Buttery-smooth frame-rates on all consoles.
And could the conversion work lay the foundation for a Switch port?
So where does that leave the standard consoles?
A PS2 remaster as demanding as many modern games.
UPDATE: Developer responds, confirms dynamic resolution.
Resolution apart, upgrades are thin on the ground.
UPDATE: New graphics modes in the playable demo put to the test.
Significant resolution boosts over PS4 Pro, but what about performance?
Initial analysis from Digital Foundry.
Impressive resolution boosts over PS4 Pro, but no game-changing improvements.
Plus initial Xbox One impressions and metrics.
Digital Foundry breaks down the beautiful beta on PS4, Pro and Xbox One.
Perhaps a bit of both.
And can Microsoft's new console match the high-end 4K PC experience?
Console performance analysed: Sony's super-charged console gets closest to a locked 60fps.
Console performance just isn't good enough.
An Unreal improvement over PS4?
And could it hit native 4K on Xbox One X?
But PS4 Pro's high resolution support doesn't quite cut it.
Smart rendering techniques combine for one of Pro's best presentations yet.
Ubisoft lets its software do the talking.
How close does PS4 Pro get to PC's ultra settings?
Digital Foundry reports superb scalability across a range of hardware.
Digital Foundry checks out the evolved Resogun engine operating at full 4K.
A fantastic high-end display finally drops to an affordable price.
Significantly revamped over Wii U, with higher resolution than Xbox One.
Full multi-platform comparison, including a PS4 Pro vs PC 4K face-off.
Digital Foundry's initial tests on PS4 and Xbox One versions of the game.
1080p on both, with frame-rate the only tangible difference.
Great on console, but the 60fps PC experience is a cut above.
The PC ultra HD experience takes on PS4 Pro's 1260p image.
1080p60 locked with VR support - PlayStation offers the complete package.
The standard PS4 version has smoother performance overall.
PS4 and Xbox One take on the maxed out PC experience.
Excellent 4K picture quality and HDR performance for PS4 Pro and Xbox One S.
Not so much a remaster - more a full-on remake.
A feature-packed display for PS4 Pro and PC gaming, starting from £479 - but what's the catch?
Can Codemasters' second-gen F1 title improve visuals and boost frame-rate?
Are these new ports really as bad as the reports say they are?
Uncompressed 7.1 audio over HDMI finally hits gaming headsets. Is the upgrade worthwhile?
Capcom's new PS4 and Xbox One versions take on the original PC and Xbox 360 releases.
Display technology is evolving - but what improvements does high dynamic range actually deliver?
Final console code sees substantial improvements over the beta.
Even more definitive.
The best graphical enhancements tested.
1080p60 on the Gallian front.
Highly polished on all platforms, with PC offering further refinement.
A visual effects showcase, but is it a worthy successor to the brilliant Resogun?
Do the consoles have the raw horsepower to meet DICE's ambition?
Beyond Borderlands: Digital Foundry assesses Gearbox's latest console work.
UPDATE: id Software confirms dynamic resolution scaling on both console versions.
Insomniac's iconic work compared and contrasted across three generations of PlayStation hardware.
Can premium-priced controllers make you a better player?
1080p60 PC port or something more?
Arcade thrills for PS4 and Xbox One - and 60fps is the target.
UPDATE: Remedy reveals resolution and anti-aliasing details.
A superb console rendition - but what does PC add to the equation?
Can PC power past the PS4 version's frame-rate issues?
Bluepoint on point - and out now in the West.
Digital Foundry's verdict on the PC version of Capcom's RPG.
Curved 21:9 screens with 3440x1440 resolution, IPS panels, G-Sync/FreeSync support and more.
It's sold over 1m copies. Is the star of Microsoft's Xbox Early Access initiative worth buying now?
Digital Foundry on the game's visual revamp - and how well Xbox One and PS4 handle it.
The new PS4 release stacked up against the maxed out PC experience.
PC, PS4 and Xbox One versions under the microscope.
Does Treyarch's most ambitious campaign yet compromise the core COD experience?
The new PS4 and Xbox One remaster compared to the original release.
The Platinum standard in licensed tie-ins.
Xbox branding bumps up the price of this hard drive - but not the performance.
Digital Foundry digs deeper into the nightmarish release.
60fps - with a twist.
Updated! £60 gets you a superb mass storage upgrade - and a USB caddy for your old drive.
The drive of your life?
PC owns the Fury Road, but PlayStation 4 and Xbox One aren't left in the dust.
PS4 and Xbox One enter the Digital Foundry Thunderdome.
A straight PC port or something better?
Faster and more stable than PS4, but what's the catch?
Multiplayer's on form at 60fps - but can campaign co-op match it?
The highs and the lows of Xbox One back-compat, the Grabbed by the Ghoulies 1080p60 remaster - and more.
Digital Foundry analyses the Xbox One versions of Rare's classic N64 line-up.