Adventures of Tintin: The Secret of the Unicorn

The Adventures of Tintin: The Secret of the Unicorn

As a kid, you have might have loved Tintin; as an adult, you probably appreciate him. Hergé's great achievement wasn't just in bringing action and adventure to European comics, but in bringing sophistication, technique and an increasingly cinematic eye along with it.

There's a visual language in Tintin so delicately evolved that you don't even notice it most of the time - the way that faces are caricatured but bodies aren't, the way that a funny little coiled squiggle can effortlessly suggest when a vehicle's in motion, or the way that, in the later books, Tintin (check this out: it's actually true) only walks right to left if he's headed towards some kind of a set-back.

It feels entirely fitting, then, that The Secret of the Unicorn should feel like a victory for technique and sophistication, too - although, with much of the team behind Beyond Good & Evil working on it, that probably shouldn't be a surprise. Ubisoft Montpelier hasn't been graced with the largest budget by the looks of things, but it's worked smartly with it - for the most part - and has found what seems like an ideal video game expression for Hergé's world.

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Out This Week - 21/10/11

Batman: Arkham City! Tintin! Ratchet!

This week two very different pencil-drawn heroes of the comic book world each star in their own video games.

The Adventures of Tintin: The Game

Prisoners of the fun.

At the peak of his popularity, Tintin's creator George Remi was in control of an organisation that must have looked a little like a video game company. When writing the Calculus Affair, for example, there were photographers despatched to Switzerland for reference material, as well as background artists, letterers, and Remi himself who would draw the characters. Now Tintin is in the hands of an actual video game company. No wonder he looks so at home in his new surroundings.