Picture of Martin Robinson

Martin Robinson

Features and Reviews Editor

Martin is Eurogamer's features and reviews editor. He has a Gradius 2 arcade board and likes to play racing games with special boots and gloves on.

FeatureBethesda's anti-consumer review policy comes as no surprise

And reminds us not to pre-order video games.

FeatureNintendo's painful metamorphosis leaves fans reeling

A new Metroid and a new Animal Crossing should have kept the faithful happy, but instead they're up in arms.

FeatureThe Nintendo difference: Wii U's first two years

It's struggled in the marketplace, but Nintendo's console has remembered something its competition seemingly forgot.

FeatureDeath to the mini-map

Why it's time to tear up the open world genre's greatest crutch.

FeatureJapan's slumbering giants awake at Tokyo Game Show

Metal Gear and Final Fantasy prove there's still plenty to get excited about from gaming's spiritual home.


EA's Access service is good value, despite what Sony says - but it's still a less than ideal solution.

FeatureThe best games of 2014 are actually from 2013 - and that's okay

Why the flood of remasters and remakes should be embraced.

FeatureGame Boy got soul

How the simple heart of Gunpei Yokoi's Game Boy has a legacy that goes beyond hardware.

FeatureTwitch is the gaming revolution that can't be owned

How gaming video is a game in itself.

FeatureSavour the Wii U and Vita - they're our new Dreamcasts

Commercial success may evade them, but these ailing consoles are future classics.

FeatureWhat happens when free-to-play games aren't free?

Microsoft's misappropriation of free-to-play mechanics is at the head of a broader problem this generation.

FeatureThe fall and rise of the franchise titans

With Assassin's Creed and COD sales slowing, their next-gen successors are waiting in the wings.

FeatureThe strongest next-gen line-up from the unlikeliest source

Why the Wii U is the best next-gen choice this Christmas.

FeatureMyths and legends: a postcard from Tokyo Game Show 2013

Traditional Japanese gaming culture is dying, but elsewhere it's stronger than ever.

FeatureThe importance of fresh perspectives

When engineers and filmmakers turn their attention to games, the results can often be enlightening.

FeatureHandheld gaming's golden summer

The Vita and 3DS are enjoying a fantastic few months.

FeatureSaturday Soapbox: Taking the Direct approach

Is the decision to abandon its E3 conference cause for an unhappy Nintendo day?

FeatureSaturday Soapbox: Christopher Nolan has ruined video games

The Dark Knight director's cast a long shadow over this generation - but has it been for better or for worse?

FeatureSaturday Soapbox: Defining PlayStation 4's games

Sony's focus for PS4 is spot on - but without a definitive game, it's still yet to reveal the next-gen difference.

FeatureReclaiming Halo's spark

Halo 4's the ultimate in fan service - but is it enough to carry on Bungie's legacy?

FeatureSaturday Soapbox: Vita signs of life

It's still performing miserably at retail, but Sony's handheld is delivering games worth celebrating.

FeatureSaturday Soapbox: Stop Motion

Fable: The Journey's miserable performance suggests that Microsoft's experiment may well be over.

FeatureSaturday Soapbox: Can Nintendo court the casuals again?

The Wii U's done a brilliant job of pleasing the hardcore, but it's going to have do more if it wants to succeed.

FeatureSaturday Soapbox: Adult Gaming

We're getting older, but are games growing up with us?

FeatureSaturday Soapbox: The Feelbad Factor

Why more games should be making us feel bad.

FeatureSaturday Soapbox: Magical Manuals

Singing the praises of the pamphlets that guide us.

FeatureE3 Reaction: The Next Generation Arrives at E3

Amidst franchise fatigue it seemed that while the platform holders might not be ready for the next gen just yet, others most definitely are.

FeatureSaturday Soapbox: Service Games

Microsoft's $99 Xbox points towards the future of games as a service - but can we trust the platform holders to provide a service that's worthwhile?

FeatureSaturday Soapbox: Was 2011 a Vintage Year?

It may have lacked innovation, but the breadth of experiences made 2011 a year to savour.

FeatureSaturday Soapbox: Past Remasters

Are remakes preserving the classics of yesteryear or are they obliterating them?

FeatureSaturday Soapbox: The Arcade Fire Dies

Martin laments the decline of the UK arcade.

FeatureSaturday Soapbox: Gaming's Greatest Story

What's the best tale that video games have ever told?