Few games have left such a lasting impression on its audience as Another World. Almost entirely the work of one young Frenchman, Eric Chahi, it was a completely different type of videogame in 1991. One that was dark, dangerous and eerie at times. It was a lonely experience, and an exceptionally harsh journey, but an utterly compelling one all the same.
Heavily influenced by the graphical style of Jordan Mechner's Karateka and Prince of Persia, and rotoscoping animation techniques, Chahi managed to build on these efforts with impressive style. He didn't use static images or words to convey what happened in Another World, but that only added to the feeling of being dangerously at odds with your surroundings. Literally forced to sink or swim at the outset, almost every scenario from that point on serves as a severe test of your wit and will to live.
Another World was - and still is - a perilously frustrating game. After enormously impressive animated intro sequence (truly the best anyone had attempted back in 1991), you were left with no choice but to help Lester, the game's red-headed protagonist, climb out of the deep pool or be dragged under by hungry tentacles. And from there on you're left to plot an unlikely path freedom via crumbling caverns, deadly prisons and even a sporting arena.