Digital Foundry Switch

Paladins runs at 60fps on Switch and it's superb

Resolution takes a hit but this is close to the complete package.

FeatureHands-on with Super Mario Galaxy at 1080p on Nintendo's official Wii emulator

Powered by Tegra X1: a preview of how well Switch back-compat could work?

FeatureHyrule Warriors' decent Switch port is marred by weird tech decisions

1080p resolution in mobile mode cripples frame-rate.

FeatureIn Theory: Could Sony produce a PS4 Switch-style console hybrid?

To what extent is a current-gen handheld feasible?

How Donkey Kong Country: Tropical Freeze is improved on Switch

Resolution upgrade when docked plus big loading time boosts.

Switch hacked: unpatchable exploit is a security nightmare for Nintendo

Linux already running, custom firmware in development.

Outlast 2 on Switch compared with PlayStation 4

Another impressively handled port.

FeatureWhat should we expect from Dark Souls Remastered on Switch?

Digital Foundry assesses the first trailer footage.

FeatureIs WWE 2K18 really the worst game on Nintendo Switch?

Digital Foundry assesses the latest, patched version.

Payday 2's Switch port looks fine but runs poorly

A shooter that misses the target.

FeatureDoes Switch's new Doom patch improve performance?

And what about boosts to image quality?

Is Bayonetta on Switch the definitive console version?

Faster than Wii U and Xbox 360 - but what about Xbox One X back-compat?

Switch Bayonetta 2 is a turbo-charged Wii U port

Minor visual boosts and performance improvements in both docked and handheld modes.

Switch's Resident Evil Revelations is best played in mobile mode

Great on the go but falls short when docked.

FeatureIs Xenoblade Chronicles 2 too ambitious for Switch's mobile mode?

Impressive when docked but portable play has issues.

LA Noire's Switch port tested: could the system handle GTA5?

Rockstar's debut Switch offering reveals the challenges facing a potential port.

Doom's 'impossible' Switch port analysed in depth

A remarkable technical achievement, but are the cutbacks too much?

FeatureSonic Forces focuses on PS4 with clear issues on other systems

Xbox One and Switch have big downgrades, while Pro and Xbox One X deliver meagre improvements.

FeatureHow Super Mario Odyssey pushes Switch to its limits

Digital Foundry on the techniques used to create the most advanced Mario title yet.

FeatureHow Super Mario Odyssey scales across docked and handheld modes

HDTV gameplay moves up to 900p, mobile hits 720p60.

FeatureDigital Foundry: Hands-on with Switch's 'impossible' Doom port

And can a PC specced to match Nintendo's hybrid deliver the same experience?

FeatureSwitch's Rayman Legends: Definitive Edition is far from definitive

A great game still shines, but it should have been better.

FeatureMario + Rabbids is Switch's unlikeliest tech showcase

The Division's Snowdrop engine transitions beautifully to Nintendo's console hybrid.

FeatureTech Evolution: 25 years of Super Mario Kart

Nine games analysed across nine consoles: Digital Foundry charts the evolution of the classic series.

FeatureDigital Foundry: Hands-on with Skyrim on Switch

Nintendo reveals first playable code at Gamescom.

FeatureMonster Hunter XX: Switch's first 3DS remaster analysed

A dramatic visual upgrade from handheld to hybrid.

FeatureSonic Mania is the sequel we've waited 23 years for

Digital Foundry on how today's tech powers the perfect follow-up to Sonic Team's classic work.