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Eurogamer staff (Page 24)

Interview

Interview With A Black Mage

We talk to one of the games industry's foremost composers, Nobuo Uematsu, whose work extends far beyond the Final Fantasy series that made his name.
Feature

Top 50 Games of 2004: 40-31

The next ten games in our countdown of Eurogamer's favourite games of 2004, with more commentary (and back-biting) from Kristan, Tom, Rob, Kieron and Ronan.
Feature

Top 50 Games of 2004: 30-21

We're getting closer to the biggest and bestest games of 2004, and it's safe to say that between them these ones could keep you going until next year's roundup.
Feature

Top 50 Games of 2004: 20-11

Not quite the top ten, but the favourite-but-ten games of 2004 according to our panel. Don't forget to come back tomorrow for our top ten...
News

Merry Christmas From Eurogamer!

We're off now. Check back next week for our Top 50 Games Of 2004 (yes, we're as surprised as you are), and join us again for real on January 4th.
Feature

Mario DScussion

Given the significance of Super Mario 64 DS, we thought it best not to tie ourselves to one man's opinion. Read the review, then head here for Rob and Tom's reaction to various issues.
Interview

Jakking It All In

We talk to Jak 3 director Evan Wells about the final game in the Precursor Legacy trilogy, the series' appeal, what it does differently, and why you should be interested.
Interview

TRON 2.0: Killer App?

Kevin Hendrickson, game director on the Live-enabled Xbox port of TRON 2.0, talks about the various differences between the PC original and the Climax-developed port due out next month.
Feature

Eurogamer at TGS 2004

In the first of our reports from the Tokyo Game Show, we take a quick run around and try and scoop up as much as possible with our eyes. Check back later this week for a PSP special, and more.
Blog

Warhammer 40,000: Dawn of War

In the second part of the developer diary series, designer Chris Degnan at Relic Entertainment ruminates on "The Creative Process of Gameplay".
Feature

What Does It Mean?

As gamers around the globe try to get the best quality visuals and highest performance out of Doom III, NVIDIA marks the launch of a new (and potentially regular) discussion of technical wizardry by explaining Floating Point Precision.
Feature

Battlefield 2: The CA Court Marshall

EA shows the natural, blistering successor to Battlefield 1942 and Battlefield Vietnam. Download the video or read the transcript of the recent presentation right here.
Interview

Ratchet Ups His Arsenal

Learn about Ratchet & Clank 3's story, enemies, environments, online play and more in this broad chat with various members of the development team.
Interview

Been Stalking Jak

Naughty Dog's creative director Daniel Arey discusses the structure, narrative, vehicles and weapons, amongst other things, of Jak & Daxter's latest and perhaps final adventure.
Interview

Ageing Gracefully

Turn-based RPG based on the world's biggest movies for Xbox, PS2 and Cube? Yes, Mr Frodo. We talk to Steve Gray, EA's executive producer of The Lord of the Rings: The Third Age team at Redwood shores. Download the movie of the interview right here.