Picture of Martin Robinson

Martin Robinson

Features and Reviews Editor

Martin is Eurogamer's features and reviews editor. He has a Gradius 2 arcade board and likes to play racing games with special boots and gloves on.

FeatureIgarashi returns: 'If I had the opportunity to do another Castlevania, I'd do it'

The director speaks as his long-awaited Bloodstained is released.

FeatureSecrets and lies: unearthing the ambitious follow-up to Her Story

Where Roeg, Ballard and Breath of the Wild meet.

FeatureVampire: The Masquerade - Bloodlines 2 is a darkly fascinating immersive sim

Paradox published sequel coming to PC and consoles in 2020.

Feature"Our goal is to reach everyone on the planet"

As streaming takes centre stage, we talk to Microsoft about its own offering.

FeatureThe devil within: Hideaki Itsuno on 25 years at Capcom

The man behind Dragon's Dogma, Darkstalkers, Rival Schools and so much more looks back on his career.

Feature20 years of Level-5

From Layton to Ni No Kuni, a tour of one of Japan's greats with Akihiro Hino.

FeatureThe big Forza Horizon 4 interview

Playground Games on bringing the series back home, selling up to Microsoft and plenty more.

FeatureDante returns: Hideaki Itsuno on Devil May Cry 5

Plus Dragon's Dogma 2 and Rival Schools 3, of course.

FeatureThe big Sean Murray interview

Hello Games' founder on the remarkable journey of No Man's Sky.

Feature'We just created the game that we wanted to play as Japanese developers'

The Octopath less travelled - inside the making of the Switch's big summer game.

FeatureWhat happens when Superhot meets XCOM?

Meet Iron Danger, a new take on a Finnish legend.

Feature'Going up against Fortnite and PUBG is just incredibly hard'

The difficulties of launching a multiplayer game in an age of two behemoths.

FeatureHow Human: Fall Flat rose up to become a smash hit

'I decided if it was down to these ethics I should be selling drugs instead of making free-to-play games.'

FeaturePlayStation VR is getting a fascinating 2D action game

Pop-Up Pilgrims coming next month from Dakko Dakko.

FeatureNintendo on giving Splatoon 2 another fresh lick of paint

Hisashi Nogami on updates, the plaza and what exactly those jellyfish are doing.

FeatureUntold Saga: The story of one of the first Final Fantasy's unsung creators

'The more players say let's make it a little easier the more I want to make it a difficult game!'

FeatureHow Final Fantasy's biggest failure changed the series for the better

Naoki Yoshida on the past, present and future of Final Fantasy 14.

FeatureHow the devs behind Driveclub plan to bring the arcade racer back to life

Inside Onrush, Codemasters' take on Burnout and SSX.

FeatureDavid Cage on Detroit and its depiction of domestic violence

"Would you ask this question to a film director, or to a writer? Would you?"

FeatureSonic Mania and its impact on the future of the Sonic series

And a little something about Samba de Amigo on Switch.

FeatureKazunori's War: the world of Gran Turismo's creator

From the archive: From street racing to the Nürburgring, how Polyphony's Kazunori Yamauchi came to define driving.

FeatureThe past, present and future of Final Fantasy 15

Hajime Tabata poured his life into getting the JRPG out last year - but he's not done just yet.

FeatureThe Metal Gear Solid movie's director plans to stay faithful to Kojima's vision

Jordan Vogt-Roberts on his aims for the film - and a look at his new Destiny commercial.

FeatureThe big Cliff Bleszinski interview

'I've had a very polarising personality in the 25 years I've been doing this.'

FeatureArms at length: The big Nintendo interview

Kosuke Yabuki on the future of Mario Kart, luck versus skill and Birdo. Wait, who's Birdo?

FeatureSega defends Sega Forever launch after fan outcry

'Within mobile there's a lot of fragmentation.'

FeatureMiddle-Earth: Shadow of War goes wild with the brilliant Nemesis system

Plus see 16 minutes of gameplay for Monolith Productions' sequel.

FeatureNier: Automata was almost a Farmville-style mobile game

How Square Enix committed to its most eccentric game in years.

FeatureThe safest pair of hands in video games

A snapshot of Sumo Digital as it prepares to step out of the shadows.

Feature'The bug isn't good enough'

How an arcade legend returned to the genre he invented.

Feature“Never in my wildest imagination did I think The Last Guardian would take this long”

Fumito Ueda on the game that took him almost ten years to make.

Feature'It was a good spot we ended up in. But it was messy getting there'

IO on Hitman's episodic approach, and where next for the series.

FeatureBethesda's anti-consumer review policy comes as no surprise

And reminds us not to pre-order video games.

FeatureVirginia, one of 2016's most promising games, is coming to Xbox One, PS4 and PC next month

How Variable State's narrative adventure redefines what cinematic means for video games.

FeatureYou can talk to the Titans in Titanfall 2's campaign

Details and a first look at Respawn's single-player offering.

FeatureWatch: Titanfall 2's multiplayer wants to get its hooks into you

Grappling hooks and new social features are designed to keep you around.

FeatureF1 2016 looks to have learnt some lessons from Dirt Rally

Codemasters goes deep with its latest racer.

FeatureEpic boss is thrilled at the prospect of PlayStation Neo and Xbox Scorpio

'The idea of doing everything from scratch every seven years is completely crazy.'

Feature'Empires fell. Teabags were invented' - DICE on the brilliant Battlefield 1

New game modes, the airship explained and avoiding the failings of Battlefield 4.

FeaturePro Evolution Soccer 2017 is a slower, more considered spin on Konami's series

Yes, Konami is still making video games (and yes it's fixing the roster updates).

FeatureThe madness of Gran Turismo Sport

Yamauchi's plan to revive motorsport comes to life - but can it save his series from itself?

FeatureDon't expect to be blown away by the new Gran Turismo on PS4

GT Sport gets livery editor and smart online, but old problems remain.

FeatureMotorsport Manager gets to the heart of what makes F1 fascinating

Sega bringing all-new management game to PC this September.

FeatureMaking peace with the monster: The return of Dino Dini

Kick Off's creator on coming back for some unfinished business.

FeatureSniper Elite 4 brings a little more polish and a lot more scale to the series

A World War 2 themed Metal Gear Solid. Who doesn't want to play that?

FeatureStrange, slow and spectacular, No Man's Sky is proper sci-fi

Reach for the stars: The first hands-on with Hello Games' epic.

FeatureHomefront: The Revolution is surprisingly nutty

Co-op multiplayer revealed, Norks n'all.

FeatureWhat you actually do in The Division

Two hours with the beta for Ubisoft's ambitious open world shooter.

FeatureOnly in Dreams: Addressing the tricky question of what Media Molecule's latest is about

Alex Evans on turning players into developers, and the possibility of micro-publishing.

FeatureMatchmaking, microtransactions and Street Fighter's comeback: Yoshi Ono on V

'There's no way I can tell you we're not confident at all! God knows what kind of article you'd put out then!'

FeatureAnother World: the eccentricities of Eric Chahi

From Dust to beyond, the return of a video game legend.

FeatureUncharted, VR and what was absent from Sony's show: The Jim Ryan interview

Dissecting PlayStation's Paris Games Week conference.

FeatureNier's sequel will have all the weirdness of the original, plus a little more polish

Why Square Enix revived a cult classic, and what to expect from the sequel.

Feature"I could do with a bit more money!": Yu Suzuki on the return of Shenmue

And how Shenmue 3 won't be the final chapter in Ryo's tale.

FeatureSony's Shu Yoshida talks the next 20 years of PlayStation

The big interview: PlayStation VR, PS4's Christmas line-up and the challenges facing consoles.

FeatureCalifornium is the game that Dick heads deserve

How one surprise game at EGX nails what makes Philip K. Dick so special.

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