EA has announced the first expansion pack for The Sims Medieval.
Here's the best thing I have to say about The Sims Medieval, and it's coming at you right this second like a fat child scudding down a water slide. The Sims Medieval is like nothing else I've ever played. It's not even like The Sims.
The Sims Medieval is best described as an interactive soap opera, set in a strictly candy-coated interpretation of the Middle Ages. As the game begins you're given charge of a handsome king or pretty queen of your own design, a small castle, and a whole lot of empty land. Yet while this is a Sims game, Medieval does not then set you free, allowing you to simply climb a sturdy ladder of self-improvement or create a self-important fat dude who'll make womanising laps of the neighbourhood.
Rather, your time with Medieval is structured around "Quests" which, if we're running with the soap opera analogy, could be compared to individual episodes. Once you've picked your quest, be it finding a lost boy or dealing with a growing populace of subterranean crab people, you pick a Hero (to start with the choice is limited to your monarch) and only then does the game begin following them in the traditional and much-loved Sims style. As usual, you don't have direct control, but you can click on any person or object to set your little computer person off and interacting with them or it in a manner of your choice.
The UK all-formats chart is rocked by a raft of new arrivals this week, the best selling being EA's blockbuster shooter Crysis 2, which tops the list.
EA having restless knights.
Latest pictures doth require your attention.
Just a knave for you.
EA has announced the Limited Edition of upcoming standalone spin-off The Sims Medieval.
Every Sunday we haul an exciting article out of the Eurogamer archive so you can read it again or enjoy it for the first time if you missed it. John Teti compiled and created these for us back in 2011.
Let's face it, "trailer" is just a fancy word for "advert". They exist to whet our appetites for forthcoming games, to get us excited about them and to make us want to know more. This is why trailers rarely feature footage of loading screens, pause menus or the main character wandering round and round the same set of corridors looking for a rusty key.
But what if things were different? What if trailers revealed what we can really expect from games, or what the people making them are thinking?
EA has announced a new Sims game for Mac and PC that leans heavily on the well-trodden RPG setting of the Middle Ages.