Picture of Martin Robinson

Martin Robinson

Features and Reviews Editor

Martin is Eurogamer's features and reviews editor. He has a Gradius 2 arcade board and likes to play racing games with special boots and gloves on.

FeatureNinjala might be the perfect summer game

Gumplay - GungHo on the launch of the Switch exclusive.

FeatureHow the world's greatest motor race is coming to video games this weekend

'The world of esports over the last few weeks has accelerated by a factor of many years.'

FeatureProject Cars 3 takes the series in a new direction

New career mode, new handling and new details.

FeatureF1 2020 will likely have us racing before the real thing

Hands-on with this year's game, and a peek at this year's new circuits.

FeatureThe big Half-Life interview

Why it took 13 years to come, and why it shouldn't be 13 years until we see another.

FeatureFrom WRC 9 to the next Test Drive, a look inside KT Racing

How Kylotonn became big new players in the racing space.

FeatureThe man who made the NES

Meeting Masayuki Uemura, the engineer who helped take Nintendo into video games.

FeatureOri and the Will of the Wisps is a triple-A 2D Metroidvania

What's improved for Moon Studio's imminent Xbox outing.

FeatureWhy did Dreams take Media Molecule seven years to make?

'The question should be how did you manage to do it in that time!'

FeatureNioh 2 won't be blunting its difficulty

'It's a samurai versus samurai game, so the tension needs to be there.'

FeatureThe Wonderful 101 Kickstarter will let you get blocked on Twitter by Kamiya himself

Campaign launches today, with Switch version due this April.

FeatureWhat does the future hold for Street Fighter 5?

Yoshi Ono on Deep Down, how Stadia won't work for Street Fighter and more.

FeatureHorace's incredible journey

How Die Hard Trilogy, a cancelled World Trade Center game and a small town in Kent led to this year's most overlooked masterpiece.

FeatureShenmue 3 does not disappoint

Stately, strange and dripping with old-school Sega style - Yu Suzuki is back.

FeatureOn fridging, revenge and Joel's return: a short chat with The Last of Us Part 2's writer

"We hope people will have the trust in us to honour our characters."

FeatureThe Last of Us Part 2 is faithful and finessed

Spoiler-free impressions from two hours of Naughty Dog's sequel.

FeatureArcade perfect: charting the often tortured journey of old school ports

From Pac-Man on Atari 2600 to Mortal Kombat on Mega Drive.

FeatureMonster Hunter World: Iceborne really isn't mucking about

New monsters, a new landmass and a whole new level of challenge awaits.

FeatureIgarashi returns: 'If I had the opportunity to do another Castlevania, I'd do it'

The director speaks as his long-awaited Bloodstained is released.

FeatureBitSummit and the thrill of unearthing new games

Infinite discovery - 13 of the best from this year's show.

FeatureLet's take a moment to #ThankKonami

The Anniversary Collection misses the mark, but it still contains greatness.

FeatureThe man behind 1080 Snowboarding is working on a spiritual successor

A potential 100 players together and full snow simulation? We're onboard.

FeatureSecrets and lies: unearthing the ambitious follow-up to Her Story

Where Roeg, Ballard and Breath of the Wild meet.

FeatureVampire: The Masquerade - Bloodlines 2 is a darkly fascinating immersive sim

Paradox published sequel coming to PC and consoles in 2020.

FeatureLabo VR is lo-fi, inventive and pure Nintendo

And it's a trojan horse for something else very exciting that Nintendo is cooking up.

Feature"Our goal is to reach everyone on the planet"

As streaming takes centre stage, we talk to Microsoft about its own offering.

FeatureThe devil within: Hideaki Itsuno on 25 years at Capcom

The man behind Dragon's Dogma, Darkstalkers, Rival Schools and so much more looks back on his career.

FeatureAnthem is fascinating and flawed

Impressions from the first 10 hours of play.

FeatureCan video games save motorsport?

How an F1 team is turning to esports to find the next Lewis Hamilton.

First Previous