Video Producer, Digital Foundry
Ray-tracing radical, Turok technophile, Crysis cultist and motion-blur menace. When not doing Digital Foundry things, he can be found strolling through Berlin examining the city for rendering artefacts.
Strong progress - but serious frame-pacing and VRR issues remain.
FSR 2.0 vs native resolution rendering - and DLSS.
Valve's PC/handheld hybrid just got even better.
The Digital Foundry tech review.
No, it can't. Yes, it can!
Nanite and Lumen are incredible - but the performance implications are daunting.
A PC classic transformed.
Plus: what does it take to match or exceed the PS5 experience?
But it's another port with stutter problems.
PS5 takes on PS4 and the maxed-out PC experience.
And there's no native app support for current-gen consoles.
Intrusive stuttering problems must be addressed.
Digital Foundry's early impressions of each version.
A Digital Foundry tech interview.
Our selection for the best settings across a range of hardware.
What's improved over console and how to get the best optimised experience.
Real-time rendering compared to UHD Blu-ray.
It's a port that works - but still needs a lot of work.
A deep story, high-end visuals, ray tracing - this is an impressive game.
Does Halo work in an open world? We finally have answers.
Dramatic improvements for photo mode too.
Plus: optimised settings, hardware requirements and more.
PC and consoles covered.