Picture of Robert Purchese

Robert Purchese

Senior Staff Writer

Bertie is senior staff writer and Eurogamer's Poland-and-dragons correspondent. He's part of the furniture here, a friendly chair, and reports on all kinds of things, the stranger the better.

Bethesda announces Fallout 76

UPDATE: Reportedly an "online survival RPG" inspired by Rust and DayZ.

UPDATE: A new report suggests that Bethesda's freshly unveiled Fallout 76 is an online survival RPG, heavily inspired by the likes of DayZ and Rust.

Walmart leaks Switch game Team Sonic Racing

UPDATE: It's official! Coming to Switch, PS4, Xbox One and PC this winter.

UPDATE: And it's official. Team Sonic Racing is coming to Nintendo Switch, PC, PS4 and Xbox One this winter, with Sumo Digital focussing on the Sonic universe in a racer that places an emphasis on playing as a team. It'll support 12 players online with four-player splitscreen on all formats, and will also feature customisation, Wisps borrowed from Sonic Colours that enable power-ups and an Adventure Mode for a single-player experience. 15 characters will be present at launch, and you'll be working in tandem with your team to win events. We'll have a little more in the not-too-distant future, but for now sate yourself with this announcement trailer.

Have you heard the one about Lichtspeer? I doubt it, and that's the point. While the world listens to the stories of the games which made it - the Minecrafts, the Fezs, the Braids - a thousand other stories go unheard. For every overnight millionaire there are a countless many for whom dreams and livelihoods are swept away by the relentless oncoming wave of new games. We are alright, a new documentary by Polish filmmaker Borys Nieśpielak, is the brutally ordinary story of indie game development.

Get Even developer Farm 51 has announced a serious-about-realism multiplayer shooter called World War 3. In one mode it's like Battlefield, with big battles and tanks, and in the other, a battle royale game like PUBG.

Wolfenstein 2: The New Colossus was a rip-roaring science-fiction romp through an alternate history. It was, as Edwin more eloquently said in his Wolfenstein 2 review, "vicious, affecting, witty, spaced-out, crude, inventive, morbid and for the most part, a success."

We are living in a new golden age of video game music, and by way of a celebration there will be a lavish orchestral concert at the Royal Albert Hall at the end of the month (Wednesday, 30th May). It's called PlayStation in Concert and will feature an 80-piece Royal Philharmonic Orchestra, plus City of London Choir, bringing PlayStation music to life. Oh, and a light show.

A Definitive Edition of Divinity: Original Sin 2 is coming to PS4 and Xbox One in August - a three-hour demo is actually available now on Xbox One, for free, via Game Preview - and to PC as a free upgrade (although it will be considered a separate game). It's a similar deal to the Enhanced Edition for Divinity: Original Sin 1. We knew that; what we didn't know was how DOS2 will be enhanced, but now we know more.

There's been a cardboard explosion. Some kind of arts & crafts volcano has erupted in my home and spewed detritus everywhere. I can't move for tiny bits of cardboard sticking to my feet, hitching a ride into other rooms, and I've got a pile of discarded cardboard templates this high to try and ram into a shared recycling bin. Woe is me. My vacuum will never suck this lot up. Why did I bother with Nintendo Labo?

How did it come to this? Public executions are being made in the name of a divine ruler. Propaganda hangs from buildings. None of us in our right minds would implement these regimes, and yet in Frostpunk I did. What drove me there? I didn't suddenly lose my mind; I did it because it was better than the alternative. I did it to survive.