If you have any interest in the problem of accessibility in art, you owe it to yourself to consider the Golden Record. A gold-plated phonograph disc packed full of Earthly imagery and audio, from Peruvian wedding songs through genetic formulae to pictures of US supermarkets, it was launched into space aboard the Voyager probes in the late Seventies. You could call it "a message in a bottle" about Earth to hypothetical star-faring civilisations, in the words of leonine celebrity scientist Carl Sagan. You could compare it, a little less kindly, to the "cabinets of curiosities" owned by European oligarchs and aristocrats during the Renaissance - Earth's riches bagged and tagged by the reigning superpower for extraterrestrial appreciation. But the more appropriate term, perhaps, is "puzzle".
"If we do not develop adequate images we will die out like dinosaurs," said director Werner Herzog. It's a sentiment that's as true in games as it is in film and former art students Eliott Johnson and Matthew Warshaw have created some of the most striking imagery the medium has seen in their upcoming exploration game A Light in Chorus.