Here's an odd one: Alien: Isolation's cutscenes are now an official digital series.
Is there a doctor in the house?
That's no moon!
11th May 2015
21st January 2015
9th December 2014
13th November 2014
21st October 2014
12th October 2014
7th October 2014
3rd October 2014
29th March 2014
7th January 2014
Microsoft's catalogue of games available to Xbox Game Pass subscribers grows ever stronger this month with the addition of some genuinely top-drawer titles such as Batman Arkham Asylum and Arkham City, as well as Alien Isolation.
More Alien games are in the works, Fox has said as it battles a backlash sparked by the announcement of a new mobile game based on the franchise.
UPDATE 9TH JAN 2019: The people behind Alien: Blackout have said the game is not a sequel to Alien Isolation.
A new twitter teaser suggests Alien's Amanda Ripley's next adventure may include a new video game.
It's easy to underestimate the humble door. You open it, you go through. Sometimes, you must find the key first, and for many games, that's the whole extent of the player's interactions with doors. They're something to get past, something that cordons off one bit from the next bit. A simple structural element, of special interest to level designers, but not the ones who turn the knobs.
If you're at all familiar with the Eurogamer video team, you know that there are two things we really enjoy - namely the spirit of competition and constant bickering. When we were given the opportunity to indulge both of these vices in front of a live audience at London's Vault Festival, then, we jumped at the chance.
A school gym in England, mid-'90s, and two local rugby players await orders. One is small and wide and called Adrian, and one is tall and weighs about 20 stone. He's Big Dave. Adrian has been getting flattened by Big Dave all day but he keeps getting back up. It's the rugby training in him: you bloody well get back up if you're knocked down. But this instinct is starting to annoy the people he's in the school gym for, the people making the sports game. They're trying to motion-capture for a rugby game and would rather Adrian lay still. They should be careful what they wish for.
A new horror-themed Humble Bundle has emerged, offering great deals on a slew of spooky titles wherein the proceeds go to charity.
Sega's excellent first-person horror game Alien: Isolation was demoed by developer The Creative Assembly in VR, though the game never actually received any VR support at, or after, launch. The developer later explained that this was simply a proof of concept, and the game sadly didn't sell well enough to receive post-launch VR support or a sequel.
Creative Assembly is not currently working on an Alien: Isolation sequel, Eurogamer understands.
An Alien: Isolation modder has removed the alien from Creative Assembly's licensed horror game.
Sega's annual financial results are out and they show a lifetime 2.11m sales for the accomplished Alien: Isolation, and 810,000 for Football Manger 2015.
That's not a disaster for Alien but nor will it be seen - for a costly triple-A production - as a barnstorming success. GamesIndustry International pointed out that many of those sales could have been done at a discounted price.
Nevertheless, Alien: Isolation developer Creative Assembly is already hiring for "another multiplatform AAA blockbuster", although it's not necessarily an Alien game.
Sega is having a heck of a sale this weekend on Steam.
Creative Assembly's console team - the one behind last year's well-received Alien Isolation - is hiring for a new game.
It really is award season for expectation-exceeder Middle-earth: Shadow of Mordor, which was last night crowned Game Developers Choice Awards Game of the Year.
The Trigger, the fifth downloadable add-on for Creative Assembly's stealth horror Alien: Isolation, launches today.
UPDATE 20/2/15 2.40pm: Microsoft has added a handful of extra deals to its Ultimate Game Sale which will only be available over this weekend.
The brilliant, British-made Alien: Isolation has scooped six nominations for this year's BAFTA Game Awards - more than any other title.
Creative Assembly's excellent survival horror Alien: Isolation has finally sold 1m copies.
The developer revealed the sales milestone today via Twitter, a little over three months since the game's 7th October launch.
But, perhaps surprisingly, Isolations sales have come slower than Gearbox's critically-panned first-person shooter Aliens: Colonial Marines.
The third downloadable content pack for sci-fi survival horror game Alien: Isolation launches today for Xbox One, Xbox 360 and PC. European PlayStation owners get it tomorrow, Wednesday, 14th January alongside the PlayStation Store update.
It's been a long time since I played a horror game where I needed someone else present in the room just to give me a little bit of reassurance. I couldn't play Silent Hill 2 on my own, couldn't play the early Resident Evils, and certainly couldn't play Slender: The Eight Pages without another unfortunate soul beside me, sharing my misery.
Happy New Year to you! Having had a little time to recover, I hope your head's all fine and dandy - we're still druuuuuuuuuuuuunk, but that's pretty standard for a Friday morning.
First-person Ridley Scott film simulator, Alien: Isolation, just received an all new free update that adds two new difficulty modes to the mix: Nightmare and Novice.
The former mode is probably the most requested draw as it turns the odds of survival against you even further. In Nightmare, you'll have a damaged motion tracker with a messed up display that sometimes gives you unreliable information. Resources are limited even further and map systems won't be available to download from terminals, so you'll have to chart your course one cautious step at a time. Non-alien combatants will also deal more damage and be more aggressive.
And what of the Alien itself, you ask? Unsurprisingly, the titular creature has also been taught a few new tricks. "In this heightened, terrifying atmosphere, our Alien will be hunting you like never before," developer The Creative Assembly stated on its official site. "With an upgraded AI that has amplified its fatal hostility, every step you take may be your last. Our monster is more adaptive, learning from your tactics with chilling speed and with intensified senses that will give you no second chances."
Alien: Isolation's second piece of Survivor Mode DLC, Trauma released this week. It stars Dr Lingard, Sevastopol's chief medical officer, attempting to escape the carnage wrought by a pesky wayward xenomorph shortly before the events of the main game. It features three new maps, each with their own online leaderboards and optional additional objectives.
The second DLC pack for survival horror game Alien: Isolation launches today for Xbox One, Xbox 360 and PC. European PlayStation owners get it tomorrow, Wednesday, 3rd December.
The rising cost of video games in the UK helped spark a bump in inflation, official figures show.
Behind the games we play there are people, and sometimes sad things happen to those people.
UPDATE 13/11/2014 5.04pm: Sega has confirmed that it's working with Sony on a fix for the Alien: Isolation PS4 bugs that snuck in with its latest patch, not unlike a certain face hugger once did with John Hurt.
In the meantime, Sega has removed the patch on PS4 and explained how to uninstall it for those who have already downloaded it. Here's the company's statement in full:
We've discovered an issue with the latest patch (v1.02) for Alien: Isolation on PS4, where some users are having difficulties with playing Mission 5. We're currently working with Sony on a fix and will have that available as soon as possible.
Sega has announced a 28th October release date for Alien Isolation's Corporate Lockdown DLC, which adds three new Survivor Mode maps.
Priced at £5.59, the download will be available simultaneously on PC, PlayStation 3, PlayStation 4, Xbox 360 and Xbox One.
Corporate Lockdown stars Seegson executive Ransome and features three new challenge maps to escape through: Severance, Scorched Earth and Loose Ends.
Creative Assembly's horror game Alien: Isolation has entered the UK chart in second place.
First impressions of Alien: Isolation suggested parity between the PS4 and Xbox One versions, with both sporting native 1080p visuals while sharing an extensive range of assets and graphical effects. Performance is an issue though, with PS4 commanding a distinct advantage thanks to a more consistent frame-rate and a complete lack of screen tear.
On the basis of those results, it seems like a clear win for Sony's system, but with the game available across no less than five different systems we were also interested to see how Creative Assembly's game translated onto the ageing Xbox 360 and PS3, and of course what benefits the PC version brings. On top of that, there was also those stuttering cut-scenes: what was causing that judder?
To kick things off, let's start by taking a close look at Alien: Isolation on PC. Early impressions suggest a game that is extremely easy to run at high frame-rates while requiring only modest hardware set-ups, but exactly what kind of experience are we getting compared to PS4 and Xbox One? We start by selecting a 1080p resolution to match the console versions and opt for SMAA T2x, the highest available anti-aliasing preset in the game.
Back at E3 Alien: Isolation developer The Creative Assembly showed off a demo for its first-person horror game using the Oculus Rift. Those who played it said it was cool. Those who didn't were sad. Then the developer confirmed that this was just a tech demo and wouldn't be included in the final game. It was a sad day for Alien fans.
The force is strong with this one! Alien: Isolation is out today, and it's apparently a bit of a treat, a neat slice of horror that is surprisingly leftfield for a mainstream game, evoking the spirit of Slender and Amnesiac and layering on some sensational set design inspired by the movies.
Right now we're still working on delivering a full-face off of Alien: Isolation - including coverage of the PC game - but an initial hands-on with the first few hours of the game on PS4 and Xbox One turns out to be quite revealing. Graphical quality is generally excellent on both console platforms as we explore the terrorised Sevastopol space station, but it's clear that performance is the clear differentiating factor.
The first few hours in Alien: Isolation are slow-burning, featuring little interaction with the titular xenomorph, but the game works beautifully in generating a foreboding atmosphere, with an escalating sense of horror as things quickly start to fall apart. The use of ambient sound, dynamic lighting and layers of post-processing including depth of field, motion blur, chromatic aberration and film grain, all help to replicate the gritty aesthetic of the first Alien movie, generating an air of uneasiness when exploring new locations.
This heady combination also provides some great scares, too: the rumble of falling objects in the distance, screams of people suffering a horrifying death, and the brief flashes of shadows cast by emergency lighting are distinctly unnerving when the threat of the Alien is never far away.
A recent Eurogamer editorial meeting segued naturally into a Eurogamer editorial pizza, a Eurogamer editorial karaoke session (you've got to hear Tom Phillips' a capella rendition of the Mario Bros theme, never mind John Bedford Sings The Wurzels) and a sequence of Eurogamer editorial nightcaps that ended, in one of Brighton's least atmospheric hotel bars during the wee small hours, with Martin Robinson claiming loudly that Alien and Blade Runner were kind of rubbish and that Prometheus was an underrated sci-fi classic. Somehow, he still has our friendship and respect. You have to forgive Martin his little mood swings.
I was nine years old when I first saw Ridley Scott's Alien. A schoolfriend had taped it off the telly, and one summer holiday afternoon we all gathered in his living room to watch this forbidden fruit, brought to us by the magic of a Memorex E-180.
It was the first proper horror movie I'd seen, outside of cheap black-and-white 1950s monster movies, and quite frankly it scared the piss out of me. Almost literally. I never even made it to the end. Around the time the creature's pneumatic jaw slammed into the skull of Yaphet Kotto's Parker and you totally saw bits of his brain, I caved in, faked a need to be somewhere else and fled into the suburban sunshine to walk off my jitters.
I've been chasing that initial high ever since - and from the moment it opens with a distorted, crackling rendition of the 20th Century Fox fanfare that looks like it could have come from the very same VHS tape, Creative Assembly's Alien: Isolation is the closest I've come to recapturing that same mix of cloying dread and intense vulnerability.
Alien: Isolation's Survivor Mode is a player versus alien, objective-based time challenge.
Sega is cutting cheques for consumers who felt Aliens: Colonial Marines was wildly different to the marketing videos used to promote it, but while that particular battle is over, the war of words between the publisher and Gearbox Software, which developed the game, certainly isn't. This week brings fresh squabbling to light. The respective parties presumably wish they could just dust off and nuke the whole sorry episode from orbit.
Alien: Isolation has impressed every time we've seen it since its reveal, but this time it's different. This isn't some staged demo, or bustling press event. This is me, one my own, with a build of Alien: Isolation. The lights are off. The headphones are on. I'm entirely alone. And, yes, I'm bricking it.
You don't have to pre-order Alien: Isolation to get the extra DLC missions starring the original Alien cast, developer Creative Assembly has now said.
Sigourney Weaver and members of the original Alien cast are lending their voices and likenesses to Sega and Creative Assembly's Alien: Isolation - though only in two missions which are pre-order bonuses.
An Oculus Rift version of first-person survival horror game Alien Isolation was shown off at E3 last month, sparking excitement that the game will launch with full virtual reality headset support.
Creative Assembly's Alien Isolation may be a bit of a departure for the Total War developer, but it's already looking like a much more assured step in a new direction than anything else the developer has tried outside its famous strategy series.
In Alien Isolation, the first-person survival horror game from Creative Assembly, you end up carrying a revolver - at one point you can even pick up a flamethrower - and as you're exploring the giant, decommissioned trading space station Sevastopol, slowly, as silently as possible, you bump into other humans. That's what happens to me when I play the game's newest playable level, lifted from a section set further into the game than those previously shown. As I skulk around the ruined corridors of the spaceship, all of a sudden I find myself face to face with a man.
It's not out for exactly six months, but anyone who played it at EGX Rezzed at the end of March, where we named it our Game of the Show, could be forgiven for assuming Alien: Isolation was already finished, such was the level of polish on display. Judging by the section we've played, Creative Assembly's survival horror game is the unmistakeable love-child of the original 1979 film and a studio that knows what made it tick.
Alien Isolation will be released on PC, PlayStation 3, PlayStation 4, Xbox 360 and Xbox One from 7th October 2014, developer Creative Assembly has revealed.
The announcement was made today live on stage during the Alien Isolation panel at EGX Rezzed 2014, where the game's playable demo has enjoyed some of the biggest interest of anything on the show floor.
"We couldn't be happier to finally announce a date for Alien: Isolation, Creative Assembly's Alistair Hope said. "The reaction we have seen so far has been simply incredible, from the screams and shrieks to the cold sweats and racing hearts. It's the Alien game that we've always wanted to play and we can't wait to let everyone get their hands on it this fall."
Peel away the snapping jaws and acid blood of the Alien franchise, and you'll find that what really drives this enduring saga is something far more primal. The ticking clock of pregnancy, the knowledge of something growing, incubating, preparing to burst into the world, is what gives the xenomorph its true power. It's a feeling that Al Hope, console lead at Creative Assembly, is all too familiar with.
With EGX Rezzed now just days away, Creative Assembly has revealed that it plans to announce the release date for Alien: Isolation during its developer session at the show.
EGX Rezzed is organised by Gamer Network, which publishes Eurogamer.net, and takes place over three days from this Friday at the NEC in Birmingham. The show features a huge variety of upcoming games to play, developer presentations, tournaments and loads more.
Creative director Al Hope will be on stage from 3pm GMT on the Saturday to share progress on Alien: Isolation with attendees and will reveal the date during the session. The game is already known to be due in late 2014 on PS4, Xbox One, PC, PS3 and Xbox 360.
Creative Assembly has released an Alien: Isolation video showing clips of gameplay that capture the tense, threatening atmosphere of the new survival-horror game.
Creative Assembly's ambitious survival horror title Alien: Isolation will be playable for the first time in the world at EGX Rezzed, organisers announced today. (Full disclosure: we are the organisers. Hello!)
Hello, Eurogamers! A new year means a fresh start for everyone, even a franchise as beleaguered as the Alien one. Creative Assembly wipes the slate clean with Alien: Isolation: a first-person horror ordeal that will make you forget all about Aliens: Colonial Marines.
Creative Assembly's just-announced Alien: Isolation will not appear on Wii U any time soon, the developer has confirmed.
There's something lurking in the corner of the room; something big, ugly and grotesque. It's stalking the shadows, sizing up its prey, and everybody's in fear of the havoc it's wreaked - yet no-one's willing to look it in the eye. Instead, during the first chance to play Alien: Isolation, The Creative Assembly's not-so-secret horror spin on the licence that Sega picked up in 2006 and has been fumbling with ever since, the focus is on the single xenomorph that stalks the game's corridors. And understandably so - it's quite the creation.
UPDATE: The leaks continue. Not only is Alien: Isolation's Xbox.com listing now back online, but it has provided a clear view of the game's Alien design.
The listing has been edited, however, to remove references to multiplayer and co-op play that were spotted last night. Were these details a mistake? Or is Sega just not ready to announce the modes?
See the Alien and all his teeth below.
The Alien Isolation leaks continue: first it was artwork, now it's screenshots.
Leaked artwork has backed up reports that Creative Assembly's secret Alien game will be called Alien: Isolation and revolve around Amanda Ripley, daughter of the Ellen Ripley character made famous by actress Sigourney Weaver.
Creative Assembly's secret Alien game will be called Alien: Isolation and revolve around Amanda Ripley, daughter of the Ellen Ripley character made famous by actress Sigourney Weaver, an anonymous source-based report has revealed.
Total War developer Creative Assembly is making a game based on the Alien franchise.