The assumption that PC players now all keep a scruffy 360 controller wrapped up next to their hulking towers is letting developers really push their Steam wares further into console territory. 10 Second Ninja, a meticulously well-designed flash of breakneck speed and pixel-perfect precision, is purpose-built for a controller and nearly impossible to enjoy without.
If most indie platformers have sought to expand and experiment with this most classic of video game genres, 10 Second Ninja does the opposite. This is pure distillation - single-screen, multi-tiered arenas guarded by static robots. And they ask just one question - can your little ninja kill them all in 10 seconds?
The answer, unanimously, is yes, but you soon realise that '10 second' moniker indicates a bare minimum. Your ninja is a lithe and agile chap, capable of a snappy double jump, a broad katana slash, and dead-eye accuracy with a shuriken. For the most part, it'll only take one hit from a sword or shuriken to kill a robot, and even the later levels can easily be conquered in under 10 seconds, awarding you one of three stars.