Passage and Sleep is Death developer Jason Rohrer is giving away cold hard cash and weaponry as part of a week long promotion celebrating the launch of The Castle Doctrine, his MMO strategy game about burglary and defense.
For many, Steam's popular sales make Valve's digital platform the best in the business. Only last night, Valve announced Steam had increased its already impressive active account number to a whopping 75 million - a figure boosted by the growing popularity of sales. It's clear, Steam sales are great - but one developer has a different opinion.
That developer is Jason Rohrer, maker of massively-multiplayer turn-based game of burglary and defense The Castle Doctrine. The game is due out on Steam on 29th January 2014, but don't expect it to appear in a Steam sale afterwards. Why? Because, according to Rohrer, "sales screw your fans".
He made his point in a blog post titled: "Why Rampant Sales are Bad for Players."
Jason Rohrer's massively-multiplayer turn-based game of burglary and defense, The Castle Doctrine, has just been released in its alpha form.
Earlier this week notorious indie developer Jason Rohrer - of Passage and Sleep is Death fame - announced an all new game entitled The Castle Doctrine.
Audacious indie developer Jason Rohrer - who brought us such experimental titles as grow-old-and-die-'em-up Passage and turn-based storytelling toolkit Sleep is Death - has revealed his next game as "a massively-multiplayer game of burglary and home defense" entitled The Castle Doctrine.
The game's official site tells us little about it other than it will be played from a top-down perspective and features Rohrer's usual minimalist pixelated artwork.
No release date has been given, but Rohrer noted it's "coming soon to PC/Mac/Linux."