Crytek boss Cevat Yerli has explained why it's taken the developer so long to commit to making its games for consoles, as it will with its next, Crysis 2: it's perfectionism.
"There was 2 to 3 years of technical research and development into consoles before development on Crysis 2 started," Yerli told Gamespot. "We had to make a technological breakthrough before we could commit to those quality bars."
Now that Crytek is happy that its new multi-platform CryEngine 3 lives up to its lofty standards, Yerli said the developer can set about making Crysis 2 "the best game that can exist" on each of its three formats - PC, PS3 and 360.
"If we want to be successful, our game has to be the best game that can exist on Xbox 360 and PS3... They're not competing versus each other; they're competing within PS3, within 360, within PC. That means we will try to maximize whatever PC gives us, whatever 360 gives us, whatever PS3 gives us. The achievement systems, trophies, etc. are all slightly different, but we'll try to get the maximum service for the gamer at the end of the day."
Crysis 2 was announced by publisher EA at E3 last week. It's the first multi-platform release from a developer whose previous titles - Far Cry, Crysis and Crysis: Warhead - have all been PC exclusives.
Will you support Eurogamer?