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Martin Robinson

Features and Reviews Editor

Martin is Eurogamer's features and reviews editor. He has a Gradius 2 arcade board and likes to play racing games with special boots and gloves on.

Ah, a new Assassin's Creed comes but once a year, so today's surely a day to savour if you're a fan of Ubisoft's series. Our review of Unity, the first Assassin's to be built with the new generation of consoles solely in mind, will be going live at 5pm GMT, and once you've finished devouring it you may as well head back here for our livestream of the game. Ian Higton will be playing the PS4 version, and because he loves all platforms equally he'll be giving away some Xbox One versions of the game throughout the course of his stream. Join him, why don't you.

VideoVideo: Has Dragon Age Inquisition's combat found the right balance?

How BioWare's new contender shapes up to the series' past.

Holy holy, we're only a couple of weeks away from the release of an all-new BioWare game. The question is, will it be the BioWare of the brilliant Mass Effect 2, or will it be the slightly more dreary BioWare that brought us the underwhelming Dragon Age 2 and the squib of an ending that met the Mass Effect trilogy?

The Master Chief Collection comes out next week, and peppered within the remasters of the first four Halo games are little links to Halo 5: Guardians, because Microsoft doesn't seem to realise that retconning well-established fan favourites only leads to hate which leads to fear which leads to suffering or something like that. Anyway, Ian Higton grabbed a slice of one of the new inserts - and, of course, there be spoilers in this here YouTube video.

VideoVideo: Halloween spooktacular

Streaming special taking you from 5pm through to the witching hours.

Happy Halloween! Or, if you're not American, happy day of being quite bewildered at why everyone's in fancy dress and spending the night with the lights off in the hope that the local children don't come knocking asking for sweets!

Everyone's spent so much time bemoaning the death of survival horror in recent years they've kind of lost sight of the fact that there's never been a better time for the genre. The indie resurgence as seen in the likes of Amnesia, Outlast and Slender is one thing, but it doesn't stop there: this autumn it's felt like there's been more big budget horror games than there have been first-person shooters, and even Call of Duty: Advanced Warfare - developed by the team once behind Dead Space, of course - contains a prolonged nod to the genre in one of its stand-out set-pieces.

Dirty Bomb - or Extraction - oh, no, wait... Dirty Bomb is a new objective based multiplayer shooter from Bromley-based developer Splash Damage, them wot did the Enemy Territory games as well as Brink, and having played it recently I can say it's quite the thing. A PC exclusive, it doesn't have some of the technical problems that blighted the console versions of Brink, and it's something of a return to the hardcore, much-loved roots of Splash Damage's Enemy Territory games, with a sharp focus on team work and hard-edged competitive play that's as involved as you can get with an online shooter.

Platinum week is coming to a close, and what better way to see it off than with a big damp squib. Bayonetta 2's a fine action game, and is highly recommended if you've a Wii U (and if you don't - GET ONE), but The Legend of Korra's really not all that. We'll have a full review for you on Monday, but before then come marvel at the mediocrity as Ian Higton plays through it all from 5pm BST.

VideoVideo: How to play Evolve like a pro

Some tips and tricks from Turtle Rock.

"What are you amazing at?" asks Ian Higton of Turtle Rock's Phil Robb as he probes for some pro tips on Evolve. The real answer, Phil, is growing a majestic beard, complete with strong, defined white streaks that looks like you've skinned a badger and placed its pelt over the bottom half of your face. Simply wonderful.

VideoVideo: Karma, rhinos and wrestling bears - let's talk Far Cry 4

A talkthrough with all-new footage of Ubisoft's open world shooter.

If there's one thing better than playing video games it's talking about them, and fewer games in recent years have had the ability to tell yarns quite as good as those spun by Far Cry 3. Quick-fire follow-up Far Cry 4 is an even better story generator, it seems, as Aoife Wilson attests having come back with an extended hands-on complete with tales of wrestling bears and clumsy companions. Far Cry fan Ian Higton quizzed her on the time she spent with the game, and you can see the results of all that below.

VideoVideo: Far Cry 4 has asymmetrical multiplayer

But what does that actually mean?

Far Cry's multiplayer has, in the past, had the capacity to something a little bit special, so it's no wonder whenever Ian Higton's had a chance to speak to the developers of Far Cry 4 he's hassled them about how that part of the game is going to take shape. They're yet to fully reveal what it'll involve - and they've kindly refrained from getting a restraining order from Ian - but they did let slip that it'll be asymmetrical multiplayer.

Far Cry 4 looks very much like more of the same, which is a slight disappointment from a series that's always done a wonderful job of reinventing itself with each new entry, but at least it has one new and very exciting feature in co-op play. Aoife went to go and play through some of the campaign and chat to the developers recently, which all went awfully well. Playing co-op with another person, though, less so. Have a look at what happened below, and get some helpful tips on how not to be an absolutely dreadful partner in Far Cry 4.

The Evil Within's out today (and no, we don't have a review just yet - Bethesda didn't supply us with early code though we're hoping to have our thoughts with you towards the end of the week) and it's allowed us an opportunity to look at what exactly's different in the censored version that's being released in Japan. While our friends in Asia get the much more awesome title of Psycho Break, they don't get the considerable amount of gore in Shinji Mikami's return to survival horror - for that, they have to download special Gore DLC, a workaround that's allowed The Evil Within to release with a slightly lower age rating.

VideoVideo: What happened to Evolve's Velvet Worm?

Turtle Rock's co-founder on some of the monsters that didn't make the mash.

It's always fascinating to see what's been left on the cutting room floor of some games, and Turtle Rock's forthcoming Evolve is no exception. Evolve isn't out 'til early next year (although you'll be able to play it thanks to the alpha that's due at the end of October), but creative director Phil Robb was still happy to take Ian Higton through some of the monsters that didn't make the cut for the multiplayer shooter - as well as going into a little more detail on the ones that are in the mix. Oh, and nice beard, Phil.

The other day I found out there was an 8chan, which made us all wonder what happened to 5, 6 and 7chan - and whether there was any relation to Jackie Chan at all. What's all this got to do with today's livestream? Not much, beyond Jackie Chan being one of the stars of the Hong Kong movie scene that's been so influential to 2012's excellent Sleeping Dogs, and I've got to fill this space with some text because it looks weird if we just post the video. Oh, and did you know that Emma Stone's in the game? There, you can have that one for free.

The force is strong with this one! Alien: Isolation is out today, and it's apparently a bit of a treat, a neat slice of horror that is surprisingly leftfield for a mainstream game, evoking the spirit of Slender and Amnesiac and layering on some sensational set design inspired by the movies.

There's something a little bit special about Roundabout, the amazing looking new game from Dan Teasdale - he wot did The Gunstringer before. If I had to describe it - and I guess it kind of is my job to do that - I'd say it's a mix between Crazy Taxi and Gameboy Advance gem Kuru Kuru Kururin, in which you take control of a revolving limousine and set about an open world.

VideoVideo: Watch us take on Destiny's Moon Strike

We're off to see the wizard! Live from 3.30pm BST.

Having been a bit lukewarm over Destiny after a day's play, it's really starting to gets its hooks into me. You know you've got it bad when you're debating whether or not there's room in the suitcase you're packing for the Tokyo Game Show for a PS4 - and whether it's possible to hook one up to a hotel's wi-fi.

The day of reckoning is here - today we learn whether Sony's sometimes flaky PS4 servers can hold up to the global launch of Destiny. There's also the business of actually playing the thing, which is quite exciting in itself. Ian Higton's bagged an early copy of the game and is jumping on now that the servers are live - he'll be streaming for you from 3pm BST for two and a half hours. If you're lucky enough to have got an early copy, message Higton32 and he'll try and get you involved.

I don't think I've ever harboured any romantic feelings towards pigeons - though I take some kind of pity on the ones with clumps for feet you see hobbling around Trafalgar Square - so you'll excuse me for being slightly surprised by Hatoful Boyfriend's premise. It's a dating sim, where the entire cast is played by pigeons. Of course.

VideoVideo: How exactly does Far Cry 4 differ from the last game?

Everything changes, everything stays the same.

Now that the annualisation of Assassin's Creed isn't quite enough for Ubisoft, which is pushing ahead with two new games in the series this year, is Far Cry the next to be subsumed by the development churn? Far Cry 4's come relatively quickly after Far Cry 3 - which was, of course, brilliant - but there's some small concern it's a quick reskin, especially given the series' appetite for reinvention with previous iterations.

Techland are a busy bunch, aren't they? While they're not working on Dead Island's first sequel proper, they are working on the similarly themed (and quite grand looking) Dying Light, as well as producing the digital-only hack and slash fantasy game Hellraid. It originally started out as a mode for Dead Island (thanks Wikipedia!) but now is its own standalone game for Xbox One, PS4 and PC.

The Escapists is the latest game to come from Team 17, the company that was known for churning out Worms games on an annual basis until it changed tack and offered a helping hand to interesting indies. It's a fascinating prospect, kind of like Introversion's Prison Architect flipped on its head, with you wrestling with the routines of life inside and planning your own escape. Solid, smart stuff.