and Dragon Age: Origins, and director of Star Wars: The Old Republic. Ohlen leaves BioWare after a staggering 22 years.
Anthem was EA's biggest reveal at E3 this year - its most unknown quantity, and fittingly the longest focus of today's press conference. But, despite an on-stage chat with BioWare staff and a decent montage of gameplay, I couldn't help feeling like I left the conference with more questions than answers.
Perhaps in recognition of this, executive producer Mark Darrah has been fielding some of the many questions from BioWare fans over on his Twitter account following the press conference - we've rounded up some of the most important points below.
We're chatting with BioWare about Anthem ourselves tomorrow - so if you have questions you'd like answered, leave them in the comments section and I'll be sure to read them.
EA BioWare has announced Anthem will be released 22nd February 2019 on PC, PlayStation 4 and Xbox One.
BioWare also committed to no loot boxes in Anthem (a running theme throughout the EA E3 2018 conference). Anthem executive producer Mark Darrah said: "We are going to have some cosmetics and vanity items that you'll be able to purchase but you're always going to know what you're gonna buy before you spend any money on it, so no loot boxes, no ability to pay for power. So that means no ability to spend money on gameplay advantage at all in Anthem."
BioWare has separately told GameInformer there will be no romances - a staple feature of BioWare's role-playing games - in Anthem. "There are no romances," lead producer Mike Gamble said. "There are friendships. Some of the stuff we did with Mass Effect - the Citadel DLC specifically - there was a lot of friendship moments. You and Garrus sitting up, shooting - that kind of stuff, we want to lean into that. The romantic stuff, we're moving away from that for Anthem."
EA has teased three whole seconds of new Anthem footage ahead of E3 this month, plus told us what to expect from BioWare's big new multiplayer game at the show.
EA has committed to a March 2019 release for BioWare's Anthem.
Influential BioWare writer Drew Karpyshyn has left BioWare for a second time. He's leaving to pursue personal projects and to work with 21st Century Fox's expanding gaming division FoxNext, and new studio Fogbank Entertainment.
BioWare's Anthem will now launch in spring 2019, EA has said, confirming recent reports of a delay.
Except it's not a delay, EA boss Andrew Wilson explained to company investors in a call last night (transcribed by Seeking Alpha). The game was progressing "well", but was being given "some free air".
"The first thing about Anthem is regardless of kind of how it's being portrayed, we are not looking at that as a delay in the game," Wilson said. "We've chosen to launch Anthem in Q4 and the date is really determined by portfolio of balancing consideration not for product readiness reasons. It's tracking well on its development milestones. We are really confident of its ship date."
Anthem, BioWare's ambitious multiplayer role-playing game, will now launch the other side of this Christmas.
One of BioWare's lead designers, Corey Gaspur, has passed away.
BioWare has just released its latest promotional video for Anthem, and it's amaizeingly kooky.
BioWare's general manager Aaryn Flynn is leaving the acclaimed RPG studio after 17 years with the company.
His departure comes roughly four months after the launch of Mass Effect Andromeda, a game that debuted to lackluster sales and disappointing critical reception. Our Edwin Evans-Thirlwell called it "probably BioWare's worst RPG yet" in his review, and the tepid reaction to the game has put the sci-fi series "on ice".
Interestingly, Flynn's role will be replaced by the Mass Effect series' project director Casey Hudson, who left the company back in 2014 and accepted a position as project director at Microsoft Studios the following year, where he was to work on HoloLens projects.
UPDATE 4/7/17 8.50am: Sony has now removed the Anthem trailer uploaded to its PlayStation YouTube channel which featured Photoshopped Xbox One X buttons.
BioWare's new IP, Anthem is set to be "science fantasy" more like Star Wars rather than "hardcore science fiction" like Mass Effect, boss Aaryn Flynn has revealed. In an interview with CBC, Flynn spoke about how the game compares to the company's previous work.
EA has said BioWare's ambitious and visually impressive new IP Anthem will be the "the start of maybe a 10-year journey for us" - echoing the decade-long publishing deal Activision signed with Bungie for thematically similar series Destiny.
Microsoft closed its Xbox E3 2017 conference with an extended look at Anthem, BioWare's new shared-world action-role-playing game. It launches autumn 2018 on PC, PS4 and Xbox One.
The gameplay looked incredibly impressive, showcasing a vast open-world where you and a team of up to four friends can explore dense jungles and wildernesses, boosting around by jetpack or mech-enhanced-running. The ruins and treasures of a sci-fi world are there for you to find, but so are big beasties and baddies.
There wasn't much of a hint to Anthem's story, but we saw the player character heading out in their exo-suit, named Javelins, which we were told come in various models for different play-styles.
BioWare has finally shown off its new IP, named Anthem.
A 45-second teaser showed sci-fi planet similar to that of Avatar, and humans fighting in mechanised suits. A huge wall divides civilisation from the wilderness.
This is the project which has been in the works for years at BioWare's main studio in Edmonton, while satellite team Montreal worked on Mass Effect Andromeda.