There's a lot to be said about the way download gaming has dramatically broadened the types of games you can now buy. Rather than just producing cheap-and-cheerful versions of the most popular genres, most developers have headed down the path less travelled.
It's a sign of the general health of the mobile gaming sector when every one of our weekly roundups elicits howls of derision about the absence of a particular game from the line-up.
When some of the best indie games struggle to sell four figures, it can make bigging up the indie scene feel a little like shouting into an empty room.
Online leaderboards and achievements are a bit of an unnecessary mess when it comes to mobile phones - not least on iOS, where you quite frequently end up logging on to both Game Center and Openfeint at the same time. Sometimes Crystal is involved as well, or instead, just to add to the fun.
There's no such thing as a quiet week in the wild world of downloadable videogames, but this week's schedule may have been the most crowded yet.
Now that Steve Jobs has handed the CEO reins over to Tim Cook, there's a general assumption that Apple will continue to do just fine. Given how powerful the company now is, and how many unfeasibly talented individuals work for it, it'd have to work extremely hard to let it allow one person to affect the incredible momentum it has built up.
For various boring reasons, I haven't actually had a phone line or internet connection since 4th August. As the chap in charge of two sets of digital gaming roundups per week, you might imagine that this would present something of a problem.
Having just spent the past week in Cologne at Gamescom, two things came across loud and clear: mobile games were conspicuous by their absence, and most non-mobile games were sequels.
So, for the first time since I was introduced to Kinect, I've encountered a game that didn't make me want to run screaming from the living room within 15 minutes.
As the weeks tick down to the inevitable release of the next iPhone, it's tough to think of what more Apple can reasonably pack into its handset to make an upgrade desirable.
Nintendo deserves plenty of credit for the swift, decisive action it took recently to address the price of the 3DS - but it glosses over the equally pertinent issue of the pricing of the games.
One of the more insane conversations I've had recently was with someone who was predicting the "brutal" crash of the mobile gaming industry in about two years.
There's so much depressing gaming news at the moment you'd think the entire market was collapsing. If it's not a developer going bust, it's another year-on-year decline in the retail sector, or deepening losses leading to redundancies. It's pretty grim reading.
As some of my favourite musicians have proved, if you haven't got any ideas of your own, just go ahead and plunder the past for inspiration. It's an approach that's served Noel Gallagher pretty well over the past couple of decades, and something that game developers in the mobile space are particularly fond of.
"Although we may not be able to completely prevent you from regretting purchasing Nintendo 3DS early, we would like to express our gratitude to our special customers like you."
If last week's Develop conference down in Brighton was any indication, an awful lot of Brit studios are putting their faith in the mobile (and downloadable) gaming market right now.
It's always the way. The minute you dare to write something off in the download world, up pop a bunch of quality titles to make you look like a babbling buffoon.
Normally, if things go up by up in price by a large percentage, you expect a public outpouring of rage - but when it comes to the UK App Store, you'd have to say we had it coming.
This week is one of those where everyone's gazing wistfully to the past for inspiration, but with contrasting results.
There seems to be a near-universal acknowledgement that the iTunes App store is, to put it bluntly, a bit crap. So why on earth hasn't Apple done anything to evolve it?
It's the nearing the middle of summer, there are no games out, there's no football on. What the hell are you going to do? Sample the latest in the world of downloadable games, that's what.
It would probably get boring for you lot if every week was filled with top-rated games. In fact, I know that a lot of you kind of glaze over at some of the scores, and some outright moan that mobile games get routinely over-rated ("9/10? Better than Halo? ROFL")
Now that we're wedged firmly in summer's grip, that usually means only one thing: an appalling absence of decent boxed releases to see us through till September.
And the hits just keep on coming. This isn't so much getting silly as completely unacceptably, window-lickingly insane. The sheer volume of stupendously high-quality games that press their pleading faces against the touchscreen glass every week is actually pretty distressing in its own way.
"I don't have time to play download games". It's a remark I hear frequently these days, but it's one that I find amusingly contradictory.