Vivek Gohil
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Sony's first accessibility controller has a lot of great features, and a few crucial shortcomings.
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Feature | Marvel's Spider-Man 2's accessibility options are incomplete at present
A lot of players will need to wait for the December update.
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Feature | By Microsoft's standards, Starfield is a giant leap backwards for accessibility
Bethesda has a lot of catching up to do.
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Feature | The Tomb Raider reboot trilogy sent Crystal Dynamics on a quest to rediscover Lara Croft
"If I don't survive, none of us will."
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Feature | Star Wars Jedi: Survivor's accessibility options stopped me turning to the Dark Side
A new hope?
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Contains spoilers for God of War Ragnarok!
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Feature | A look at a few accessibility issues with open-world games
From GTA to Horizon Forbidden West.
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Feature | Games are starting to understand there's more to wildlife than hunting
Can I pet the eagle?
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Feature | The Video Game City Week: Rapture got the monsters it deserved
We all make choices...
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Feature | Why it's time for a Daredevil game
Notes on the man without fear.
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Feature | Looking forward: hardware accessibility
"Disabled gamers just want to enjoy gaming without additional hurdles or more costs."
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Feature | 2021 in review: Marvel's Guardians of the Galaxy left me overjoyed
Warning: Spoilers ahead!
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“Gaming opens a new, exciting world of possibilities.”
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Feature | Players without sight can Platinum The Last of Us Part 2 - a look back at accessibility in 2020
From Miles Morales to The Game Awards.
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Feature | What do the new generation's controllers mean for accessibility?
The future is almost here.
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Feature | Someone should make a game about: wheelchair mobilisation
A different perspective.
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Feature | The joy of melee
Press B for hilarity.
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Feature | The Double-A Team: Steamworld Heist is all about the hats
Milliner's row.
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Feature | Sekiro: difficulty, challenge and empathy
How to truly share the beauty of a great game.
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Feature | Red Dead Redemption 2 and XCOM 2 have one crucial thing in common - companionship
Roger dodger.
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Feature | At the Games Accessibility Conference, 2018
Notes from Paris.
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Feature | Marvel's Spider-Man has thought a lot about accessibility
With great power...