Features (Page 17)
Interview
The definitive Xbox Gamescom interview
Phil Spencer on new hardware, price drops, mid-gen refreshes - and why the company won't ditch Series S.
Preview
Video & Preview | Hands on with Metal Gear Solid: Master Collection Vol. 1
And three other upcoming Konami titles.
Feature
Digital Foundry | Baldur's Gate 3 Act Three massively hits CPU performance - but why?
And is there anything you can do about it?
Feature
Supporters | Game of the week: Dave the Diver's blend of the fixed and the procedural is a recipe for success
Mixtape.
Feature
The very strange yet promising yet too-weird world of Eternal Champions
The Sega fighting game that deserved better.
Feature
Digital Foundry | Baldur's Gate 3 PC tech review: polish that puts other AAA games to shame
Plus: optimised settings for improved performance.
Feature
How En Garde!'s fencing earned its cinematic flourishes
"A couple of us took up stage fencing during development."
Feature
Supporters | Game of the Week: Turbo Overkill and the joys of video game excess
Gib a little bit...
Preview
In a post-Elden Ring world, does Lords of the Fallen have what it takes?
Hands on with FromSoft's latest challenger.
Feature
Digital Foundry | The Order: 1886 pushed visuals hard in 2015 - and still looks stunning today
Plus: an exclusive look at the game running at 60fps on PS5.
Feature
Digital Foundry | DirectX 11 vs Vulkan: which is best for Baldur's Gate 3?
Early DF recommendations ahead of our full PC coverage.
Feature
Thronefall: kingdom building, hack-and-slash, and the spirit of Lumines?!
The latest from the creators of Islanders is a proper treat.