Digital Foundry In-depth technical analysis of games and gaming hardware

Articles

Just how useful are PC benchmark modes really?

Optimising performance needs to be easier - and that means we need better tools.

PlayStation 5: when can Sony truly deliver a generational leap in power?

And what kind of spec can be realistically delivered?

God of War is another tech powerhouse for PS4

Spectacular work from Santa Monica Studio.

Face-offs

How Donkey Kong Country: Tropical Freeze is improved on Switch

Resolution upgrade when docked plus big loading time boosts.

The Division delivers another powerhouse upgrade for Xbox One X

A huge resolution boost over PS4 Pro with other improvements too.

Xbox One X's 4K Red Dead Redemption looks sensational

UPDATE: The Undead Nightmare expansion tested on Microsoft's enhanced console

PC

PUBG mobile analysed: top-end smartphones compared with PC

And could the conversion work lay the foundation for a Switch port?

AMD Radeon RX Vega 64 performance preview

Initial benchmarks from the top-end liquid-cooled AMD graphics card.

Rez Infinite's surprise PC port tested

How well does Rez classic and the new Area X run across a range of hardware?

Dragon's Dogma on PC is a HD remaster in all but name

Digital Foundry's verdict on the PC version of Capcom's RPG.

The Digital Foundry 2016 graphics card upgrade guide

The best enthusiast GPU upgrades for all budgets.

PlayStation 4

God of War is PS4's next big tech showcase

Digital Foundry checks out a new slice of PS4 Pro action.

Star Ocean 4 is a console game with a PC settings menu

The full suite of options is available to PS4 and Pro users - but is that a good thing?

Sonic Forces focuses on PS4 with clear issues on other systems

Xbox One and Switch have big downgrades, while Pro and Xbox One X deliver meagre improvements.

Face-Off: Kingdom Hearts 3 vs Toy Story

Have real-time console graphics finally surpassed Pixar's CG classic?

WipEout at 4K 60fps is PS4 Pro at its best

The full resolution, full frame-rate showcase we've been waiting for.

Xbox One

Xbox One S performance boost revealed

The new console has a faster GPU and we've benchmarked it.

The Division has graphics settings we're not used to seeing on console

UPDATE: Ubisoft Massive discuss further console settings that could improve performance.

Tech Analysis: Rise of the Tomb Raider

Digital Foundry on what works and what doesn't in November's big Xbox exclusive.

Face-Off: World of Tanks

UPDATE: Performance analysis updated with Xbox One stress tests.

Switch

Outlast 2 on Switch compared with PlayStation 4

Another impressively handled port.

Digital Foundry: Hands-on with Skyrim on Switch

Nintendo reveals first playable code at Gamescom.

How to triple your Switch battery life for under 20

The best value, biggest capacity and smallest USB portable chargers tested.

The Digital Foundry Team

Richard Leadbetter

Technology Editor, Digital Foundry

Rich has been a games journalist since the days of 16-bit and specialises in technical analysis. He's commonly known around Eurogamer as the Blacksmith of the Future.

Articles by Richard

Thomas Morgan

Senior Staff Writer, Digital Foundry

32-bit era nostalgic and gadget enthusiast Tom has been writing for Eurogamer and Digital Foundry since 2011. His favourite games include Gitaroo Man, F-Zero GX and StarCraft 2.

Articles by Thomas

John Linneman

Staff Writer, Digital Foundry

An American living in Germany, John has been gaming and collecting games since the late 80s. His keen eye for and obsession with high frame-rates have earned him the nickname "The Human FRAPS" in some circles. Hes also responsible for the creation of DF Retro.

Articles by John

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