If you click on a link and make a purchase we may receive a small commission. Read our editorial policy.

Destiny 2 fans find new XP issue as Bungie bids to calm growing unrest

XP needed to level up doubled - but you progress slightly faster.

Out of hours and during a public holiday, Bungie was forced to respond to a firestorm of controversy over the past weekend, after Destiny 2 players discovered the game frequently constrained progress towards your next free loot box-style Bright Engram.

Bungie issued a statement to say it was unhappy with the hidden system it had coded, and it would, for now, switch if off.

And that seemed to be that... except it wasn't.

Less than 24 hours later, fans found Bungie had quietly made another change when switching off the XP-constraining code: the amount of XP needed to level up in Destiny 2 had now been doubled.

In other words, by switching off the code which constrained XP progress during certain activities where you could gain lots of XP quickly, Bungie had levelled the playing field across the game. But, without telling fans, it then also made the playing field twice as long.

Destiny 2 now requires 160k XP to level up, double the previous 80k total.

XP progression is now still quicker if you grind public events, since it was being constrained by such a large margin previously. But it's nowhere near what players had expected it to be after Bungie simply announced it had switched off the scaling system. The Destiny reddit community's analysis suggests players will now gain around six per cent more XP overall.

For a second time in as many days, Destiny's community felt wrong-footed.

Hours after the discovery began to spread, Bungie tweeted a quick message which seemingly confirmed what fans had found.

Separately, Destiny 2 director Luke Smith also spoke out over the weekend in response to loud calls from the Destiny community for detail on the quality of life changes coming to the game.

Among the questions needing answering, fans want the studio to address why the XP-constraining system was there in the first place, and not communicated or explained in any way. Some players feel it was simply there to slow the time it takes to earn free Bright Engrams, which could otherwise be sold for real-world money.

For Destiny 2, it feels like there's never been a more important time for Bungie to communicate transparently.

From Assassin's Creed to Zoo Tycoon, we welcome all gamers

Eurogamer welcomes videogamers of all types, so sign in and join our community!

In this article
Follow a topic and we'll email you when we write an article about it.

Destiny 2

PS4, PS5, Xbox One, Xbox Series X/S, PC

Related topics
About the Author
Tom Phillips avatar

Tom Phillips


Tom is Eurogamer's Editor-in-Chief. He writes lots of news, some of the puns and makes sure we put the accent on Pokémon. Tom joined Eurogamer in 2010 following a stint running a Nintendo fansite, and still owns two GameCubes. He also still plays Pokémon Go every day.