Everyone knows it's tough to make a film version of a video game, but I'd venture it's also pretty difficult the other way around. You have to take a 90-minute movie with a three-act plot and stretch it into a 20-hour game without too much filler? Rather you than me. I remember Capcom's Aladdin on the SNES - designed by a pre-Resident Evil Shinji Mikami - and its lengthy platforming sections set within Genie's lamp that I'm pretty certain do not occur at any point within Disney canon. And if Mikami had enjoyed making that, I suspect, we would never have got Dino Crisis.