The Lego Movie Videogame

Next-Gen Face-Off: The Lego Movie Videogame

With the arrival of Lego Marvel Super Heroes on PS4 and Xbox One, Traveller's Tales decided to forgo the slick, low-latency 60fps set-up of the early PS2 games in favour of a less demanding 30fps update, using the saved GPU cycles to dramatically ramp up the level of effects work. Released just a few months later, it's not particularly surprisingly to see that The Lego Movie doesn't deviate from the course set out by the previous game, and is built upon the same core rendering foundations - lighting, shaders and post-process effects all take precedence over running at high frame-rates. As we've seen before, the results are spectacular, delivering a cinematic feel to the proceedings that enhance the more exciting moments throughout the game.

A native 1080p presentation is handed in on both PS4 and Xbox One, with the consoles delivering a near-identical experience on a graphical level - all the art and effects work seamlessly match up, right down to the use of low-resolution shadows and the way that depth-of-field effect helps to smooth over edges across more distant parts of the environment. Image quality gains a minor bump in The Lego Movie, if only making for a minor improvement: post-process anti-aliasing is used across both consoles, with the PS4 getting an ever-so-slightly stronger version of the effect. In motion this doesn't really lead to a visibly smoother image, with noticeable pixel crawl and shimmering on finely detailed structures and shiny surfaces on both formats.

[Update 16/3/14 19:07: an interesting theory here on a vertically super-sampled PS4 image, derived from a 1920x1200 native resolution squeezed down to 1080p. After reviewing the assets, we're more inclined to believe it's in the neighbourhood of 1920x1280 based on 64/54 pixel ratio. The boost to image quality is minimal - additional resolution benefits thin geometry and texture detail, neither of which are major elements in the visual make-up of this game. Additionally, much of the image is submerged under depth of field - the main reason this escaped our notice in the first place. For the record, Lego Marvel Super Heroes on PS4 is definitely native 1080p, so this is a new development for the series - and could well be the first PS4 game to render at a resolution exceeding full HD.]

Read more