Digital Foundry In-depth technical analysis of games and gaming hardware

Articles

FeatureTech Analysis: How The Last of Us 2 pushes realism to the next level

Naughty Dog's state-of-the-art animation system under the microscope.

FeatureIn Theory: Will there be more than one next-gen Xbox?

And if so, what form could the new console family take?

FeatureIs Halo Infinite our first look at a cross-gen Xbox game?

343's stunning engine demo under the microscope.

Face-offs

Paladins runs at 60fps on Switch and it's superb

Resolution takes a hit but this is close to the complete package.

Nier Automata's surprise Xbox One port tested

Does X deliver the best console experience?

Far Cry Classic Edition is a barebones PC port

It's still a huge upgrade over the last-gen console releases.

PC

FeaturePC gaming in the palm of your hand: Steam Link tested on iOS and Android

Hands-on with Valve's streaming tech for phones and set top boxes.

Intel Hades Canyon NUC8i7HVK review: how powerful is the i7/Radeon Vega combo?

The great Intel/AMD hardware collaboration put through its paces.

PUBG mobile analysed: top-end smartphones compared with PC

And could the conversion work lay the foundation for a Switch port?

FeatureAMD Radeon RX Vega 64 performance preview

Initial benchmarks from the top-end liquid-cooled AMD graphics card.

Rez Infinite's surprise PC port tested

How well does Rez classic and the new Area X run across a range of hardware?

PlayStation 4

FeatureGod of War is PS4's next big tech showcase

Digital Foundry checks out a new slice of PS4 Pro action.

FeatureStar Ocean 4 is a console game with a PC settings menu

The full suite of options is available to PS4 and Pro users - but is that a good thing?

FeatureSonic Forces focuses on PS4 with clear issues on other systems

Xbox One and Switch have big downgrades, while Pro and Xbox One X deliver meagre improvements.

Face-Off: Kingdom Hearts 3 vs Toy Story

Have real-time console graphics finally surpassed Pixar's CG classic?

FeatureWipEout at 4K 60fps is PS4 Pro at its best

The full resolution, full frame-rate showcase we've been waiting for.

Xbox One

FeatureXbox One S performance boost revealed

The new console has a faster GPU and we've benchmarked it.

The Division has graphics settings we're not used to seeing on console

UPDATE: Ubisoft Massive discuss further console settings that could improve performance.

FeatureTech Analysis: Rise of the Tomb Raider

Digital Foundry on what works and what doesn't in November's big Xbox exclusive.

FeatureFace-Off: World of Tanks

UPDATE: Performance analysis updated with Xbox One stress tests.

Switch

Outlast 2 on Switch compared with PlayStation 4

Another impressively handled port.

FeatureDigital Foundry: Hands-on with Skyrim on Switch

Nintendo reveals first playable code at Gamescom.

How to triple your Switch battery life for under Ł20

The best value, biggest capacity and smallest USB portable chargers tested.

The Digital Foundry Team

Richard Leadbetter

Technology Editor, Digital Foundry

Rich has been a games journalist since the days of 16-bit and specialises in technical analysis. He's commonly known around Eurogamer as the Blacksmith of the Future.

Articles by Richard

Thomas Morgan

Senior Staff Writer, Digital Foundry

32-bit era nostalgic and gadget enthusiast Tom has been writing for Eurogamer and Digital Foundry since 2011. His favourite games include Gitaroo Man, F-Zero GX and StarCraft 2.

Articles by Thomas

John Linneman

Staff Writer, Digital Foundry

An American living in Germany, John has been gaming and collecting games since the late 80s. His keen eye for and obsession with high frame-rates have earned him the nickname "The Human FRAPS" in some circles. He’s also responsible for the creation of DF Retro.

Articles by John

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