The new tech Ubisoft adds to its Dunia 2 engine, plus PS4 performance.
With ever-increasing loading times, a radical solution is required.
Digital Foundry follows up on community reports of unstable performance from the latest update.
UPDATE: Xbox One/PlayStation 4 comparison video added.
Digital Foundry returns to the battlefield.
PS4 improves but key issues remain unresolved on Xbox One.
Bethesda brings us closer to 30fps - but is it stable?
Digital Foundry goes hands-on ahead of today's release.
Updated with fresh frame-rate testing in more challenging areas of the game.
What works and what doesn't as the Creation Engine transitions to a new hardware generation.
Dissecting the 60fps difference at the Paris Game Show.
Updated with detailed developer feedback.
Early PS4 impressions, and how From Software's next epic compares to Bloodborne.
A video tour of PlayStation 4 gameplay.
But Xbox One takes a hit.
It's 720p - but to what extent does that impact the game?
Digital Foundry presents initial impressions and metrics.
The PC version dissected ahead of the open beta.
Hands-on with the beta.
A PS4 sleeper hit, and a shock technical marvel.
How The Phantom Pain on PC improves over console - and the hardware you'll need for the best experience.
Can Xbox One's 900p upgrade sustain 60fps? And how does it compare with PS4?
One step closer to photo-realism?
UPDATE: Disabling post-processing improves PS4 frame-rates still further, video analysis added.
UPDATE: Performance analysis updated with Xbox One stress tests.
Valuable gameplay features added, but performance takes a hit on consoles.
From the archive: the inside story on God of War tech - updated with a PS3 vs PS4 GOW3 performance test.
Prototype 1 entirely unremarkable, sequel runs slower than PS3.
Does the next-gen start when Naughty Dog says it does?
Digital Foundry analyses DICE's crucial console reveal.
Performance is poor and specific graphical effects are missing too.
Rocksteady's superb work doesn't deserve to be overshadowed by the poor PC version.
Patch 1.04 sees impressive enhancements for PS4 and Xbox One.
Rocksteady's epic bucks the trend of unfinished, unpolished launch code.
Xbox One and PlayStation 4 re-tested with update 1.03.
PS4 and Xbox One tested head-to-head, with some very mixed results.
UPDATED: Initial impressions of update 1.01 on PS4 added ahead of full performance analysis.
PS4 and Xbox One frame-rates - plus a look at the game's visual effects settings menu.
UPDATE: Build not intended for technical analysis. Our apologies!
Digital Foundry on the cost of entry to the best PC experience.
The Scholar of the First Sin remaster compared on PS4 and Xbox One.
UPDATE: Multiplayer gameplay incurs a performance hit unseen in single-player mode.
And where does that leave the Dark Souls 2 remaster?
Visceral aims for 60fps gameplay on PS4 and Xbox One - but high player counts can impact performance.
The definitive edition? The PS4 remaster stacked up against the PC original.
Early analysis of Scholar of the First Sin.
Port, sequel, or something in-between?
Has Frostbite 3 evolved since its BF4 debut?
What to expect in this week's beta.
Analysis of the upcoming remaster, along with Revelations 2.
Is 343 Industries on-track in delivering a true generational leap?
Nintendo's superb brawler assessed on home and handheld platforms.
Is this the end of mature AAA multi-platform game development on Nintendo's console?
Frame-rate tests and tech analysis on Ubisoft's next big release.
Xbox One static at 1360x1080, while PS4 locks at full 1080p - but how's the frame-rate?
Xbox One campaign gameplay runs more smoothly than PlayStation 4.
Can Sledgehammer hit the 60fps target?
What Bungie added - and took away - from the game's E3 2013 debut.
Does the 1080p upgrade mean full technical parity with PS4?
Impressions, analysis and discussion with Evolution Studios.
PS4 exclusive using Killzone: Shadow Fall's tech is looking good.
The first playable demo reveals plenty of blood-ties - but you'll have to learn its new rules fast.
Full HD confirmed, but what about the locked 60fps?
UPDATE: Blizzard says dual frame-rate issue is a bug - with a fix added to the day one patch.
900p vs 1080p on the Microsoft console - plus a look at the updated PS4 code.
Digital Foundry compares the PS3 and PS4 betas.
Any change? DF takes a quick look at the extras the beta brings, and whether there's been any shake-up since the alpha.
Digital Foundry on CDPR's stunning new engine, and its plans to treat PC and console owners equally.
The series has evolved, but is the signature 60fps gameplay in jeopardy?
Or are we still stuck in the past?
In-depth PS4 tech analysis from E3 2014.
Digital Foundry goes hands-on with Insomniac's colourful grind-'em-up.
Digital Foundry presents in-depth tech analysis.
Handheld with care?
Digital Foundry compares both versions of Unreal Engine 4's gaming debut.
An in-depth look at Respawn's riotous new shooter, with performance analysis.
A day with Respawn's shooter gets us closer to figuring out whether it can live up to the promise.
Launch title performance stacked up against the Radeon R7 260X with some surprising results.
The Platinum edition.
What happened when Digital Foundry deployed the Valve beta on its high-end games PC.
How Turn 10 tackled the 1080p60 challenge.
Video demonstrates why the disc release is better.
Take PC gaming beyond 1080p with a new generation of ultra-res monitors that cost just £275.
Digital Foundry assesses the next-gen difference.
Digital Foundry's take on the new shooter from developers who wrote the book on console 60fps gunplay.
A game of two controllers. Digital Foundry goes hands-on with the Dual Shock 4 and Xbox One pad.
After the 1080p60 dream, the 30fps reality?
Welcome to the next level.
Crysis 3 on a 10-inch tablet. Believe it.
Can faster broadband connections save gameplay over IP? A new OnLive update lets us put that to the test.
Digital Foundry's take on Guerrilla Games' PS4 debut.
Digital Foundry cuts into what may be the best looking PS3 game to date.
HD Wii emulation vs. Wii U - Digital Foundry on how the Mario makers have utilised Nintendo's new hardware.
The first three hours of bumble in the jungle.