Features Opinions

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FeatureSteam's content policy is both arrogant and cowardly

Having appointed itself the god-king of PC gaming, Valve is vacating the throne.

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FeatureXbox One X promises a strong and stable line-up

But does it have the vision to excite?

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FeatureA call to arms for the UK fighting game community

"Put aside the petty bickering and embrace a new outlook."

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FeatureSteam Greenlight had to go, but its replacement might just work

Direct is a reasonable solution to one of Steam's most serious problems

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FeatureThe importance of games in difficult times

Alexis Kennedy on games, empathy and happiness.

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FeatureBethesda's anti-consumer review policy comes as no surprise

And reminds us not to pre-order video games.

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FeatureLife after console generations has one big upside

Why should we welcome PlayStation Neo and Xbox Scorpio? There is a reason.

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FeatureSonic boom: Ellie Gibson on nostalgia, novelty, and that 9/10

Look, at least it's not another Pokemon Go article.

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FeatureNX is different, and different is Nintendo's best option

Perhaps its only option for staying in the hardware game.

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FeatureActually, Pokémon Go isn't really a Nintendo game

But it's still great news for Nintendo.

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FeatureWhy I play video games

Or the special whatness that makes them so special.

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FeatureJon Blyth on: Pubs vs video games

"'Another hoppy IPA!?' is this industry's 'Oh, they've put in a horde mode.'"

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FeatureNintendo's painful metamorphosis leaves fans reeling

A new Metroid and a new Animal Crossing should have kept the faithful happy, but instead they're up in arms.

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FeatureMicrosoft's difficult choice at E3 2015

Will Phil Spencer try to save Xbox One, or push for the cross-platform future?

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FeatureWe need to talk about emulation

The assumption that old games have no value indulges our nostalgia but is killing the industry.

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FeatureJon Blyth on: Morality

"I love my friends."

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FeatureJon Blyth on: Fixing Far Cry 4

"Time is like location, but for watches."

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FeatureGames of 2014: Destiny

Xur, you are being hunted.

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FeatureBuilding Better Worlds - an MMO Tale

From the archive: If you come at the king, you best not miss.

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FeatureRich Stanton on: GTA's growing pains

The tone problem in Rockstar's classic series.

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FeatureMoving targets: the scattergun politics of Far Cry 4

Ubisoft Montreal's latest could be a fine portrayal of a country under siege, if only it stopped to breathe.

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FeatureThe Nintendo difference: Wii U's first two years

It's struggled in the marketplace, but Nintendo's console has remembered something its competition seemingly forgot.

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FeatureWho needs games: PlayStation 4's first year

It was the console that could do no wrong - but software was another matter.

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FeatureEverything not saved will be lost

What Destiny tells us about life, the universe, and everything.

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FeatureDeath to the mini-map

Why it's time to tear up the open world genre's greatest crutch.

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FeatureThe problem with video game guns

Is that lots of them are boring.

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FeatureLet's have more games that show rather than tell

Shadow of Mordor becomes great, but introduces itself poorly.

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FeatureFIFA 15 Ultimate Team: time for a shake-up?

Our resident obsessive is still playing, but gradually losing interest.

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FeatureJapan's slumbering giants awake at Tokyo Game Show

Metal Gear and Final Fantasy prove there's still plenty to get excited about from gaming's spiritual home.

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FeatureSometimes I wish more games were just a vertical slice

Always leave them wanting more, not less.

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FeatureWhy we need more developers like Zoe Quinn

To reach their full potential, games need to stop empowering the player and embrace the raw and personal.

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FeatureSnake moves with the times, Lara doesn't

The Tomb Raider deal dominated headlines, but Metal Gear's move onto Steam is the true harbinger.

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FeatureUnsubscribe?

EA's Access service is good value, despite what Sony says - but it's still a less than ideal solution.

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FeatureWhen too much is not enough

Crowdfunding has freed developers from old production models, but at what cost?

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FeatureYou've got male

Marvel just announced that Thor is becoming a woman, but games don't need sex changes to be better at diversity.

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FeatureThe best games of 2014 are actually from 2013 - and that's okay

Why the flood of remasters and remakes should be embraced.

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Feature"It's not historically accurate!"

Why arguing against women appearing in games to preserve historical accuracy is silly.

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FeatureThe sickening side of the Steam summer sale

Hey, check out that gift horse's mouth...

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FeatureEnding the Minecraft fantasy

Notch is right to clamp down on paid Minecraft servers, but at what cost?

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FeatureDirectly to you: Nintendo wins E3 on its own terms

New games, fresh thinking and brilliant PR bring the Kyoto giant bang up to date.

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FeatureAssassin's Creed Unity is a backward step for progressive games

'They're not avatars' defence sends the wrong message.

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FeatureSony had more wow moments, but Microsoft has closed the competence gap

A lack of 2014 titles on both sides of the console war favours Xbox.

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FeatureThe art of the E3 press conference

A handy guide for puzzled executives turned showbiz frontmen.

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FeatureWatch Dogs: stuck in the unfunny valley

Open-world games are often better when they lighten up.

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FeatureThe end of gimmicks?

Kinect's failure suggests a bright future for game hardware served straight - no chaser.

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FeatureBetter without Kinect

Microsoft makes the best of a bad situation.

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FeatureLocal multiplayer is gaming's holy grail

And, until recently, the industry had completely forgotten about it.

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FeatureGame Boy got soul

How the simple heart of Gunpei Yokoi's Game Boy has a legacy that goes beyond hardware.

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FeatureThe silent composer

Marty O'Donnell's departure is a shock, but also a reminder that music in games is more important than ever.

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FeatureThe numbers game

Why Amazon's use of Metacritic scores is a terrible idea.

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FeatureGames are squandering their potential to truly immerse us

To create truly believable worlds, they need to let go of what's safe.

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FeatureDown the replay rabbit hole

Why Ken Levine's plan for endlessly replayable narrative could be a risk not worth taking.

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FeatureBe advised: I was wrong about Titanfall

If you're feeling jaded and dismissive, like I was, then pay attention.

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FeatureThe Hearthstone you didn't get

Looking back at the way Blizzard changed card values during the closed beta.

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FeatureConsole developers need to look at Dungeon Keeper and learn

Mobile gaming is a joke. Don't become the next punch-line.

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FeatureSavour the Wii U and Vita - they're our new Dreamcasts

Commercial success may evade them, but these ailing consoles are future classics.

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FeatureIwata isn't Nintendo's problem. It's Miyamoto

A lack of new game ideas is what's holding Nintendo back.

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FeatureStories with dice: the thrill of old-school D&D

When is a role-playing game not a role-playing game? Most of the time, it turns out.

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FeatureValve plays the long game again

Steam Machines are about protecting the PC, not beating consoles.

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FeatureIs 2014 the year of virtual reality?

Come in Luigi, your time is up - why Oculus Rift is the true next-gen experience.

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FeatureBeyonce's onto something, you know

Her new album-out-of-the-blue is a cool idea that would work brilliantly for games.

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FeatureIn praise of early adopters

Let's hear it for friends who splash out on day one.

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FeatureWhat happens when free-to-play games aren't free?

Microsoft's misappropriation of free-to-play mechanics is at the head of a broader problem this generation.

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FeatureThe fall and rise of the franchise titans

With Assassin's Creed and COD sales slowing, their next-gen successors are waiting in the wings.

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FeatureYou're in charge!

From vital patches to game cancellations, players are often intimately involved.

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FeatureSaints Row 4: a fun game that makes serious points

Beneath the parody, there's a brilliant game about friendship, sex and strong women.

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FeatureThe strongest next-gen line-up from the unlikeliest source

Why the Wii U is the best next-gen choice this Christmas.

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FeatureUbisoft cancels the next-generation launch party

Watch Dogs' delay is a blow, but also a sign of the French publisher's growing might.