Picture of Martin Robinson

Martin Robinson

Features and Reviews Editor

Martin is Eurogamer's features and reviews editor. He has a Gradius 2 arcade board and likes to play racing games with special boots and gloves on.

FeatureBloodborne's two planned DLC packs have been combined in the epic The Old Hunters

Promises a clot of content. Full details of what to expect in From Software's expansion.

FeatureDark Souls 3 is a surprisingly different beast

Dear estus: video and brief impressions of From Software's new systems.

FeatureWRC 5 brings together hardcore racing talent for its modest, fun reboot

Impressions of the series' debut on the new generation.

FeaturePhil Spencer on Xbox's big year

The importance of exclusives, PC, VR and more.

FeatureMafia 3's setting is great

But the game itself currently leaves a little to be desired.

FeatureScalebound is a different kind of Platinum Game

Plus, what it's like getting blocked by Kamiya in real life.

FeatureHomefront: The Revolution is already a big improvement on the original

New gameplay and new impressions of Dambuster Studio's sequel.

FeatureNintendo's bright future with Splatoon

And making sushi with Tsubasa Sakaguchi.

FeatureDevil's Third is a shoddy game - but can it be so bad it's good?

Early impressions of Itagaki's less than heroic return.

FeatureNintendo's painful metamorphosis leaves fans reeling

A new Metroid and a new Animal Crossing should have kept the faithful happy, but instead they're up in arms.

FeatureDirt Rally could well be Codemasters' first real sim

What Early Access, PC exclusivity and going hardcore means for the series.

FeatureThe new Shadow of the Beast is one man's dream come true

How Heavy Spectrum's reimagining came together - and how it's shaping up.

FeatureNintendo might be making the most exciting online shooter in years

An afternoon with Splatoon's single-player and multiplayer reveals a real delight.

FeaturePhil Spencer's new vision for the Xbox One

The Xbox chief on the change of direction that will help Xbox in its fight against PlayStation.

FeatureThe eccentric perfectionism of Dakko Dakko

Screw games as art, this is games as craft.

FeatureHow Xenoblade Chronicles scales down to the 3DS

Video comparison and impressions of the New 3DS exclusive RPG port.

FeatureHow is the other new shooter from the creators of Halo?

Midnight Star tackles the same challenges as Destiny on a different platform.

FeatureIn media Rez: the return of Tetsuya Mizuguchi

From Sega Rally to Child of Eden, the past, present and future of the influential designer.

FeatureDistance introduces real horror to the racing genre

Early impressions of Refract's brilliantly subversive futuristic racer.

FeatureBack from the Brink: the new Splash Damage

How the Bromley studio is shaping up for the release of Dirty Bomb.

FeatureThe Nintendo difference: Wii U's first two years

It's struggled in the marketplace, but Nintendo's console has remembered something its competition seemingly forgot.

FeatureDeath to the mini-map

Why it's time to tear up the open world genre's greatest crutch.

EGXOlliOlli 2 coming to PlayStation 4 and Vita in 2015

OlliOlli gets sequel, new tricks and SharePlay.

FeatureMeet Hajime Tabata, Final Fantasy's latest saviour

The man now in charge of Final Fantasy 15 on a more western, more casual RPG.

FeatureJapan's slumbering giants awake at Tokyo Game Show

Metal Gear and Final Fantasy prove there's still plenty to get excited about from gaming's spiritual home.

FeatureScalebound is unlike anything Platinum has done before

A broader audience, a different type of action for Kamiya's next game.

FeatureThe Sledgehammer effect: "We want to change Call of Duty"

How the Dead Space approach is having an impact on the shooter series.

FeatureBayonetta 2 is a sequel to savour

A weekend with Platinum's Wii U exclusive reveals everything that made the original a classic is intact.


EA's Access service is good value, despite what Sony says - but it's still a less than ideal solution.

FeatureThe new cinema of Naughty Dog

How the developer arrived at The Last of Us, and where it's heading next.

FeatureWhat's going on at Criterion?

Matt Webster on the possibility of paid alphas, its new prototype and, of course, Burnout.

FeatureThe best games of 2014 are actually from 2013 - and that's okay

Why the flood of remasters and remakes should be embraced.

FeatureInside Sniper Elite 3's Rebellion, Britain's best guilty pleasure developer

How the Oxford studio became an indie all over again.

FeatureTitan Souls rolls some of the greatest games into one

Where Link to the Past, Dark Souls and Shadow of the Colossus meet.

FeatureHow No Man's Sky stole the show at E3

And why it's the first game designed for the YouTube generation.

FeatureDriveClub could be the racing game to beat this year

What the delay's brought to the PlayStation 4 exclusive - and what it's bringing post-release.

FeatureBloodborne is From Software's darkest game yet

It's not a Demon's Souls sequel - but it is everything you'd hope for of a PS4 Miyazaki game.

FeatureDoes The Division live up to its promise?

A first look proper reveals an exciting if familiar game.

FeatureLumo, a new game from Ruffian's co-founder, is truly enchanting

How one man's journey from Crackdown 2 to bedroom coder is helping forge an indie gem.

FeatureThere's a new Wii U exclusive coming this year

Curve Studios bringing Stealth Inc. sequel to Nintendo's console.

FeatureWolfenstein's New Order: How MachineGames is resurrecting a classic

From Tarantino to Batman, what's set the new Wolfenstein's world in motion.

FeatureGame Boy got soul

How the simple heart of Gunpei Yokoi's Game Boy has a legacy that goes beyond hardware.

FeatureThe strange, starry distraction of Tomodachi Life

After two weeks with Nintendo's new life sim, is it any clearer what exactly it is?

FeatureGrid Autosport is the Codemasters racing game you've been waiting for

More motorsport, more authenticity and more cockpit cam - a first look at Grid Autosport in action.

FeatureThe smart clumsiness of Murasaki Baby

One of the Vita's genuinely unique offerings is also its most strange.

Feature"We're not evil villains building an empire"

King's games guru on the perceptions the Candy Crush developer are battling.

FeatureWhat's next for Eve Valkyrie?

CCP's David Reid talks about the game that could be a poster child for VR.

FeaturePeter Molyneux's Godus problem

How 22cans' evolving game is looking to win back early doubters.

FeatureNot a Hero is like a 2D Vanquish

And it's every bit as good as that sounds.

FeatureHow the Batmobile opens up Arkham Knight's next-gen Gotham

"Working on next-gen was a no-brainer - we couldn't have straddled both generations."

FeatureSlightly Mad's World of Speed has not held back Project Cars

But right now, its tepid handling is holding itself back.

FeatureTalking Project Morpheus with Anton Mikhailov

Sony's VR engineer on Oculus comparisons, specs, Move, sickness and the future.

FeatureHow does Project Morpheus compare to Oculus Rift?

First impressions of Sony's VR unit.

FeatureAlmost inFamous: Nate Fox talks Second Son

"Have you ever been turned into a GIF? It's like a curse."

FeatureThe resurrection of Elite: Braben talks Dangerous

"If this were on console, there would be an expectation it would be dumbed down.”

FeatureHow 2014 FIFA World Cup Brazil is justifying its full-fat price tag

After the disappointing UEFA Euro 2012, EA Sports is out to prove a point with its latest tie-in.

FeatureHow Gfinity wants to establish eSports in the UK

Emerging from the hustle of the competitive scene, there's a new company that wants to make you take eSports seriously.

FeatureTwitch is the gaming revolution that can't be owned

How gaming video is a game in itself.

FeatureHow roll7 made a game that was nearly impossible to beat

OlliOlli's developers on its console debut, and what's next for the London studio.

FeatureHow The Order reinvents QTEs and the cinematic game

The PS4 exclusive combines the methods of Quantic Dream and Naughty Dog in a triple-A spectacular.

FeatureFrom Secret of Mana to King Kong, how Evolve changes the FPS

Turtle Rock's co-op shooter is a monster movie played out by your friends.

FeatureThe Last of Us: Left Behind is a two-hour triumph

Writer Neil Druckmann on skipping Ish, exploring Ellie and bringing the story to a close.

FeatureIs this Dark Souls?

From Software's sequel adds to the original's formula, but questions remain about how much it takes away.

FeatureSavour the Wii U and Vita - they're our new Dreamcasts

Commercial success may evade them, but these ailing consoles are future classics.

Feature"We still believe the Vita has a role"

PlayStation's UK MD on the Slim's new screen, Vita TV and the handheld's future prospects.

FeatureThe story of Rust

How Garry Newman's team went from mod success to early-access phenomenon.

FeatureWhat's next for Housemarque?

Reflecting on the success of Resogun, and the Finnish developer's future plans for PlayStation 4.

FeatureThe wonderful problems of Maia

Its Early Access release hasn't been smooth, but this is definitely a world worth fixing.

FeatureFixing Forza 5: How Turn 10 wants to win fans back

“I'm disappointed in myself that I've elicited this reaction in people.”

FeatureWhat happens when free-to-play games aren't free?

Microsoft's misappropriation of free-to-play mechanics is at the head of a broader problem this generation.

FeatureCraig Sullivan's Need for Speed

The former Criterion creative director on the challenge of Rivals and whether the series may move from annual releases.

FeatureThe fall and rise of the franchise titans

With Assassin's Creed and COD sales slowing, their next-gen successors are waiting in the wings.

Feature"We had a goal - to make the prettiest animals in gaming"

Why Zoo Tycoon's an unlikely highlight of the Xbox One launch line-up.

FeatureWhy Forza Motorsport 5 has fewer cars and tracks than Forza 4

Dan Greenawalt on Turn 10's next-gen vision, its new track scans and its DLC plans.

FeatureThe strongest next-gen line-up from the unlikeliest source

Why the Wii U is the best next-gen choice this Christmas.

FeatureThe secrets of Chroma

Mark Foster's mysterious gem was a highlight of the Expo - here's why.

FeatureStrider's revival could be the classic's best sequel yet

Double Helix's involvement may have raised suspicions, but this is a solid if safe revival for Capcom's icon.

FeatureThe strange evolutions of Metal Gear Solid 5

Ground Zeroes introduces the cornerstone of a new type of Metal Gear - but are the foundations solid?

FeatureD4 looks like the first game to be truly better with Kinect

The latest from Deadly Premonition's director is strange, surreal and utterly brilliant.

FeatureMyths and legends: a postcard from Tokyo Game Show 2013

Traditional Japanese gaming culture is dying, but elsewhere it's stronger than ever.

FeatureMatsuno returns: Final Fantasy Tactics creator on his new game

Unsung Story sees the comeback of one of the most singular voices in RPG development.