How far have we come? And how does Modern Warfare Remastered slot in?
It's playable, it works, but do the cut-backs go too far?
First impressions of the game running in mobile mode.
DF talks with CD Projekt RED on the conversion process.
The arcade golden era in the living room?
How 22 years and three console generations improve a genuine PS1 classic.
Mario 3D World style support, story mode and more.
Plus: graphics 'downgrade' addressed - but was it broken in the first place?
Can Switch handle VR ports of its most advanced games?
DF focuses on the tech powering the PS4 Pro version.
Fundamental problems still need to be fixed.
Iron Galaxy has done it again.
1899 vs 1911, 2010 vs 2018.
But why isn't it X-enhanced?
DF visits Playground Games and tests the final game.
Blackout tested on all consoles.
But native 4K shows off the visuals at their very best.
Examining Rockstar's enhanced console debut.
Unreal Engine 4 powers a hybrid game for a hybrid console.
Sucker Punch bookends the PlayStation 4 era in style.
Powered by Tegra X1: a preview of how well Switch back-compat could work?
1080p resolution in mobile mode cripples frame-rate.
And we can prove it.
Tests suggest a substantial upgrade.
HDR support added and performance upgraded, but 4K visuals take a hit.
Sony owns the IP - which opens up some mouthwatering possibilities.
Digital Foundry goes hands-on with the PS4 Pro version.
Digital Foundry assesses the first trailer footage.
Digital Foundry assesses the latest, patched version.
System software 5.5 under the microscope.
MGS5 was a technical masterpiece - Survive's beta shows that work still needs to be done.
But 60fps remains exclusive to PC.
But the docked experience falls short of the standard set by PS4.
How does it stack up against PS4 Pro and the fully-maxed PC version?
The best value, biggest capacity and smallest USB portable chargers tested.
Is a large external drive faster than your stock HDD? And how much faster is solid state storage?
Sony's new console has a high-bandwidth SATA 3 interface - but does it make a difference?
But it's smoother on PS4 Pro.
Peak resolution leaps from 1440p to full 4K - but what about performance?
And is performance better or worse than base hardware?
First impressions from Digital Foundry.
HDTV gameplay moves up to 900p, mobile hits 720p60.
Digital Foundry's complete tech analysis, plus full platform comparisons.
Nine games analysed across nine consoles: Digital Foundry charts the evolution of the classic series.
Digital Foundry gets to grips with Sledgehammer's PS4 and Pro beta code.
A dramatic visual upgrade from handheld to hybrid.
Can Overwatch, Titanfall 2 or Halo 5 challenge the franchise giants?
Smoother split-screen and mobile performance.
Digital Foundry's forensic breakdown of BioWare's stunning gameplay demo.
1080p60 on Xbox One and PlayStation 4, but what about PS4 Pro?
Switch's enhanced Wii U port works beautifully on the go.
Can an expensive controller make you a better gamer?
The same visuals at higher frame-rates - but no 60fps lock.
But the Path Finder update's 4K support needs some work.
UPDATED: Does the system's day one patch resolve the connectivity problems?
Plus: Official Pro patch vs boost mode performance analysis.
Standard PS4 versions are in good shape but PS4 Pro support remains an afterthought.
Digital Foundry tracks the game's progress from initial target render to final code.
Great for 4K display owners - but 1080p gamers aren't happy.
Digital Foundry puts a number of Pro-enabled virtual reality titles to the test.
Double the frame-rate and VR-enabled, Digital Foundry examines PSVR's most ambitious port.
Has it actually been improved at all?
Console versions analysed in depth. Plus: what does it take to run the PC game at 1080p60?
New Steam release gives Nvidia GPU owners a huge performance boost over the existing DX12 code.
How Sony's new console takes Call of Duty into the 4K era.
Digital Foundry plays FIFA 16 and 17 simultaneously - with the same controller.
An ambitious PC racing sim comes to console - but how smoothly does it play?
Full dissection of Hello Games' use of voxels, procedural generation and more.
Initial PS4 impressions from Digital Foundry.
Five patches later, Digital Foundry has disappointing results.
Emulation tests on Nvidia Tegra hardware show promising results.
Digital Foundry has a shot at replicating the upcoming remaster.
Plus: the game's director talks frame-rates and resolutions for PS4 and Xbox One.
Digital Foundry goes in-depth on the visual features added to the upcoming Special Edition.
The chase for 60fps, and the hardware required to get the job done.
But its visuals take a hit.
New expansion compared on PS4, Xbox One and PC.
Fog effect reduces gameplay frame-rates to 20fps and under.
Digital Foundry on Blood and Wine's impressive new area.
Choppy frame-rates on console impact an otherwise impressive game.
Patch 1.7 allows 60fps and adds an option to remove upscaling - but big problems persist.
Boosts to CPU, GPU and memory could vastly improve existing PS4 titles - but which could benefit most?
SPOILERS! Digital Foundry unveils a remarkable video comparison.
Targeting the premium PC experience, with hardware tests from budget rigs up to top-tier components.
A classic Nintendo franchise returns, with Platinum Games on coding duties.
A near-flawless 60fps.
Square Enix's surreal taster assessed on PS4 or Xbox One.
Initial performance and resolution metrics from Digital Foundry.
Loading times are getting out of hand - can solid-state storage reduce waits on Microsoft's console?
Sony has mainstream penetration and the cheapest hardware - but can it deliver the quality?
Digital Foundry creates a more durable hybrid pad and tests out a 2x capacity battery replacement.
The reboot's huge levels and NPC count impress - but they come at a cost.
Detail level increases - with little impact to performance.
Digital Foundry on how the Wii U remaster is the definitive release.
The beta version's image quality under the microscope.
A strong showing on consoles as Ubisoft Massive aim for platform parity.
The new tech Ubisoft adds to its Dunia 2 engine, plus PS4 performance.
With ever-increasing loading times, a radical solution is required.