Another Code: Two Memories Features

I love Another Code: Two Memories for what it sets out to do, rather than for what it necessarily achieves. It's a tremendously imaginative game, and contains at least two spellbinding puzzles. It's also peculiarly flawed, not just by an extremely short playing time, but also the madness of including English comprehension tests at various intervals.

FeatureAnother Code R: A Journey into Lost Memories

Cing speaks to us about the follow-up to Two Memories.

'Resurgence' may be too strong a word, or even the wrong one entirely, but the DS and Wii have certainly encouraged developers to treat adventure games as a viable option again despite the waning fortunes of the genre on other platforms. Perhaps most significantly, the Nintendo formats have put adventure games together with Japanese developers, who only rarely engaged with point-and-clock games or more traditional adventures on previous systems.

FeatureThe DS' Great Adventure

How Nintendo's handhold has provided a new home for a displaced genre.

What comes to mind when you think about the DS? Endless Brain Training knock-offs? Patrick Stewart with his funny beard in the TV advert? Various disturbing budget games in which little girls look after genital-free babies? The DS has become so successful, so ubiquitous, in recent years that it's easy to forget that when it started out, pre-Lite, it was something of a kooky oddity. We wrote an entire love letter about how delightfully strange it was just two years ago. Now the DS' image has suffered; we've forgotten that it's the console that inspired weirdness and creativity like no other, because all we see is endless, imagination-devoid shovelware aimed at either your mum or your daughter.