A strong showing on consoles as Ubisoft Massive aim for platform parity.
The new tech Ubisoft adds to its Dunia 2 engine, plus PS4 performance.
With ever-increasing loading times, a radical solution is required.
Plus, our full triple-format Face-Off.
Digital Foundry follows up on community reports of unstable performance from the latest update.
UPDATE: Xbox One/PlayStation 4 comparison video added.
Digital Foundry returns to the battlefield.
PS4 improves but key issues remain unresolved on Xbox One.
Bethesda brings us closer to 30fps - but is it stable?
Digital Foundry goes hands-on ahead of today's release.
Digital Foundry's breakdown of all three releases - and the extras PC brings to the table.
Updated with fresh frame-rate testing in more challenging areas of the game.
What works and what doesn't as the Creation Engine transitions to a new hardware generation.
Dissecting the 60fps difference at the Paris Game Show.
Updated with detailed developer feedback.
Early PS4 impressions, and how From Software's next epic compares to Bloodborne.
A video tour of PlayStation 4 gameplay.
But Xbox One takes a hit.
It's 720p - but to what extent does that impact the game?
Digital Foundry presents initial impressions and metrics.
The PC version dissected ahead of the open beta.
Hands-on with the beta.
Parity between PS4 and Xbox One - but is the Ignite Engine evolving fast enough?
Nvidia's cutting-edge display tech is a revelation for notebook gaming.
A PS4 sleeper hit, and a shock technical marvel.
The new PS4 is a lot quieter and more power efficient, so should you upgrade?
How The Phantom Pain on PC improves over console - and the hardware you'll need for the best experience.
Kept you waiting, huh?
Can Xbox One's 900p upgrade sustain 60fps? And how does it compare with PS4?
Undead or alive.
One step closer to photo-realism?
UPDATE: Disabling post-processing improves PS4 frame-rates still further, video analysis added.
UPDATE: Performance analysis updated with Xbox One stress tests.
Valuable gameplay features added, but performance takes a hit on consoles.
From the archive: the inside story on God of War tech - updated with a PS3 vs PS4 GOW3 performance test.
Prototype 1 entirely unremarkable, sequel runs slower than PS3.
Does the next-gen start when Naughty Dog says it does?
Digital Foundry analyses DICE's crucial console reveal.
Rocksteady delivers on an Unreal promise.
Performance is poor and specific graphical effects are missing too.
Rocksteady's superb work doesn't deserve to be overshadowed by the poor PC version.
Patch 1.04 sees impressive enhancements for PS4 and Xbox One.
Rocksteady's epic bucks the trend of unfinished, unpolished launch code.
Xbox One and PlayStation 4 re-tested with update 1.03.
To what extent can PS4 and Xbox One match the fully maxed PC experience?
PS4 and Xbox One tested head-to-head, with some very mixed results.
UPDATED: Initial impressions of update 1.01 on PS4 added ahead of full performance analysis.
One game compared across three Sony consoles (and a handheld).
Are we close to the full PC package on PS4 and Xbox One?
PS4 and Xbox One frame-rates - plus a look at the game's visual effects settings menu.
Digital Foundry finds massive load time improvement, but frame-pacing issue remains.
The final comparison. PC brings 4K support, 60fps and plenty more - but how does console hold up?
UPDATE: Build not intended for technical analysis. Our apologies!
Digital Foundry on the cost of entry to the best PC experience.
The definitive edition? PC's DirectX 11 upgrade compared with console.
The Scholar of the First Sin remaster compared on PS4 and Xbox One.
UPDATE: Multiplayer gameplay incurs a performance hit unseen in single-player mode.
And where does that leave the Dark Souls 2 remaster?
Visceral aims for 60fps gameplay on PS4 and Xbox One - but high player counts can impact performance.
Street Fighter 5 developer Dimps gets to grips with PS4 and Xbox One.
The definitive edition? The PS4 remaster stacked up against the PC original.
Early analysis of Scholar of the First Sin.
Port, sequel, or something in-between?
Has Frostbite 3 evolved since its BF4 debut?
What to expect in this week's beta.
PC, Xbox One and PS4 versions under the microscope.
Analysis of the upcoming remaster, along with Revelations 2.
Is 343 Industries on-track in delivering a true generational leap?
A sublime and adaptive PC port from Kojima Productions.
Is this the worst-performing PS3 game of recent times?
Stripped of its next-gen rendering tech, can PS3 and Xbox 360 still deliver the core gameplay experience?
Nintendo's superb brawler assessed on home and handheld platforms.
Who wants to be a Mignolet?
Is this the end of mature AAA multi-platform game development on Nintendo's console?
Frame-rate tests and tech analysis on Ubisoft's next big release.
Sledgehammer's next-gen engine assessed across PS4, Xbox One and PC.
Xbox One static at 1360x1080, while PS4 locks at full 1080p - but how's the frame-rate?
Xbox One campaign gameplay runs more smoothly than PlayStation 4.
A new level in gaming laptop performance.
Can Sledgehammer hit the 60fps target?
PC, Xbox One and PS4 versions compared with the 2012 original.
With or without ultra textures, it's a close tussle between PS4, Xbox One and PC.
Moves like Agger.
What Bungie added - and took away - from the game's E3 2013 debut.
Drego Star Wars.
Does the 1080p upgrade mean full technical parity with PS4?
Impressions, analysis and discussion with Evolution Studios.
PS4 exclusive using Killzone: Shadow Fall's tech is looking good.
The final reckoning.
The first playable demo reveals plenty of blood-ties - but you'll have to learn its new rules fast.