1666, the now on-hold project from Assassin's Creed co-creator Patrice Désilets, was being designed to make as big an impact as Ubisoft's annual blockbuster.
Désilets had already put in over a year's work on the game, first at THQ Montreal and then for several months at Ubisoft after the publisher acquired the studio. He left the company under acrimonious circumstances in May.
Désilets had been focusing heavily on the game's mechanics, which he suggested weren't anything like Assassin's Creed.
"It was not easy because I was not making a little guy jumping around with swords, and I was not making a shooter. I was trying something different again, to push the boundaries."
1666's story would have been finalised later, Désilets continued, hinting at an inspiration for the game. As in Assassin's Creed, the player had the potential to brush paths with at least one famous historical figure.
"Rembrandt was still alive in 1666, died in 1669. I took one of his most famous paintings, The Philosopher, and put it in the design documents - so I referred to this matter, more or less."
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