We know Rage 2 won't have multiplayer but it will, id Software studio boss Tim Willits told me at QuakeCon today, have some kind of "social component".
"It's absolutely critical."
"Playing as a demon is a very different experience."
"We're not trying to stop anybody from selling used games."
Larian visited the Eurogamer office to show me the new and improved Definitive Edition of Divinity: Original Sin 2 last week. To do this the developer ran two versions of the game - old and new - side by side to highlight the differences. On one screen we had DOS2 as it exists now, played on a gaming laptop; and on the other screen we had the Definitive Edition of DOS2 played on an Xbox One X dev kit. The difference was striking.
The Lords of the Fallen 2 game Defiant is making for CI Games will be a fresh start and won't use any existing design work done by former project leader Tomasz Gop and team, who were tinkering in pre-production for a couple of years. The sequel will still, however, be an action role-playing game in the vein of Dark Souls.
In a restaurant somewhere in sunny Los Angeles County, 13 years ago, two old friends were having lunch. Wine and conversation were flowing. They remembered how they'd met at LucasArts in the 90s. They weren't there to talk business but they did because video games were their bread and butter. One of the men, Jack Sorensen, was reeling-off job opportunities he knew of - he being executive vice president of worldwide studios at games publisher THQ. "THQ Australia?" he enquired. But the other man, Dean Sharpe, didn't seem interested. He had closed his own studio Big Ape Productions a couple of years earlier, dropped off the radar and taken a break, and now he was ready for something new. But Sharpe wanted a challenge.
Bethesda Games Studios, maker of The Elder Scrolls and Fallout games, tends to be a pretty secretive place. We won't hear anything for ages and then announcements for Fallout: 76, Starfield and The Elder Scrolls 6 come along at once and everybody frantically starts planning time off work.
Jonathan Blow, creator of Braid and The Witness, has shown more of his new puzzle game. It's a game inspired by (and even, it seems, codenamed) Sokoban, the old Japanese game about pushing boxes in specific orders to cover all the marks on the floor.
In a modernist hotel lobby on the outskirts of Barcelona I sit face to face with the President. He's pretty casual as far as presidents go, dressed in jeans and a t-shirt, wearing sunglasses even though we're inside. He's got a tattoo up the underside of his forearm which reads 'Neverdie'. It's his alias, but more of a name to him now than Jon Jacobs ever will be. He is President of Virtual Reality. It has nothing to do with Oculus Rift or VR goggles, and it's not some silly title in a game. President of Virtual Reality means president of all virtual realities - World of Warcraft, Eve Online, Destiny, the lot.
Today's the day the patch ripping the market and microtransactions out of Middle-earth: Shadow of War will be released. Hooray! Good riddance!
Another of BioWare's old-guard has left the building. This time it's James Ohlen, lead designer of Star Wars: Knights of the Old Republic, Baldur's Gate 1 and 2, Neverwinter Nights and Dragon Age: Origins, and director of Star Wars: The Old Republic. Ohlen leaves BioWare after a staggering 22 years.
Did you know there was a Witcher Tabletop Roleplaying Game in development, one you will play with pen and paper? It has a release date and it's not far away! The game will debut at tabletop paradise Gen Con on 2nd August, then will be sold via developer R. Talsorian Games' website and DriveThruRPG soon after.
Mafia 3 opens with a documentary-style montage and potted history of the game's main character, Lincoln Clay, whose body and life you jump into shortly after he returns from the war in Vietnam. But the game didn't always open this way.
Former Guild Wars 2 writer Jessica Price was fired last week without, she has said, any warning.
UPDATE 2.30PM BST: I've received an official ArenaNet statement. It reads: "We strive to cultivate an atmosphere of transparency around the making of our games and encourage our teams to be involved in open, positive discussion with our community. Earlier this week, two of our employees failed to uphold our standards of communication with our players and fans, and they are no longer with the company."
Shroud of the Avatar: Forsaken Virtues, Richard Garriott's spiritual successor to the legendary online role-playing game Ultima Online - and for a long time the second-most-crowdfunded game around (with more than $10m raised) - launched a only a few months ago, 27th March 2018. Did you notice? I don't blame you, because it appears to have been a flop.
It sounds unlikely The Elder Scrolls 5: Skyrim on Nintendo Switch will ever have a Creation Club for accessing mods as it does on PlayStation 4 and Xbox One.
Josef Fares, the lively and outspoken director of Brothers: A Tale of Two Sons and A Way Out, was not on EA's E3 stage this year, but he did get a mention.
The next big single-player game from Skyrim and Fallout maker Bethesda Game Studios will be Starfield, the company's first new IP in a staggering 25 years.
When Todd Howard announced The Elder Scrolls 6 at the end of Bethesda's E3 show, the message was clear: we're working on the game but it's a very long way away. We saw a very brief trailer of a mountainous, coastal environment, and then a logo, and that was it.
Warning: this article assumes you have finished Rime. If you haven't, you should! It's only at the end you understand something very important about the game, which makes it very special - Rime is much more than the serene Mediterranean adventure it seems. If that sounds like a spoiler to you, look away, but please come back again when you're ready for more.
About a week after Steam announced social changes to make it more like Discord, Discord has announced - launched, even - changes to be more like Steam.
Warhammer: Vermintide 2 will launch for Xbox One on 11th July, developer Fatshark has announced, with an Xbox Insider open beta available from today.
Yesterday evening I shot a railgun bolt through three players at once in Quake Champions instagib and I can't begin to tell you how satisfying it was - especially when Quake's iconic announcer said how impressive I was for doing it.
A "gaming disorder" could become a proper medical condition should a draft of the updated International Classification of Diseases manual be approved unamended roughly a year from now.
Maybe it was such a strong part of your childhood you simply couldn't let it go, or maybe you simply forgot you had it tucked away somewhere - whatever the reason you kept your 1MB Amiga machine, go dig it out again, because a new game has been released for it!
Never Alone was inspired - both a beautiful game and beautiful collaboration with Native Alaskans to show a culture we otherwise wouldn't see. It touched hearts, it won awards, and now creator E-Line Media is back with something new.