The Amazing Spider-Man

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The Amazing Spider-Man Preview: Peter Parkour

The Amazing Spider-Man Preview: Peter Parkour

After years of waiting, Spidey's finally going open-world again.

You know that thing everybody always moans about when Beenox turns in a perfectly serviceable but rather linear Spider-Man game? That thing about everybody actually wanting a return to the open-world web-swinging of Spider-Man 2? Yeah, well Beenox fixed that thing everybody always moans about.

For The Amazing Spider-Man, Peter Parker's got all of New York City to play around in once more: he can swing down 5th Avenue, jump most of Central Park in a single bound and splat himself against the wall of the Empire State Building whenever he wants - or at least the wall of a building that looks a lot like the Empire State Building, since the design for the original is under copyright (or whatever the equivalent of copyright is for skyscrapers).

Beenox, in other words, has done what everyone was asking them to do. After the unexpected pleasures of Shattered Dimensions and the mild disappointments of Edge of Time - a) it was a rush job and b) Val Kilmer - a proper movie license has given the developer the chance to give Spidey a huge chunk of real estate to patrol. So how's the game shaping up?

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