Digital Foundry's complete tech analysis, plus full platform comparisons.
Nine games analysed across nine consoles: Digital Foundry charts the evolution of the classic series.
Digital Foundry gets to grips with Sledgehammer's PS4 and Pro beta code.
A dramatic visual upgrade from handheld to hybrid.
UPDATE: Massive improvements in patch 1.04.
Can Overwatch, Titanfall 2 or Halo 5 challenge the franchise giants?
Smoother split-screen and mobile performance.
Have real-time console graphics finally surpassed Pixar's CG classic?
Smaller, cheaper, better?
Pro powers ahead but Xbox One has better performance than base PS4.
Cut back in the right places, improved in others.
Digital Foundry's forensic breakdown of BioWare's stunning gameplay demo.
In-depth comparisons showing how Sony transformed a classic for the 4K generation.
And what's in it for PS4 Pro owners?
Higher resolution and improved art and effects build on an already superb console release.
Resolution is locked to 720p, but the package still compares favourably overall.
Identical to PC, 4K on Pro, with blistering performance on all systems.
1080p60 on Xbox One and PlayStation 4, but what about PS4 Pro?
Switch's enhanced Wii U port works beautifully on the go.
Can an expensive controller make you a better gamer?
The same visuals at higher frame-rates - but no 60fps lock.
And opens up new performance options for both base and Pro hardware.
But the Path Finder update's 4K support needs some work.
UPDATED: Switch wins out in GPU-focused stress tests.
UPDATED: Does the system's day one patch resolve the connectivity problems?
Digital Foundry presents its complete technical breakdown of the new console.
Can PS4 Pro's 1080p focus lock us to 60fps? And how do Xbox One and PS4 compare?
Plus: Official Pro patch vs boost mode performance analysis.
A new dimension in gaming surround sound?
Standard PS4 versions are in good shape but PS4 Pro support remains an afterthought.
Digital Foundry tracks the game's progress from initial target render to final code.
Great for 4K display owners - but 1080p gamers aren't happy.
Digital Foundry compares three very different ways to play this beautiful game.
Digital Foundry puts a number of Pro-enabled virtual reality titles to the test.
Double the frame-rate and VR-enabled, Digital Foundry examines PSVR's most ambitious port.
Has it actually been improved at all?
A dynamic duo of Unreal Engine 4 remasters?
Console versions analysed in depth. Plus: what does it take to run the PC game at 1080p60?
New Steam release gives Nvidia GPU owners a huge performance boost over the existing DX12 code.
How Sony's new console takes Call of Duty into the 4K era.
Digital Foundry plays FIFA 16 and 17 simultaneously - with the same controller.
An ambitious PC racing sim comes to console - but how smoothly does it play?
PlayStation 4 takes on budget and mainstream gaming PCs.
Full dissection of Hello Games' use of voxels, procedural generation and more.
Initial PS4 impressions from Digital Foundry.
Five patches later, Digital Foundry has disappointing results.
Emulation tests on Nvidia Tegra hardware show promising results.
UPDATE: Dambuster Studios promises more frame-rate improvements in upcoming 2.0 patch.
UPDATE: Brand new PS3/Xbox 360/Xbox One comparisons for both the original game and the Undead Nightmare expansion.
Digital Foundry has a shot at replicating the upcoming remaster.
Digital Foundry on the bugs, performance issues and oddities found on PS4 and Xbox One.
Plus: the game's director talks frame-rates and resolutions for PS4 and Xbox One.
Digital Foundry goes in-depth on the visual features added to the upcoming Special Edition.
The chase for 60fps, and the hardware required to get the job done.
But its visuals take a hit.
New expansion compared on PS4, Xbox One and PC.
Digital Foundry targets 60fps on sub-Ł100 graphics cards.
Fog effect reduces gameplay frame-rates to 20fps and under.
Digital Foundry on Blood and Wine's impressive new area.
Guerrilla warfare between PS4, Xbox One and PC.
Choppy frame-rates on console impact an otherwise impressive game.
A free-to-play DX12 version on PC - but what does it offer over Xbox One?
Patch 1.7 allows 60fps and adds an option to remove upscaling - but big problems persist.
Boosts to CPU, GPU and memory could vastly improve existing PS4 titles - but which could benefit most?
SPOILERS! Digital Foundry unveils a remarkable video comparison.
The Chinese Room's technological showcase gets a hardware upgrade.
Targeting the premium PC experience, with hardware tests from budget rigs up to top-tier components.
A classic Nintendo franchise returns, with Platinum Games on coding duties.
A near-flawless 60fps.
Square Enix's surreal taster assessed on PS4 or Xbox One.
Clash of the consoles: PS4 takes on Xbox One.
Initial performance and resolution metrics from Digital Foundry.
Loading times are getting out of hand - can solid-state storage reduce waits on Microsoft's console?
Sony has mainstream penetration and the cheapest hardware - but can it deliver the quality?
How the Wii U version stacks up against the originals - with some surprising results.
Digital Foundry creates a more durable hybrid pad and tests out a 2x capacity battery replacement.
Xbox One completes the set - but can it match the brilliant PS4 and PC releases?
The reboot's huge levels and NPC count impress - but they come at a cost.
Detail level increases - with little impact to performance.
Digital Foundry on how the Wii U remaster is the definitive release.
UPDATE: Ubisoft Massive discuss further console settings that could improve performance.
The beta version's image quality under the microscope.
A strong showing on consoles as Ubisoft Massive aim for platform parity.
The new tech Ubisoft adds to its Dunia 2 engine, plus PS4 performance.
With ever-increasing loading times, a radical solution is required.
Plus, our full triple-format Face-Off.
Digital Foundry follows up on community reports of unstable performance from the latest update.
UPDATE: Xbox One/PlayStation 4 comparison video added.
Digital Foundry returns to the battlefield.
PS4 improves but key issues remain unresolved on Xbox One.
Bethesda brings us closer to 30fps - but is it stable?
Digital Foundry goes hands-on ahead of today's release.
Digital Foundry's breakdown of all three releases - and the extras PC brings to the table.
Updated with fresh frame-rate testing in more challenging areas of the game.
What works and what doesn't as the Creation Engine transitions to a new hardware generation.
Dissecting the 60fps difference at the Paris Game Show.
Updated with detailed developer feedback.