Digital Foundry Switch
Resolution takes a hit but this is close to the complete package.
Intense combat is a little too choppy.
Powered by Tegra X1: a preview of how well Switch back-compat could work?
1080p resolution in mobile mode cripples frame-rate.
To what extent is a current-gen handheld feasible?
Resolution upgrade when docked plus big loading time boosts.
Linux already running, custom firmware in development.
Another impressively handled port.
Digital Foundry assesses the first trailer footage.
Digital Foundry assesses the latest, patched version.
A shooter that misses the target.
And what about boosts to image quality?
Faster than Wii U and Xbox 360 - but what about Xbox One X back-compat?
Minor visual boosts and performance improvements in both docked and handheld modes.
Refined and optimised.
Great on the go but falls short when docked.
Impressive when docked but portable play has issues.
Rockstar's debut Switch offering reveals the challenges facing a potential port.
A remarkable technical achievement, but are the cutbacks too much?
Xbox One and Switch have big downgrades, while Pro and Xbox One X deliver meagre improvements.
Digital Foundry on the techniques used to create the most advanced Mario title yet.
Perhaps a bit of both.
HDTV gameplay moves up to 900p, mobile hits 720p60.
And can a PC specced to match Nintendo's hybrid deliver the same experience?
A great game still shines, but it should have been better.
The Division's Snowdrop engine transitions beautifully to Nintendo's console hybrid.
Nine games analysed across nine consoles: Digital Foundry charts the evolution of the classic series.
Nintendo reveals first playable code at Gamescom.
A dramatic visual upgrade from handheld to hybrid.
Digital Foundry on how today's tech powers the perfect follow-up to Sonic Team's classic work.